Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: Chronic Apathy on January 06, 2012, 07:27:44 PM
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Cards in deck: 105
Lost Souls: 16
Lost Soul (anti-burial)
Lost Soul (anti-burial)
Lost Soul (Female Only)
Lost Soul (Female Only)
Lost Soul (hopper)
Lost Soul (hopper)
Lost Soul (N.T. only)
Lost Soul (N.T. only)
Lost Soul (revealer)
Lost Soul (revealer)
Lost Soul (shame)
Lost Soul (shame)
Lost Soul (Shut Door)
Lost Soul (Shut Door)
Lost Soul (Wanderer)
Lost Soul (Wanderer)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 6
Assyrian Camp
Assyrian Camp
Fishing Boat
Fishing Boat
Herod's Temple
Herod's Temple
Artifacts: 13
Crown of Thorns
Crown of Thorns
Four-Drachma Coin
Four-Drachma Coin
Four-Drachma Coin
Magic Charms
Magic Charms
Magic Charms
The Bronze Laver
The Bronze Laver
Unholy Writ
Unholy Writ
Unholy Writ
Purple Covenant Cards: 2
The New Covenant (Bread and Wine)
The New Covenant (Bread and Wine)
Multi-Color Heroes: 1
Simon the Zealot (Red/Purple)
Red Heroes: 2
Peter
Peter
Purple Heroes: 16
Bartholomew (Nathanael)
Bartholomew (Nathanael)
James, Son of Alphaeus
James, Son of Alphaeus
James, Son of Zebedee
James, Son of Zebedee
John
John
Matthew (Levi)
Matthew (Levi)
Philip
Philip
Thaddeus
Thaddeus
Thomas
Thomas
Multi-Color Hero Enhancements: 1
Passover Hymn (Purple/White)
Purple Hero Enhancements: 7
Authority of Christ
Authority of Christ
Authority of Christ
My Lord and My God
My Lord and My God
Reach of Desperation
Reach of Desperation
Multi-Color Evil Characters: 4
Astrologers x2
Egyptian Magicians x2
Pale Green Evil Characters: 12
Assyrian Archer
Assyrian Archer
Assyrian Archer
Assyrian Archer
Assyrian Siege Army
Assyrian Siege Army
Assyrian Survivor
Assyrian Survivor
Assyrian Survivor
Assyrian Survivor
User of Curious Arts
User of Curious Arts
Multi-Color Evil Enhancements: 2
Invoking Terror
Invoking Terror
Pale Green Evil Enhancements: 13
Confusion
Confusion
Death of Unrighteous
Death of Unrighteous
Death of Unrighteous
Forgotten History
Forgotten History
Forgotten History
Forgotten History
Two Thousand Horses
Two Thousand Horses
Two Thousand Horses
Two Thousand Horses
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interesting remind me later and ill modify mine for 2p and play you in t2 chronic
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I wouldn't double up all the disciples. Personally, I think I only put in two of James the lesser, Thadd, and Matt. Three Assy Camp is too much, I'd cut to 2. One fishing boat is probably sufficient. Shuffler isn't a good idea in T2 with rescuers choice. I think I'd cut a cot, and a b laver 2 of each is sufficient. Fitting in a Lampstand with you're HT is a good idea. I'd fit in more magicians for the charms. I'd go up to 4x on dou and fh.
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I wouldn't double up all the disciples. Personally, I think I only put in two of James the lesser, Thadd, and Matt.
I disagree. Multiples allows me to utilize Fishing Boat much more efficiently, as well as lets me use Thad quicker.
Updated the deck after playing two games.
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I haven't really looked at the new set this year, but does anyone tech against Thad? If people can actually stop him now, your offense looks a little weak.
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Congrats on first T2 deck.
Defense looks strong. Light on characters though, especially with DoU killing 3 more- yet drawing power should make up for it.
19 heros and 8 enhancements on offence seems unbalanced. Maybe switch 2 heros for 2 enhancements? I like the 4 James the Lesser- great initiative. I also like the idea of being able to have 2 Pentecost in T2 now, I guess 4D coin is taking that slot. Usually Disciple decks struggle with playing 4D or not. ET+AoC is still strong play as well, especially after a well timed MLaMG. Passover Hymn is a pure win card and I wonder if 2 would be better?