Author Topic: The Viability of Defense Heavy with the New Rules  (Read 5382 times)

Chronic Apathy

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The Viability of Defense Heavy with the New Rules
« on: March 15, 2012, 10:11:24 PM »
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Thoughts? I'm undecided as of right now how much more viable this makes defense heavy.

Offline Redoubter

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Re: The Viability of Defense Heavy with the New Rules
« Reply #1 on: March 15, 2012, 10:20:04 PM »
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Well if some people get their way and it is 2-3 doms on each alignment, you'll have to run a heavy defense.  Where before you could Grapes to get rid of a huge banding chain, SoG to rescue defensively, Bury a 2-liner (or other accessible soul), CM a hero in territory to stop a combo or single hero in battle, Mayhem for a lot of reasons (both offense and defense, granted), DoN for pesky artifacts that result in your demise, Fall Away a soul, and on and on, you only have a couple of options.

I see two things likely to come of this:
1. Defense is played even less because of the need to speed faster, and it becomes even more luck-based.
2. Defense is played more, but still can't stop everything all those doms could do and be small enough for a good offense, and people resort to option 1 to compensate.

Offline Prof Underwood

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Re: The Viability of Defense Heavy with the New Rules
« Reply #2 on: March 15, 2012, 11:48:16 PM »
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Now that people can only rescue their opponent's LSs, there will be less incentive to draw out their deck so quickly as they'll have to wait for LSs to be available.  Considering that offenses are already capable of drawing out their deck extremely quickly, there is no need to put in more speed.

Therefore, all the doms that come out will probably be replaced with either 1) defense or 2) more ways to win battles or 3) LS generation.  2 of those will lead to more battles, and therefore more interaction.

Offline Redoubter

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Re: The Viability of Defense Heavy with the New Rules
« Reply #3 on: March 15, 2012, 11:54:35 PM »
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To clarify/qualify my statement, it was based on the 2-3 dom rule suggestion/option.  I am a firm believer that dom cap is a good idea, but I think that goes too far to the other extreme and see it being detrimental to the ability to block in the end.

Offline Ken4Christ4ever

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Re: The Viability of Defense Heavy with the New Rules
« Reply #4 on: March 16, 2012, 10:14:23 AM »
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It would make huge decks more viable. :) I would have no problem taking out Mayhem and then my deck would only have 2 good and 2 evil dominants in 154 cards. There would also be less that my opponent could do against me that I couldn't protect against, so I would enjoy that change...

Offline stefferweffer

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Re: The Viability of Defense Heavy with the New Rules
« Reply #5 on: March 16, 2012, 10:48:52 AM »
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It would make huge decks more viable. :) I would have no problem taking out Mayhem and then my deck would only have 2 good and 2 evil dominants in 154 cards. There would also be less that my opponent could do against me that I couldn't protect against, so I would enjoy that change...
I agree.  I'm optimistic for more competitive 70 card decks (which would allow for 9 dominants).

Offline Alex_Olijar

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Re: The Viability of Defense Heavy with the New Rules
« Reply #6 on: March 16, 2012, 01:56:50 PM »
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I honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.

TheHobbit13

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Re: The Viability of Defense Heavy with the New Rules
« Reply #7 on: March 16, 2012, 02:14:53 PM »
+1
I honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.
? If anything defensive heavy just got a lot better. Now your opponent has to choose between cards like Mayhem, Grapes, Goys, Destruction... etc all of which help offenses in the early game and you don't. Sure you can't auto block with SoG NJ but then again the best defensive decks won't have NJ anyway.
« Last Edit: March 16, 2012, 02:17:26 PM by TheHobbit13 »

Offline Master KChief

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Re: The Viability of Defense Heavy with the New Rules
« Reply #8 on: March 16, 2012, 02:19:13 PM »
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I dunno, I think decks can still go all aggro with their dominant selection. Lampstand can still cover a lot of bases.
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Offline SomeKittens

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Re: The Viability of Defense Heavy with the New Rules
« Reply #9 on: March 16, 2012, 02:20:05 PM »
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I honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.
I've always said that the goal of Redemption is to rescue five lost souls faster.  With that slight change in mind, defense becomes important, as it slows down your opponent.
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Offline Alex_Olijar

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Re: The Viability of Defense Heavy with the New Rules
« Reply #10 on: March 16, 2012, 02:22:27 PM »
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I dunno, I think decks can still go all aggro with their dominant selection. Lampstand can sitll cover a lot of bases.

Which is exactly what is going to happen. There's virtually no point of playing Falling Away or Burial now, because every aggro deck worth anything is just going to plop in a Lampstand, and use a spread of SoG, NJ, Grapes, Angel, Harvest Time, CM, and Mayhem.

I honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.
I've always said that the goal of Redemption is to rescue five lost souls faster.  With that slight change in mind, defense becomes important, as it slows down your opponent.

That's fine, but heavy defensive decks are crippled by not having much space for offense. I'm a big fan of WS, but the fact is, it's not a viable deck type because it only has one way to win the game. The key to winning games is having options. Big defense decks force your offense to be largely a one trick pony, and then hope your opponent can't stop that trick.

Offline Master KChief

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Re: The Viability of Defense Heavy with the New Rules
« Reply #11 on: March 16, 2012, 02:25:59 PM »
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I do think though Dom cap is a step in the right direction. Drawing 1 card is still harder than drawing 1 of 2 luck-sack cards.
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Rawrlolsauce!

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Re: The Viability of Defense Heavy with the New Rules
« Reply #12 on: March 16, 2012, 02:32:11 PM »
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I agree with Alex (in that the key to winning is to have options. I don't agree that defense heavy is less viable). For a while now, I've said that that when building a deck, the most important concept is utility in many situations.

Although, RDT, Hanno(numbers), and Westy all disagree with me, so.............





Then again, what Westy thinks is kind of stupid...... <3.
« Last Edit: March 16, 2012, 02:34:25 PM by Rawrlolsauce! »

Offline Wings of Music

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Re: The Viability of Defense Heavy with the New Rules
« Reply #13 on: March 16, 2012, 09:09:32 PM »
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I'm not sure that defensive heavy got more viable but I think that balanced decks became a lot stronger.  The reason being that there is more room to put in a larger than standalone defense.  I really think that this will bring about a lot more magicians defenses, and will probably serve to expand on Babylonians too. 
...ellipses...

Offline Minister Polarius

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Re: The Viability of Defense Heavy with the New Rules
« Reply #14 on: March 17, 2012, 02:47:20 PM »
+1
Defense heavy will always be bad, if for no other reason than timeouts. Balanced decks may be better. The biggest change is not the dom cap, but the end of FTM and the soul rescuing rule. You can draw out your whole deck in 3 turns if you want, Sam, but you'll just have to sit in the back and wait while I D3 every turn and spend stretches of time with no LS's. The loss of SoG on Shuffler takes away another speed block, many speed decks won't be able to fit Burial so that takes care of Lost Souls+Burial, and balanced decks will be able to fit Burial which means more time without LS's to rescue.

Overall, speed will always be around. But this is a step toward making it merely viable, rather than required.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Prof Underwood

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Re: The Viability of Defense Heavy with the New Rules
« Reply #15 on: March 17, 2012, 03:14:00 PM »
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Defense heavy will always be bad lose at nats, if for no other reason than timeouts. Balanced decks may be better.

Overall, speed will always be around. But this is a step toward making it merely viable, rather than required.
+1

Offline SomeKittens

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Re: The Viability of Defense Heavy with the New Rules
« Reply #16 on: March 18, 2012, 03:33:47 PM »
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We need a FTFY smilely.
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Warrior_Monk

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Re: The Viability of Defense Heavy with the New Rules
« Reply #17 on: March 23, 2012, 11:19:06 AM »
+1
Watchful Servant and Zebulun aren't required for defensive heavy. There are plenty of other options with this lulzy meta defense that you can begin making rescue attempts early and your opponent will wear down quickly. If things shift more towards balanced, defensive heavy will take a hit, but as long as things continue with the 6 card defense, defensive heavy is sitting good.

Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #18 on: March 23, 2012, 11:49:45 AM »
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You can set up a 10 card Isaiah offense that's capable of beating out most big defenses. Defense heavy certainly isn't weak.

Offline Prof Underwood

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Re: The Viability of Defense Heavy with the New Rules
« Reply #19 on: March 23, 2012, 03:17:10 PM »
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You can set up a 10 card Isaiah offense that's capable of beating out most big defenses. Defense heavy certainly isn't weak.
The last time someone talked about how good a 10 card Isaiah offense was, they ended up coming up with one that had 17 cards.  What exactly does this 10 card Isaiah offense look like?

Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #20 on: March 23, 2012, 05:57:27 PM »
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Isaiah, Call, Seraph w/ Coal, Cher, Wheel, Hezzy, Live Coal, Obadiah's Caves, Chamber, and Chariot of Fire.

Warrior_Monk

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Re: The Viability of Defense Heavy with the New Rules
« Reply #21 on: March 24, 2012, 06:15:16 PM »
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Isaiah, Call, Seraph w/ Coal, Cher, Wheel, Hezzy, Live Coal, Obadiah's Caves, Chamber, and Chariot of Fire.
That won't give big defenses any problems...

