New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
It would make huge decks more viable. I would have no problem taking out Mayhem and then my deck would only have 2 good and 2 evil dominants in 154 cards. There would also be less that my opponent could do against me that I couldn't protect against, so I would enjoy that change...
I honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.
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I dunno, I think decks can still go all aggro with their dominant selection. Lampstand can sitll cover a lot of bases.
Quote from: Alex_Olijar on March 16, 2012, 01:56:50 PMI honestly think legit defensive decks are even less viable with the new rules. The intrinsic problem with defense is that every defensive card in your deck inherently is in opposition to the way in which you win the game (rescuing souls) because it contributes nothing to that goal. Because these rules are designed to make that goal harder, I see no reason to add more defense.I've always said that the goal of Redemption is to rescue five lost souls faster. With that slight change in mind, defense becomes important, as it slows down your opponent.
Defense heavy will always be bad lose at nats, if for no other reason than timeouts. Balanced decks may be better.Overall, speed will always be around. But this is a step toward making it merely viable, rather than required.
You can set up a 10 card Isaiah offense that's capable of beating out most big defenses. Defense heavy certainly isn't weak.
Isaiah, Call, Seraph w/ Coal, Cher, Wheel, Hezzy, Live Coal, Obadiah's Caves, Chamber, and Chariot of Fire.
Quote from: Chronic Apathy on March 23, 2012, 05:57:27 PMIsaiah, Call, Seraph w/ Coal, Cher, Wheel, Hezzy, Live Coal, Obadiah's Caves, Chamber, and Chariot of Fire.That won't give big defenses any problems...
I think it would need Chariot to help ensure recursion, otherwise a well-timed Plot could dismantle the offense. I do agree that I Am Holy would be a great addition though.
Possibly. I'm mostly thinking in terms of keeping Hezekiah alive, but I guess that won't necessarily matter since the main focus would be rescuing with Seraph w/ a Live Coal banded to Isaiah to beat out any big numbers. Can you think of any way to manage to beat a Gates of Samaria defense? The only ways I can think of would require going to 15 cards, which is less than ideal, since that only leaves 26 cards cards for defense (maybe 25 if I bumped it up to 57 for the extra dominant).
I love the dominant cap because it pretty much makes stand alone dead. Dont get me wrong i liked stand alone but i got tired of seeing the tgt/stand alone theme. I completely hat the 2good and two evil rule because is it will kill of alot of dominants and slow the game down way too much. Who in their right mind wouldnt run sog+ nj then cm and falling away? Maybe destruction instead but really they are making burial, mayhem, guardian, glory of the lord, grapes, aotl, doubt, harvest time, and destruction usless cards. I think we should really think about that.
I still disagree about stand alone, can you think of a defense that's more efficient than stand alone? Also the extra space allowed by the dom cap get four more cards for stand alone to use, let's say they're two magicians, charms, and DoU. In that case you've done pretty well in the way of defense and just about on par to where you would have been had burial and the rescue restriction been taken away.
Quote from: Wings of Music on March 28, 2012, 11:28:39 AMI still disagree about stand alone, can you think of a defense that's more efficient than stand alone? Also the extra space allowed by the dom cap get four more cards for stand alone to use, let's say they're two magicians, charms, and DoU. In that case you've done pretty well in the way of defense and just about on par to where you would have been had burial and the rescue restriction been taken away. I don't think the Dom cap really gives that much more space. If you take out GoYS, you'll definitely want Lampstand and a temple. If you take out DoN, you'll probably need Captured Ark. If you take out HT, you'll probably want something else to generate souls.