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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: SoulSaver on February 23, 2009, 01:52:34 PM

Title: Velocity II two player
Post by: SoulSaver on February 23, 2009, 01:52:34 PM
Cards:50

Lost Souls:8
Hopper
Women only
NT only
1st round protect
Exchanger
2-liner
Punisher
Shuffler

Dominants:9
Son of God
New Jerusalem
Angel of the Lord
Harvest Time
Guardian of Your Souls
Destruction of Nuhushtan
Falling Away
Christian Martyr
Burial

Artifacts:4
Gifts of the Magi
Holy Grail
Burial Shroud
Unholy Writ

Sites:2
Promised Land
The Ends of the Earth

Fortresses:1
The Garden Tomb

Multi Colored Heroes:2
Faithful Servant Promotional
Melchizedek

Multi Colored Enhancements:3
Pentecost
Feast of Trumpets
First Fruits

White Heroes:4
Mary the Mother of James
Solome
Jairus' Daughter
Lydia

White Enhancements:4
Love at First Sight
Blessings
Words of Encouragement
"He is Risen"

Purple Heroes:2
John G/H
Ethiopian Treasurer

Purple Enhancements:3
Reach of Desperation
Authority of Christ Promotional
Prosperity

Green Heroes:2
Hur
Joanna

Green Enhancements:1
Plague of Frogs

Curses:1
Captured Ark

Multi Colored Evil Characters:1
The Amalekites' Slave

Brown Evil Characters:1
Uzzah

Pale Green Evil Characters:1
Women as Snares

Grey Evil Characters:1
Sabbath Breaker
Title: Re: Holy GARDEN TOMB batman!
Post by: Cameron the Conqueror on February 23, 2009, 01:53:11 PM
Didn't you already post this?
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 23, 2009, 01:53:55 PM
I did, but I wanted more feedback! I didn't get but a few useful suggestions, like BrianGabe's.
Title: Re: Holy GARDEN TOMB batman!
Post by: Master KChief on February 23, 2009, 02:05:39 PM
i think you need a bit more defense. perhaps toss in an emperor vitellis and a balaams d to compliment both breaker and vitellis, and a king zed/dungeon/hamans plot to compliment the uzzah/amalakites slave. you also have no way to get rid of protection forts, which is the bane of TGT decks. i suggest splashing a bit of crimson with set fire in the deck as well, or another evil gold evil character and spreading mildew.
Title: Re: Holy GARDEN TOMB batman!
Post by: Gabe on February 23, 2009, 02:09:24 PM
I would take out New Jerusalem (the Site, not the Dominant :laugh:) for The Ends of the Earth.  Eight of your 10 Heroes can use it for unlimited access instead of only getting 2 tries.  I cut NJ over Promised Land because there are more cards that discard NJ.

BTW, Melchizedek is a clever inclusion.  ;)

Also, Provisions in pure wyn in an Empty Tomb deck.  Choose the blocker and use 'He is Risen' to set aside their defense when a protection Fort gets in your way.
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 23, 2009, 02:13:29 PM
Great comments! I'll take some time and think about them and try them out. Thanks Guys!
Title: Re: Holy GARDEN TOMB batman!
Post by: Master KChief on February 23, 2009, 02:22:47 PM
why is melch a good inclusion?
Title: Re: Holy GARDEN TOMB batman!
Post by: TimMierz on February 23, 2009, 03:20:36 PM
why is melch a good inclusion?

Purple and Teal. Teal for his set-asides, Purple for the in-battle enhancements.
Title: Re: Holy GARDEN TOMB batman!
Post by: uthminister [BR] on February 23, 2009, 07:15:45 PM
Thanks for posting this deck...I don't have any useful suggestions but you have given me some ideas...
Title: Re: Holy GARDEN TOMB batman!
Post by: Cameron the Conqueror on February 23, 2009, 08:03:55 PM
Thanks for posting this deck...I don't have any useful suggestions but you have given me some ideas...

same, I am going to "copy" this deck.  Thanks for posting it; I haven't found a good GT speed deck yet and hadn't been able to make one.  I'll report back after using it. =D

Cameron
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 23, 2009, 08:10:38 PM
Quote
same, I am going to "copy" this deck.  Thanks for posting it; I haven't found a good GT speed deck yet and hadn't been able to make one.  I'll report back after using it. =D

Cameron

Have at it, and report back how it did and what worked and didn't.
Title: Re: Holy GARDEN TOMB batman!
Post by: michael/michaelssword on February 26, 2009, 11:52:51 AM
Thanks for posting this deck...I don't have any useful suggestions but you have given me some ideas...

same, I am going to "copy" this deck.  Thanks for posting it; I haven't found a good GT speed deck yet and hadn't been able to make one.  I'll report back after using it. =D

