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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Bobbert on November 08, 2013, 11:23:45 AM

Title: The Rapids
Post by: Bobbert on November 08, 2013, 11:23:45 AM
This is the deck that I took to a district tournament last weekend, so named mainly for being "ridiculously splashy".

Halfway through the tournament I switched Chaldeans for Assyrian Spoilers. The only time I used either of them at the tourney was Chaldeans for initiative (with CWD up).

Cards in deck: 63
Lost Souls: 8
Wanderer
Revealer
Discarded
Resurrect
Fool
CBP
N.T.
Female

Dominants:
Son of God
New Jerusalem
Angel of the Lord
Christian Martyr
Mayhem
Vain Philosophy
Destruction of Nehushtan
Falling Away

Artifacts:
Urim and Thummim
Unholy Writ
Golden Cherubim

Curses:
Captured Ark
Covenant with Death

Fortresses:
Assyrian Camp

Sites:
Kidron Valley

Multicolor Heroes:
Aaron

Gold heroes:
Moses
Jepthah

Green Heroes:
Isaiah

Teal Heroes:
Ahimaaz
Joshua the High Priest

Silver Heroes:
Saraph
Cherubim
Angel Under the Oak

Multicolor GEs:
Wheel Within a Wheel
Live Coal

Gold GEs:
Samuel's Edict

Green GEs:
Provisions

Teal GEs:
Zeal for the Lord
Jordan Interrupted
Burning Incense

Silver GEs:
Protection of Jerusalem

Dual Alignment Characters:
King Abijam

Dual Alignment Enhancements:
Razor
Siegeworks

Multicolor ECs:
Foreign Wives
King Manasseh
Egyptian Magicians
Damsel with Spirit of Divination
Amalekite`s Slave
Chaldeans (Mark I only)

Pale Green ECs:
Assyrian Survivor
Assyrian Seige Army
Assyrian Spoilers (Mark II only)
Assyrian Archer
Women as Snares

Multicolor EEs:
Invoking Terror
Ashtaroth Worship
Scattered

Brown EEs:
Hamaan's Plot

Pale Green EEs:
Confusion
Death of Unrighteous
Divination
Forgotten History
Two Thousand Horses

Title: Re: The Rapids
Post by: yirgogo on November 08, 2013, 04:45:13 PM
Yes, very splashy, how did it work? it looks to unfocused, and very easily beaten, though your dominants were very good, and since you have falling away, I would suggest adding burial and the lost souls card because you can waste two rescue attempts instead of one with that card. Also, burial can be used after they have rescued it once, making them waste even another rescue attempt!
Title: Re: The Rapids
Post by: DJWeb on November 08, 2013, 08:59:20 PM
Yes, very splashy, how did it work? it looks to unfocused, and very easily beaten, though your dominants were very good, and since you have falling away, I would suggest adding burial and the lost souls card because you can waste two rescue attempts instead of one with that card. Also, burial can be used after they have rescued it once, making them waste even another rescue attempt!

This deck was not easily beaten by a Z-Temple/Philistine deck, I can personally say. I think he beat me 5 to 2. This was in large part because (I didn't have that great a deck anyway) of Confusion which I would recommend taking out  >:(

Personally, I am a big fan of Holy unto the Lord, if you want another teal enhancement.
Title: Re: The Rapids
Post by: Bobbert on November 08, 2013, 09:55:38 PM
Yes, very splashy, how did it work? it looks to unfocused, and very easily beaten, though your dominants were very good, and since you have falling away, I would suggest adding burial and the lost souls card because you can waste two rescue attempts instead of one with that card. Also, burial can be used after they have rescued it once, making them waste even another rescue attempt!

I've considered it, but I'm not particularly keen on taking out any of the current Doms, and I don't have an available copy of Souls (my stepbrother is using my only one). I might end up playng just the Souls and using DoU instead of Burial.

It did fairly well, I went 2-2 in T12P at the tournament. One of the losses was a horrible draw for me and a great draw for my brother (who I beat on a regular basis using the same decks), and a 4-5 loss to Tim.  Just now, I beat my stepbrother's disciples deck 5-1. Twice.

The offense is mostly supported standalone. Aaron/Moses and Isaiah get most of my rescues, divination sometimes lets Jepthah discard a soul, Ahimaaz has initiative and Joshua has CBN enhancements. Cherubim may come out, but Seraph helps Isaiah instarecur and AUtO gets Moses back. (Well, Jepthah too, I suppose, but mostly Moses)

The defense is your basic Assyrians/magicians with some brown.
Title: Re: The Rapids
Post by: Red on November 08, 2013, 11:26:44 PM
This offense looks pretty nice, Deck's really too big though.
Title: Re: The Rapids
Post by: Nameless on November 09, 2013, 01:05:34 PM
The offense looks a little spread out and thin, maybe try and add some more synergy.
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