Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 2 Deck Advice => Topic started by: Carl deuty on April 26, 2011, 08:55:22 AM
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If you have ran one of these before than maybe you can help me out. How do you ensure that you quickly get out your confusions? Do you use E.T. plus reachx5 plus great faithx3-4? Also, do you incorporate side battles to ensure that confusion does not get negated? State tournament is this weekend and I am trying to figure out what I am going to do.
Thanks!
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It can work if you out race your opponents Nazzy or play Bennedictus+side battle but I would be careful as I know your playgroup plays Nazzy quite heavily.
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Just having 5 works, but you have to have ways to get rid of Nazzy. Sadly it's pretty much only Benedictus if CP is out and unoccupied.
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Man that card shut some stuff down. I really dont want to see the protection go away next set. I like no confusions/false peaces whatnot...
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Just modified my T2 deck...
Naz x2
Hezzy's Ring x3
J-Tower x3
You like?
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If you get it out fast enough you could confusion there nazereths.
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Just modified my T2 deck...
Naz x2
Hezzy's Ring x3
J-Tower x3
You like?
Needs some Simon the Zealot.
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If you get it out fast enough you could confusion there nazereths.
and then recur confusions off of golgotha+abe's kid
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and then recur confusions off of golgotha+abe's kid
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.planet-familyguy.com%2Fpfg%2Fimages%2Fcharacters%2Fkoolaid.jpg&hash=ad3019d59a02eae026af1260d8b84a2cc89991e0)
Oooooooh Yeaaaaaah!
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One hesitation I've always had with Confusion T2 decks (besides the obvious counters) is that I wonder if they would be consistently effective against the variety of T2 decks you see today. For example, a Confusion deck that was able to pull off 2 or 3 against a Job deck (and obviously discarding all copies of Dust and Ashes) would clearly win assuming the offense could break through. However, against say a Disciples deck, what exactly are you going to discard? I suppose as many copies of Thaddeus as you could, with Forgotten History to remove them, but Disciples still has plenty of firepower even without Thad going beast mode. If you pack 5 Confusions (hoping to get off 2-3 or more if they don't use Naz/HSR/JTower), does that leave you enough defense to stop an opponent's offense? Confusion isn't a battle winner, it's more of a "battle preventer." You could discard 5 cards from my deck on my first 5 rescue attempts, but if you don't have a battle winner to go with it, I'm still going to get a LS--perhaps without even using any good enhancements.
I guess the bottom line is this: is the risk of five wasted card slots worth the reward of pulling off Confusion once? Twice? Three times? And even if you got 5 discards, will that even be enough against the majority of decks?
Just some thoughts, interested in everyone's insights.
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plus di is prolly playing with 2x Nazzies and then there is Simon the Zealot.
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If I made a confusion deck, I wouldn't go afters heroes. My main thing would be doms amd then forts/sites that hurt my deck. heroes and enhancements are too easily reaccurable now to waste it on them (unless it's a multi brigade card and I can remove it from the game later).
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Man, confusion on golgotha plus abe's kid sounds awesome in theory. I think the best way to run a confusion deck would be super duper speed and site lock and just confusion out their access. Plus, the offense would need to be purple and blue so you already have the fastest type 2 deck in the land and then you are set up to run claudia, book of hozai, and abe's kid already. Ode to Clift's speed camp! Someone should make this and tell me how it works out.
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Don't underestimate knowing the contents of your opponent's deck. If you are in a tournament, facing a player and/or deck you've never played, it might be useful to know the contents of your opponent's deck.
Also, discarding Son of God alone can be a 2-3 LS swing in the final score, since Son of God stops your rescue attempt and gives a redeemed soul (or 2 with NJ) to your opponent.
Beyond that, like Justin said, the effectiveness really depends on what strategies your opponent is using. If they depend too heavily on one card, then your Confusions can get you a win. If not, then it will be more difficult to decide what to remove, and you will wish you had more battle winners instead.
I used Confusions effectively in my nats-winning T2-2-player deck waaaaay back in the day (up through Patriarchs I think). But with all the protection from search in the meta now, I doubt I'd include it in a 2-player T2 tournament deck. In Multi, I'd include 5 for sure. :)
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wouldn't that just make everyone mad at you and then you are the target?
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It is my experience that a Nazzy is usually up within the first 2 turns. At least, in T2 Multi.
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True.