Offline christiangamer25

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Re: The Viability of Defense Heavy with the New Rules
« Reply #22 on: March 24, 2012, 06:17:58 PM »
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yeah im gonna agree with wraith cause if thats all you got my defense is gonna sit there and laugh
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Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #23 on: March 24, 2012, 09:27:20 PM »
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Isaiah, Call, Seraph w/ Coal, Cher, Wheel, Hezzy, Live Coal, Obadiah's Caves, Chamber, and Chariot of Fire.
That won't give big defenses any problems...

It can wear down most big defenses over time, because aside from removing the angels and Hezzy from the game, there's a lot of recursion. Most defenses can beat something like this once or twice, but eventually it'll break through. The main exception is against Gates of Samaria defenses for obvious reasons, but aside from that, I don't think many defenses can hold against something like this indefinitely unless Hezekiah and both of the CBN angels get removed from the game. This is all conjecture at this point because I haven't tried the deck, but if I had to guess, I'd bet there aren't any ten card offenses more effective that aren't waiting until the end-game to make rescues (Watchful Servant, Paul, etc).

Offline Professoralstad

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Re: The Viability of Defense Heavy with the New Rules
« Reply #24 on: March 25, 2012, 07:00:05 PM »
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Replace Chariot of Fire with I am Holy, and I could see a case for it.
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Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #25 on: March 25, 2012, 07:02:05 PM »
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I think it would need Chariot to help ensure recursion, otherwise a well-timed Plot could dismantle the offense. I do agree that I Am Holy would be a great addition though.

Offline Professoralstad

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Re: The Viability of Defense Heavy with the New Rules
« Reply #26 on: March 25, 2012, 07:07:31 PM »
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I think it would need Chariot to help ensure recursion, otherwise a well-timed Plot could dismantle the offense. I do agree that I Am Holy would be a great addition though.

With such a small offense, you must have a big enough defense for Seraph to get back Call to get back Isaiah, and Chamber keeps the two angels alive. I just think CoF would be unnecessary for this to work okay.
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Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #27 on: March 25, 2012, 07:19:23 PM »
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Possibly. I'm mostly thinking in terms of keeping Hezekiah alive, but I guess that won't necessarily matter since the main focus would be rescuing with Seraph w/ a Live Coal banded to Isaiah to beat out any big numbers. Can you think of any way to manage to beat a Gates of Samaria defense? The only ways I can think of would require going to 15 cards, which is less than ideal, since that only leaves 26 cards cards for defense (maybe 25 if I bumped it up to 57 for the extra dominant).

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Re: The Viability of Defense Heavy with the New Rules
« Reply #28 on: March 25, 2012, 07:40:05 PM »
+1
Possibly. I'm mostly thinking in terms of keeping Hezekiah alive, but I guess that won't necessarily matter since the main focus would be rescuing with Seraph w/ a Live Coal banded to Isaiah to beat out any big numbers. Can you think of any way to manage to beat a Gates of Samaria defense? The only ways I can think of would require going to 15 cards, which is less than ideal, since that only leaves 26 cards cards for defense (maybe 25 if I bumped it up to 57 for the extra dominant).

With GoS, you could use PoJ and an Assyrian defense, or rely on your defense to take care of it (Abimelech helped me to take down two out of the three GoSs of a 154 carder). I don't think I'd use Hezekiah to be honest. Too much liability can come from basically giving your opponent unlimited initiative.
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EYES_on_ZION

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Re: The Viability of Defense Heavy with the New Rules
« Reply #29 on: March 26, 2012, 04:07:05 PM »
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I love the dominant cap because it pretty much makes stand alone dead. Dont get me wrong i liked stand alone but i got tired of seeing the tgt/stand alone theme. I completely hat the 2good and two evil rule because is it will kill of alot of dominants and slow the game down way too much. Who in their right mind wouldnt run sog+ nj then cm and falling away? Maybe destruction instead but really they are making burial, mayhem, guardian, glory of the lord, grapes, aotl, doubt, harvest time, and  destruction usless cards. I think we should really think about that.

Chronic Apathy

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Re: The Viability of Defense Heavy with the New Rules
« Reply #30 on: March 26, 2012, 09:33:52 PM »
+1
I love the dominant cap because it pretty much makes stand alone dead. Dont get me wrong i liked stand alone but i got tired of seeing the tgt/stand alone theme. I completely hat the 2good and two evil rule because is it will kill of alot of dominants and slow the game down way too much. Who in their right mind wouldnt run sog+ nj then cm and falling away? Maybe destruction instead but really they are making burial, mayhem, guardian, glory of the lord, grapes, aotl, doubt, harvest time, and  destruction usless cards. I think we should really think about that.

