Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: browarod on February 23, 2012, 04:57:58 PM
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I am a total noob when it comes to T2, but I really liked the deck I borrowed from Captain Kirk for one of his tournies. I decided to at least make a deck and try using it a couple times.
Suggestions for the last 10 cards (at least 4 of which must be evil, unless 4 good cards are taken out) as well as various amounts of specific cards (the EEs are pretty much set, but everything else is malleable) would be most appreciated.
I would prefer this deck be usable in either 2P or MP, though I'll probably be inclined to use it for MP more often than 2P.
Cards in Deck: 93 so far
Neutral Cards: 20 so far
Souls: 14
Revealer x2
Female-Only x2
NT-only x2
Shuffler x2
Exchanger x2
Other Souls x4
Artifacts: 6
Unholy Writ x2
4DC x2
Denarius x2
Good Cards: 38 so far
Doms: 5
AotL, Grapes, SoG, NNJ, GoYS
Forts: 4
Fishing Boat x2
Herod's Temple x2
Heroes: 17
Philip x2
Bart
James Zeb
John x2
Thomas x2
Matthew x2
James Alph x2
Thaddeus x2
Peter x2
Simon the Zealot
GEs: 12
AoCP x4
MLaMG x4
Pentecost x2
Reach x2
Evil Cards: 35 so far
Doms: 5
DoN, FA, CM, Mayhem, Burial
Forts: 2
Rome x2
ECs: 12
Vitellius x3
Augustus x2
Nero x2
Otho x2
Galba x3
EEs: 16
Balaam's Dis x4
Heavy Taxes x4
Namaan's Chariot x4
Gold Shield x4
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For offense I do not think that you need two of almost every Disciple. And I would put in a Reach or 2.
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Alright, I put in 2x Reach and took out one of each James.
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The bad thing about Emporers is their lack of initiative and the many ways to remove/negate weapons. May want to put in a couple of Sabbath Breakers or something that insures initiative. Now that everyone has an angel friend, BD seems to be less the hurdle. May want to plan for them. Tough with gray, not impossible.
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Alright, I put in 2x Reach and took out one of each James.
I would actually keep 2 of James, Son of Alph in there. He is the best character you have for gaining initiative. Maybe cut a John or Thomas instead.
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Alright, I put in 2x Reach and took out one of each James.
I would actually keep 2 of James, Son of Alph in there. He is the best character you have for gaining initiative. Maybe cut a John or Thomas instead.
I would cut a Bart since you can get him with Phil.
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I guess I could cut a Bart rather than John Alph, though I very much enjoy the Phil/Bart band and I'd hate to lose it if Bart gets gotten rid of (since I don't currently have character recursion in here). Updated.
The bad thing about Emporers is their lack of initiative and the many ways to remove/negate weapons. May want to put in a couple of Sabbath Breakers or something that insures initiative. Now that everyone has an angel friend, BD seems to be less the hurdle. May want to plan for them. Tough with gray, not impossible.
That's what the 4x Namaan's Chariot are for. It seemed to be sufficient when I used this last December (after the 2011 cards were well into use).
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The Old Gray Mare... She aint what she used to be. You might want to add some abes kid/golgotha recursion.
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On defense you need to have Burial because in T2 it is a block.
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On defense you need to have Burial because in T2 it is a block.
I forgot to type it, thanks for the reminder.
The Old Gray Mare... She aint what she used to be. You might want to add some abes kid/golgotha recursion.
I assume you mean by subbing the blue Thomas for the purple one? I guess I'm not completely opposed, but I like having just the one primary and one secondary brigade.
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Claudia and Blue Bart work well too.
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This deck screams for Blue Tassels. Your guys will get captured to pieces without it (or they'll lose initiative with Bart's protection).
Have you considered using the Color-guard LS and purple sites to help against your AoCPs?
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Given the reception it received, I've basically abandoned this deck and have started from scratch for a T2 idea. =/