Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: RTSmaniac on January 13, 2010, 11:02:37 AM
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Cards in deck: 52
Lost Souls: 7
Lost Soul (1st round)
Lost Soul (can't be prevented)
Lost Soul (discarder)
Lost Soul (female only)
Lost Soul (revealer)
Lost Soul (shuffler)
Lost Souls (2-line)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 3
The Garden Tomb
The Gates of Hell
Zerubbabel's Temple
Artifacts: 4
Altar of Ahaz
Holy Grail
Holy of Holies
Unholy Writ
Multi-Color Heroes: 1
Joiada, Son of Eliashib (Teal)
Silver Heroes: 4
Captain of the Host
Cherubim
The Destroyer
The Strong Angel
White Heroes: 2
Mary the Mother of James
Salome
Red Heroes: 1
Jephthah
Purple Heroes: 2
Ethiopian Treasurer
John
Multi-Color Hero Enhancements: 5
First Fruits
Passover & Unleavened Bread
Pentecost
Philosophy
Spiritual Warfare
Silver Hero Enhancements: 3
Gathering of Angels
Swift Beings
Three Angels
Purple Hero Enhancements: 1
Authority of Christ
Crimson Evil Characters: 1
Seven Sons of Sceva
Pale Green Evil Characters: 1
Women as Snares
Brown Evil Characters: 1
Uzzah
Multi-Color Evil Enhancements: 2
Destructive Sin (Orange)
Worshipping Demons (Orange)
Orange Evil Characters: 3
KoT
Trembling Demon
Wandering Spirit
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It looks as if you're trying to build a combo deck with almost no defense. I really don't see it working. 9 times out of 10 the game will end before your gathering even finishes. I like the concept... but I think a stronger defense is a must.
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Yeah. If I were you, I would probably compact the offense to make it focus more on the combos you want to implement, and then add some real heavy-duty defense than can last a good number of turns. Something that might be fun to try if you are afraid of your opponent having the same defensive brigade as you is a Gates of Jerusalem defense, whose EC's will not be protected from your own AoCP when you play it. A Burial Shroud would definitely not hurt this deck either.
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this deck s it the one you killed me over the phone with?
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Believe me when I say... Combo offenses pretty much REQUIRE a large defense. You need to wait at the least, 4 turns for gathering to finish, and thats if you draw it on the first turn.
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so far i have been lucky enough to draw it early. Dont forget that dominants play as defence cards too as well as ls manipulation. I do need help getting rid of protect forts besides Destroyer. add in a trumpet blast? and melchezideck? I also need someway to kill my opponents TGT so only mine works. maybe add astrologers and confusion? I do like the idea of burial shroud though
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even if they dont have tgt, their heroes will still trigger from your own tgt.
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Needs Balance.