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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: browarod on February 23, 2012, 04:57:58 PM

Title: Discperors - 2P/MP
Post by: browarod on February 23, 2012, 04:57:58 PM
I am a total noob when it comes to T2, but I really liked the deck I borrowed from Captain Kirk for one of his tournies. I decided to at least make a deck and try using it a couple times.

Suggestions for the last 10 cards (at least 4 of which must be evil, unless 4 good cards are taken out) as well as various amounts of specific cards (the EEs are pretty much set, but everything else is malleable) would be most appreciated.

I would prefer this deck be usable in either 2P or MP, though I'll probably be inclined to use it for MP more often than 2P.

Cards in Deck: 93 so far
Neutral Cards: 20 so far
Souls: 14
  Revealer x2
  Female-Only x2
  NT-only x2
  Shuffler x2
  Exchanger x2
  Other Souls x4

Artifacts: 6
  Unholy Writ x2
  4DC x2
  Denarius x2

Good Cards: 38 so far
Doms: 5
  AotL, Grapes, SoG, NNJ, GoYS

Forts: 4
  Fishing Boat x2
  Herod's Temple x2

Heroes: 17
  Philip x2
  Bart
  James Zeb
  John x2
  Thomas x2
  Matthew x2
  James Alph x2
  Thaddeus x2
  Peter x2
  Simon the Zealot

GEs: 12
  AoCP x4
  MLaMG x4
  Pentecost x2
  Reach x2

Evil Cards: 35 so far
Doms: 5
  DoN, FA, CM, Mayhem, Burial

Forts: 2
  Rome x2

ECs: 12
  Vitellius x3
  Augustus x2
  Nero x2
  Otho x2
  Galba x3

EEs: 16
  Balaam's Dis x4
  Heavy Taxes x4
  Namaan's Chariot x4
  Gold Shield x4
Title: Re: Discperors - 2P/MP
Post by: Nameless on February 23, 2012, 05:28:46 PM
For offense I do not think that you need two of almost every Disciple. And I would put in a Reach or 2.
Title: Re: Discperors - 2P/MP
Post by: browarod on February 23, 2012, 05:55:23 PM
Alright, I put in 2x Reach and took out one of each James.
Title: Re: Discperors - 2P/MP
Post by: CountFount on February 23, 2012, 06:03:11 PM
The bad thing about Emporers is their lack of initiative and the many ways to remove/negate weapons. May want to put in a couple of Sabbath Breakers or something that insures initiative. Now that everyone has an angel friend, BD seems to be less the hurdle. May want to plan for them. Tough with gray, not impossible.
Title: Re: Discperors - 2P/MP
Post by: adotson85 on February 23, 2012, 06:04:39 PM
Alright, I put in 2x Reach and took out one of each James.

I would actually keep 2 of James, Son of Alph in there. He is the best character you have for gaining initiative. Maybe cut a John or Thomas instead.
Title: Re: Discperors - 2P/MP
Post by: Nameless on February 23, 2012, 06:12:11 PM
Alright, I put in 2x Reach and took out one of each James.

I would actually keep 2 of James, Son of Alph in there. He is the best character you have for gaining initiative. Maybe cut a John or Thomas instead.
I would cut a Bart since you can get him with Phil.
Title: Re: Discperors - 2P/MP
Post by: browarod on February 23, 2012, 06:19:21 PM
I guess I could cut a Bart rather than John Alph, though I very much enjoy the Phil/Bart band and I'd hate to lose it if Bart gets gotten rid of (since I don't currently have character recursion in here). Updated.

The bad thing about Emporers is their lack of initiative and the many ways to remove/negate weapons. May want to put in a couple of Sabbath Breakers or something that insures initiative. Now that everyone has an angel friend, BD seems to be less the hurdle. May want to plan for them. Tough with gray, not impossible.
That's what the 4x Namaan's Chariot are for. It seemed to be sufficient when I used this last December (after the 2011 cards were well into use).
Title: Re: Discperors - 2P/MP
Post by: TheHobbit13 on February 23, 2012, 07:07:18 PM
The Old Gray Mare... She aint what she used to be. You might want to add some abes kid/golgotha recursion.
Title: Re: Discperors - 2P/MP
Post by: Nameless on February 23, 2012, 07:17:48 PM
On defense you need to have Burial because in T2 it is a block.
Title: Re: Discperors - 2P/MP
Post by: browarod on February 23, 2012, 07:37:42 PM
On defense you need to have Burial because in T2 it is a block.
I forgot to type it, thanks for the reminder.

The Old Gray Mare... She aint what she used to be. You might want to add some abes kid/golgotha recursion.
I assume you mean by subbing the blue Thomas for the purple one? I guess I'm not completely opposed, but I like having just the one primary and one secondary brigade.
Title: Re: Discperors - 2P/MP
Post by: TheHobbit13 on February 23, 2012, 07:49:57 PM
Claudia and Blue Bart work well too.
Title: Re: Discperors - 2P/MP
Post by: Master Q on March 02, 2012, 01:26:41 PM
This deck screams for Blue Tassels. Your guys will get captured to pieces without it (or they'll lose initiative with Bart's protection).

Have you considered using the Color-guard LS and purple sites to help against your AoCPs?
Title: Re: Discperors - 2P/MP
Post by: browarod on March 02, 2012, 04:32:29 PM
Given the reception it received, I've basically abandoned this deck and have started from scratch for a T2 idea. =/
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