Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: dermo4christ on August 04, 2013, 11:16:50 PM

Title: WaterGarden
Post by: dermo4christ on August 04, 2013, 11:16:50 PM
Cards: 62

Souls: 8

NT only
Exchanger
Double Site
Shut Door
Site Search
4 or greater
Female/SoG only
3LIner

Good Doms: 2
SoG/NJ

Evil Doms: 4
DoN
FA
CM
Burial

Arts/Covs: 4
Writ
SWJ
Tassels
New Covenant

Forts/Sites: 7
Storehouse
Garden Tomb
Nazareth
Golgotha
Cesarea Phillipi
Herod's Dungeon
Ends of The Earth

White Heroes: 5
MMOJ
Lydia
Joanna
Mary Mag
Salome

Silver Heroes: 1
Gabriel

Gold Heroes: 3
Thankful Leper
WATW
Good Samaritan

White Enhances: 3
Spices
Lilies
He Is Risen

Gold Enhances: 4
Kindness
Ambushing the City
R & R
Meeting the Messiah

Silver Enhances: 2
Gathering of Angels
Protection of Angels

Purple Enhances: 2
AoCP
Reach

Dual Good Enhances: 1
1st Fruits

Gold EC's: 3
Agrippa II
Salome
Herodias

Black EC's: 2
Alexander
Disbelieving Sadducees

Grey EC's: 2
Entrapping Pharisee
Proud Pharisee

Gold Evil Enhances: 4
Imprisoned
Wonders Forgotten
Massacre of the Innocents
Moses Kills Egyptian

Black Evil Enhances: 2
Pride of Simon
Questioning Christ

Grey Evil Enhances: 1
Washing Hands

Dual Evil Enhances: 1
Just a Hireling

Multi Evil Enhances: 1
Herod's Treachery
Title: Re: WaterGarden
Post by: Prof Underwood on August 05, 2013, 09:52:59 AM
Best size for a Speed deck = 50 (or 51 with Haman's Plot)
Best size for a Balanced deck = 57 (so it can have 8 dominants)
Best size for a Stonewall deck = 63 or 70 or 154 (if doing a big GoH deck)

This deck seems like a Balanced deck, so it needs 5 cards cut imo.
Title: Re: WaterGarden
Post by: dermo4christ on August 05, 2013, 05:41:21 PM
Best size for a Speed deck = 50 (or 51 with Haman's Plot)
Best size for a Balanced deck = 57 (so it can have 8 dominants)
Best size for a Stonewall deck = 63 or 70 or 154 (if doing a big GoH deck)

This deck seems like a Balanced deck, so it needs 5 cards cut imo.

So, the 5 I'm thinking are 1) Storehouse 2) Thankful Leper (the odds of me lasting til opponent has less than 10 cards to draw from are slim to none....lol) 3) Ambushing the city 4) Pride of Simon and 5) Writ  and I would add two more Good Doms which for me would be AoTL and Guardian.  Sound about right?
Title: Re: WaterGarden
Post by: sk on August 05, 2013, 09:07:03 PM
I like the inclusion of sites in this style of deck.  Sam decks can be slowed long enough for your defense to step up with white sites.

You definitely need AotL.
Words of Encouragement is better than Reach, as four additional characters can use it.  Lydia's ability to play purple is interrupted anyways.
I'd drop Tassels for Cov of Palestine, as Salome can search for it, and it returns characters as well.

I think you can drop Ambush, Leper, and Storehouse, but I'm not sure what else can go, as that defense seems well balanced.
Title: Re: WaterGarden
Post by: dermo4christ on August 05, 2013, 09:33:43 PM
I like the inclusion of sites in this style of deck.  Sam decks can be slowed long enough for your defense to step up with white sites.

You definitely need AotL.
Words of Encouragement is better than Reach, as four additional characters can use it.  Lydia's ability to play purple is interrupted anyways.
I'd drop Tassels for Cov of Palestine, as Salome can search for it, and it returns characters as well.

I think you can drop Ambush, Leper, and Storehouse, but I'm not sure what else can go, as that defense seems well balanced.

I know I need Words...I've been asking my bro in law to check to see if he has an xtra. I only keep lydia in there to use reach and then aocp.
Title: Re: WaterGarden
Post by: Gabe on August 05, 2013, 09:52:06 PM
I only keep lydia in there to use reach and then aocp.

Just in case you didn't know this, if you interrupt the battle with reach, it interrupts Lydia's ability to use purple so you cannot play AoCp. Since all 3 abilities on reach are optional, you can choose not to itb and still use purple though.
Title: Re: WaterGarden
Post by: dermo4christ on August 05, 2013, 09:55:30 PM
I only keep lydia in there to use reach and then aocp.

Just in case you didn't know this, if you interrupt the battle with reach, it interrupts Lydia's ability to use purple so you cannot play AoCp. Since all 3 abilities on reach are optional, you can choose not to itb and still use purple though.


What???!!!!! Doh....ur right!!! Why did I not realize that!!! geez!!!
SimplePortal 2.3.3 © 2008-2010, SimplePortal