Cameron
I'm doing that to but I made three changes #1:feast of trumpets out (I always thought it was horrible) Provisions in #2:Blessings out No Need For Spices in #3:FSP out (I know you love him but I do not :) ) Mary Magdelene in
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 26, 2009, 12:13:57 PM
Why wouldn't you like FSP in this deck? FSP can play any enhancement in the deck, which makes him uber powerful. You don't need another GT character in this deck that would be way over kill. Feast of Trumpets is AWESOME! If you have Gifts active you can draw 8 cards nuff said. Blessings could come out for provisions, but that's just preference.
Title: Re: Holy GARDEN TOMB batman!
Post by: michael/michaelssword on February 26, 2009, 12:16:37 PM
oh contrare who doesn't want a bigger CBN band?
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 26, 2009, 12:19:03 PM
FSP in this deck is way better than a huge band. All you need is one GT hero for Garden Tomb to work, a big band won't do anything extra for you. It's a waste....
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 26, 2009, 12:25:02 PM
I have 4 GT heroes in this deck already. Mary Magdalene isn't needed. After you play with this deck a few times you'll see that FSP makes this deck special.
Title: Re: Holy GARDEN TOMB batman!
Post by: Gabe on February 26, 2009, 01:08:39 PM
I have 4 GT heroes in this deck already. Mary Magdalene isn't needed. After you play with this deck a few times you'll see that FSP makes this deck special.

FSP can make any deck special.  :D
Title: Re: Holy GARDEN TOMB batman!
Post by: SoulSaver on February 26, 2009, 01:10:54 PM
Too true, that card is simply amazing! I've never seen one card that could take over an entire game like FSP can. It sent Maly to the southside. ;)
Title: Velocity II
Post by: SoulSaver on March 01, 2009, 10:17:07 PM
I was thinking about adding King Rehoboam (the dude who makes side battles for heroes.) What do you all think about that inclusion? It was just a thought.
Title: Re: Velocity II two player
Post by: Alex_Olijar on March 01, 2009, 10:56:37 PM
Only if you add In the Clouds too.
Title: Re: Velocity II two player
Post by: SoulSaver on March 01, 2009, 11:07:55 PM
That's a very interesting idea, BRILLIANT!
Title: Re: Velocity II two player
Post by: Captain Kirk on March 01, 2009, 11:40:19 PM
You do have to tell every opponent after you play the combo that you borrowed it from Kirk Dennison though.  ::)

Kirk
Title: Re: Velocity II two player
Post by: SoulSaver on March 26, 2009, 10:44:47 AM
I don't think so... ::) :-*
Title: Re: Velocity II two player
Post by: Captain Kirk on March 28, 2009, 01:50:50 AM
Fact. Kirk created the King Rehoboam + In the Clouds combo and licenses it out to small infants, one at a time.  Get in line please. Fact.

Kirk
Title: Re: Velocity II two player
Post by: Mageduckey on March 29, 2009, 10:33:32 PM
Hey, just wondering, could you possibly post your old Velocity deck (or PM it to me)?  I was trying to find it on the forums, but it appears it isn't on here anymore.  Thanks!
Title: Re: Velocity II two player
Post by: SoulSaver on March 29, 2009, 10:37:10 PM
Quote
This is the deck I used to repeat last years results. This deck only had one game where it didn't finish 1st at a table all year. And at Nationals my only loss happened when Falling Away was played on me twice while I wasn't even in the lead and they could have played it on the leader. In other words, TARGET DANIEL!

Cards:50

Lost Souls:8
Hopper
Women only
NT only
Revealer
1st round protect
exchanger
shuffler
3 liner

Dominates:9
AotL
NJ
SoG
Guardian
HT
Burial
CM
Destruction
FA

Arts/Curses:4
Gifts of the Magi
Holy of Holies
Captured Ark
Lampstand of the Sanctuary

Sites:1
Promised

Heroes:12
CotH (WA)
King Amazing
Priest of Christ
Hur
Seeker of the Lost
Faithful Servant (Promo)
Widow
ET
Maharai (WA)
Claudia
Jacob (FooF)
Tribal Elder

Enhancements:12
Coat of many colors
Pentecost
First Fruits
Reach
AoC(Promo)
Prosperity
Abe's Servant to Ur
Obedience of Noah
Book of Hozai
Plague of Frogs
Words of Encouragement
Scarlet Line

Evil Characters:4
King Elah
King Jeroboam 2nd
Uzzah
Sabbath Breaker
Title: Re: Velocity II two player
Post by: Mageduckey on March 29, 2009, 10:39:05 PM
Thanks.  I'm trying to make a speed deck, but didn't know where to start.  Now I at least have a good foundation.  Thanks!
Title: Re: Velocity II two player
Post by: SoulSaver on March 29, 2009, 10:45:25 PM
Anytime ;)
Title: Re: Velocity II two player
Post by: crustpope on March 30, 2009, 10:07:40 AM
This may just be me, but I perfer cards who search for specific cards.  with that in mind I would switch out John for the Magi ( to search for ALL of your arts especially gifts) and I would add search for your green guys and switch out prosperity for great faith.

If you want to take something out to put in search, I guess I would take out plague of Frogs because you are probably going to use hurr even if you dont have it.  I also agree that adding provisions is a good idea.
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