Well, I pretty much disagree with everything in this post. Standalone defenses are alive and well, these new rules just made larger defenses slightly more viable. Standalone might not win Nats anymore, but odds are some kind of small defense will. Nobody is suggesting the more strict dominant restrictions should become the norm, and honestly, I disagree with your assessment of what dominants would stop seeing play. Lots of people don't use Falling Away right now at all, including myself. If dominants were that restricted, you'd actually see a lot of people drop NJ for other more functional dominants as well. Finally, I think Angel of the Lord is a better add than Christian Martyr every time.

Offline Wings of Music

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Re: The Viability of Defense Heavy with the New Rules
« Reply #31 on: March 27, 2012, 11:12:37 AM »
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+1

Stand alone is not dead.  Stand alone is probably better than before because now you can have standalone+ defenses.

For the two and two restriction I would go without FA and NJ and put in AotL and Mayhem.  The reason is that AotL and Mayhem are useful in more situations than NJ and FA.
...ellipses...

EYES_on_ZION

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Re: The Viability of Defense Heavy with the New Rules
« Reply #32 on: March 27, 2012, 09:40:09 PM »
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Thats fine if you diagree with everything i said but not being able to rescue you own souls and burial being not that great of a dominant anymore really kills standalone. Stand alone was a too easy excuse for a defense anyway that required very little strategy. Hate it or love it but thats how i feel. I never said the 2dom rule was the norm bro. We all know it is up to the host but i was voicing my opinion on it.

Offline Wings of Music

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Re: The Viability of Defense Heavy with the New Rules
« Reply #33 on: March 28, 2012, 11:28:39 AM »
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I still disagree about stand alone, can you think of a defense that's more efficient than stand alone? 

Also the extra space allowed by the dom cap get four more cards for stand alone to use, let's say they're two magicians, charms, and DoU.  In that case you've done pretty well in the way of defense and just about on par to where you would have been had burial and the rescue restriction been taken away. 

Yes stand alone took a hit, but it's still top tier.  There's no other defense that's going to get you more blocks per card than stand-alone.
...ellipses...

Offline Red Wing

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Re: The Viability of Defense Heavy with the New Rules
« Reply #34 on: March 28, 2012, 11:34:49 AM »
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I still disagree about stand alone, can you think of a defense that's more efficient than stand alone? 

Also the extra space allowed by the dom cap get four more cards for stand alone to use, let's say they're two magicians, charms, and DoU.  In that case you've done pretty well in the way of defense and just about on par to where you would have been had burial and the rescue restriction been taken away. 
I don't think the Dom cap really gives that much more space. If you take out GoYS, you'll definitely want Lampstand and a temple. If you take out DoN, you'll probably need Captured Ark. If you take out HT, you'll probably want something else to generate souls.
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Warrior_Monk

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Re: The Viability of Defense Heavy with the New Rules
« Reply #35 on: March 28, 2012, 02:02:56 PM »
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I still disagree about stand alone, can you think of a defense that's more efficient than stand alone? 

Also the extra space allowed by the dom cap get four more cards for stand alone to use, let's say they're two magicians, charms, and DoU.  In that case you've done pretty well in the way of defense and just about on par to where you would have been had burial and the rescue restriction been taken away. 
I don't think the Dom cap really gives that much more space. If you take out GoYS, you'll definitely want Lampstand and a temple. If you take out DoN, you'll probably need Captured Ark. If you take out HT, you'll probably want something else to generate souls.
Solution: don't take out GoYS and DoN. I'd probably drop CM before them just because banding is uber prevalent. You should have millions of things to generate lost souls anyway, so HT won't take THAT much of a hit, although I like it because it can save a rescue against DoU. The five I would put in almost any speed deck would be:
Son of God
New Jerusalem
GoYS
DoN
HT

You're going to be saving cards with those five.

EYES_on_ZION

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Re: The Viability of Defense Heavy with the New Rules
« Reply #36 on: March 29, 2012, 03:32:38 AM »
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I agree that is was a top tier defense but im saying i hated it because it was too cookie cutter easy to make and i always wreck face against it in my play group especially now because artifacts like three nails are more of a problem with the abcense of destruction. I always save destruction for their house hold idols lock down blocks have way too much intiative to play my cbn enhancements. I do agree on the fact that soul generation is key and that is why iam experimenting with samaritans again.

EYES_on_ZION

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Re: The Viability of Defense Heavy with the New Rules
« Reply #37 on: March 29, 2012, 03:36:58 AM »
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Oh and i wasnt debating about the cap becausei love it i was voicing my opinions on the restriction ruling because there is speculation about that rule being mandatory and i beilieve that would hurt the game and slow it down.

 


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