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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: RTSmaniac on January 13, 2010, 11:02:37 AM

Title: The Destroyer
Post by: RTSmaniac on January 13, 2010, 11:02:37 AM
Cards in deck: 52
Lost Souls: 7
   Lost Soul (1st round)
   Lost Soul (can't be prevented)
   Lost Soul (discarder)
   Lost Soul (female only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Souls (2-line)

Lamb Dominants: 6
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   Harvest Time
   New Jerusalem
   Son of God

Grim Reaper Dominants: 5
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away
   Mayhem

Fortresses: 3
   The Garden Tomb
   The Gates of Hell
   Zerubbabel's Temple

Artifacts: 4
   Altar of Ahaz
   Holy Grail
   Holy of Holies
   Unholy Writ

Multi-Color Heroes: 1
   Joiada, Son of Eliashib (Teal)

Silver Heroes: 4
   Captain of the Host
   Cherubim
   The Destroyer
   The Strong Angel

White Heroes: 2
   Mary the Mother of James
   Salome

Red Heroes: 1
   Jephthah

Purple Heroes: 2
   Ethiopian Treasurer
   John

Multi-Color Hero Enhancements: 5
   First Fruits
   Passover & Unleavened Bread
   Pentecost
   Philosophy
   Spiritual Warfare

Silver Hero Enhancements: 3
   Gathering of Angels
   Swift Beings
   Three Angels

Purple Hero Enhancements: 1
   Authority of Christ

Crimson Evil Characters: 1
   Seven Sons of Sceva

Pale Green Evil Characters: 1
   Women as Snares

Brown Evil Characters: 1
   Uzzah

Multi-Color Evil Enhancements: 2
   Destructive Sin (Orange)
   Worshipping Demons (Orange)

Orange Evil Characters: 3
             KoT
             Trembling Demon
             Wandering Spirit
Title: Re: The Destroyer
Post by: redemptioncousin on January 13, 2010, 12:23:07 PM
It looks as if you're trying to build a combo deck with almost no defense.  I really don't see it working.  9 times out of 10 the game will end before your gathering even finishes.  I like the concept... but I think a stronger defense is a must.
Title: Re: The Destroyer
Post by: BubbleBoy on January 13, 2010, 12:38:05 PM
Yeah. If I were you, I would probably compact the offense to make it focus more on the combos you want to implement, and then add some real heavy-duty defense than can last a good number of turns. Something that might be fun to try if you are afraid of your opponent having the same defensive brigade as you is a Gates of Jerusalem defense, whose EC's will not be protected from your own AoCP when you play it. A Burial Shroud would definitely not hurt this deck either.
Title: Re: The Destroyer
Post by: Red on January 13, 2010, 01:52:37 PM
this deck s it the one you killed me over the phone with?
Title: Re: The Destroyer
Post by: Lamborghini_diablo on January 13, 2010, 02:10:30 PM
Believe me when I say... Combo offenses pretty much REQUIRE a large defense. You need to wait at the least, 4 turns for gathering to finish, and thats if you draw it on the first turn.
Title: Re: The Destroyer
Post by: RTSmaniac on January 13, 2010, 03:56:40 PM
so far i have been lucky enough to draw it early. Dont forget that dominants play as defence cards too as well as ls manipulation. I do need help getting rid of protect forts besides Destroyer. add in a trumpet blast? and melchezideck? I also need someway to kill my opponents TGT so only mine works. maybe add astrologers and confusion? I do like the idea of burial shroud though
Title: Re: The Destroyer
Post by: Master KChief on January 13, 2010, 04:20:43 PM
even if they dont have tgt, their heroes will still trigger from your own tgt.
Title: Re: The Destroyer
Post by: Minister Polarius on January 14, 2010, 01:00:30 AM
Needs Balance.
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