Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: Alex_Olijar on October 31, 2009, 02:18:15 PM
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Cards in deck: 112
Lost Souls: 15
Lost Soul (can't be prevented)
Lost Soul (can't be prevented)
Lost Soul (Color Guard)
Lost Soul (Color Guard)
Lost Soul (deck discard)
Lost Soul (female only)
Lost Soul (N.T. only)
Lost Soul (Site Discard)
Lost Soul (Site Discard)
Lost Soul (site doubler)
Lost Soul (site doubler)
Lost Soul (Wanderer)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 4
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Fortresses: 7
Chamber of Angels
High Places
High Places
Kingdoms of the World
Philistine Outpost
Philistine Outpost
Wall of Protection
Red Sites: 6
Ashdod
Ashdod
Babylon
Babylon
Babylon
Babylon
Gold Sites: 2
Kir
Kir
Green Sites: 2
Babylonian Banquet Hall
Babylonian Banquet Hall
Purple Sites: 2
Pergamum
Pergamum
Artifacts: 4
Chariot of Fire
Darius' Decree
Darius' Decree
Lampstand of the Sanctuary
Silver Heroes: 10
Angel of Warning
Atteding Angel
Captain of the Host
Captain of the Host
Cherubim
Cherubim
Seraphim
Seraphim
The Strong Angel
The Strong Angel
Blue Heroes: 6
Claudia
Claudia
Jacob
Jacob
Tribal Elder
Tribal Elder
Purple Heroes: 6
Ethiopian Treasurer
Ethiopian Treasurer
John
John
Widow
Widow
Multi-Color Hero Enhancements: 1
Spiritual Warfare
Silver Hero Enhancements: 4
Gathering of Angels
Gathering of Angels
Protection of Jerusalem
Protection of Jerusalem
Blue Hero Enhancements: 2
Abraham's Servant to Ur
Abraham's Servant to Ur
Purple Hero Enhancements: 4
Authority of Christ
Authority of Christ
Reach of Desperation
Reach of Desperation
Black Evil Characters: 6
Philistine Armor Bearer
Philistine Armor Bearer
Philistine Garrison
Philistine Garrison
The Twelve-Fingered Giant
The Twelve-Fingered Giant
Brown Evil Characters: 10
Complainers
Complainers
King Jeroboam I
King Jeroboam I
King Nadab
King Nadab
King Zedekiah
King Zedekiah
Unclean Spirit
Unclean Spirit
Black Evil Enhancements: 4
Land Dispute
Land Dispute
Land Dispute
Land Dispute
Brown Evil Enhancements: 12
Dungeon of Malchiah
Dungeon of Malchiah
Dungeon of Malchiah
Dungeon of Malchiah
Dungeon of Malchiah
Gibeonite Trickery
Gibeonite Trickery
Threatened Lives
Threatened Lives
Threatened Lives
Threatened Lives
Threatened Lives
I want to cut to 105 and add some site access (probably Priestly Crown or Ends of the Earth). My offense also seems poor (I don't play much T2.) Advice?
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hormah/PO seems counterproductive. i think the deck could also benefit from an ashdod or two.
i also wouldnt worry about site access. you have your own sites, plus the ones you'll be stealing from your opponent.
i also dont know why you'd rather have danites attack over more copies of land dispute.
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hormah/PO seems counterproductive. i think the deck could also benefit from an ashdod or two.
i also wouldnt worry about site access. you have your own sites, plus the ones you'll be stealing from your opponent.
i also dont know why you'd rather have danites attack over more copies of land dispute.
Good call on Hormah. I forgot about that part of PO. I switch in Ashdod for those two.
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yeah, unless you added ashdod, i didnt see the reason you included philly chariots and horses either.
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What would you thnk about dropping 2x Philly Chariots and 2x Overwhelmed by Philistines for 2x Land Dispute?
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Threatened Lives would be awesome for this deck.
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You have enough site killers... do people really have that many sites in type II? I didn't, plus you can recur if you add in king nadab and king jeroboam I. I'd throw in two site discarders, probably lying unto God and mask of self-glorification. (I think that's the black one that discards an artifact)
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Threatened Lives would be awesome for this deck.
True. Maybe I should stay at 112...
Updated alot.
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I'd probably use 5 Land Dispute. Not only are you going to steal Sites with it but most T2 decks have plenty of Forts (some even rely on them) so you'll have some of those to kill too.
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Land Dispute can kill fortresses!? Man I should read that again...
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and don't forget pride of simon for recursion XD
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Sorry but I do not really like it. The number of site decks will probably double this year when compared to last years 3 colors on offense and 4 different site colors that are commonly used? That will not lock out the other site decks so it will come down to your offense/defense compared to theirs, and this will probably lose 80% of the time. I say that because on defense you only have King Zedekiah for iniative to play your battle winners and you have no interrupts/negates. Although your Threatened Lives can be used as battle winners you will not be able to play them that way. Now with your offense I do not see a playing enhs before the EC entering is a viable strategy anymore. And you only have 7 battle winners at most which in my experience, is not enough.
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.
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i agree, you definately need lug, possibly 3x captured ark as well.
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.
He has a DoN :D
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Also why still no artifact-killers? If they have duplicate of an access art (which I think it common), you're screwed.
He has a DoN :D
but i agree from earlier, i think site decks will be obsolete due to all the site decks that will be used in t2.
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So what you're saying is that nobody will use Sites since they're too popular?
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no, i said site decks will be obsolete because everyone will be using them. site vs site = inane.
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Yes, because once they become popular people start realizing that they should put in access. Sites are the easiest archetype to counter because of the rules surrounding sites. (Add to battle after one's been removed. etc) and Artifact access, which is always notoriously hard to handle. I played a site deck in Type 2 at Natz this year - My two losses were to Gabe (Pulled his Camp combo on turn 2) and Fittingly - the one guy who beat Gabe. Tyler with his ANB deck. Sites are just too easy to beat if you have the counters.
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i always thought sites was the stupidest mechanic redemption ever came up with.
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i always thought sites was the stupidest mechanic redemption ever came up with.
I like it as a type one mechanic. Not sure of it as a type two as of yet. Good points on the arts though. I need to fit a LuG and x2 Cap Ark in here.
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Sitc is out of commission and we have darius decree for anb
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Sitc is out of commission and we have darius decree for anb
Ah that's only for Hidden Treasures...now I just attack and play it in battle and then you can activate Darius' Decree again, I will just walk in with my btn's. The deck is still fine. Sitc however is hopeless, well speed camp is, I still think a sitc defense would be very good. And Captured Ark is a stall for a site deck, but you want to lock out so captured ark is not the best option but it will help.
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now I just attack and play it in battle
yes-attack me NOW! I hope you get to play an enhancement in battle. Maybe i block with immunity? Prince of this World(pr) with enhanments to play? or garrison with plenty of black goodness... :-* strong angel for the win? :-*
and yes i agree SpeedCamp is defiantly at a standstill right now but with the advent of High Places im sure another version of SitC will make its apperance soon...too many new Dominants you say? maybe so, but i do love the new Nebby with desecrate the temple (ouch)
of course if someone could take a break from the real world for a day or two and come play some redemption with us...
Nov. 21
Dec. 12
hosting a state soon (prob Jan.)
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of course if someone could take a break from the real world for a day or two and come play some redemption with us...
Job, car, college, and plenty of pretty lady, you gotta meet Katy ;). Anyway it helps if you have a phone, call me from Teri's.
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don't forget about little ole me!
I have a phone too! :D