Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Shofarblower on July 12, 2010, 06:46:15 PM
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My daughter (10) is looking to get into Redemption and I am wondering which strategy would be best for her (upcoming set considered) TGT or Zebby-Turtle. What would you all suggest and who has the best deck for the possible themes?
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If you're considering the new set then both are poor choices in my opinion.
I'd go with a simple Genesis offence, they're strong, flexible and easy to obtain.
For defence I like Babylonians or Assyrians.
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please do not expose anymore innocent children to tgt. it is evil.
my vote is zeb turtle. talk to prof underwood, turtle is his forte.
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My idea is to put her behind a deck that is fairly easy to play and hard to beat so she can build confidence and won't give up right out of the chute.
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My idea is to put her behind a deck that is fairly easy to play and hard to beat so she can build confidence and won't give up right out of the chute.
I would go with TGT because zeb turtle is diffucult to use for new players. Truthfully she is better going off with one or two colors on each side for starters.
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yes, unfortunately and as much as i hate to admit it, even a blind monkey with schizophrenia could pilot a tgt deck successfully. if you want her to consistently win and is cookie cutter to build, tgt is your theme.
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I disagree. Imo, the best ease-to-power ratio is Genesis/Romans.
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yes, unfortunately and as much as i hate to admit it, even a blind monkey with schizophrenia could pilot a tgt deck successfully. if you want her to consistently win and is cookie cutter to build, tgt is your theme.
Ya, I know a 5 year old that goes to our tourneys. She runs a nice TGT deck, lol.
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you know thats the end of redemption as we know it...when a 5 year old RLK can make grown men cry with tgt. -_-
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My daughter (10) is looking to get into Redemption and I am wondering which strategy would be best for her (upcoming set considered) TGT or Zebby-Turtle. What would you all suggest and who has the best deck for the possible themes?
Sorry, for Bringing this post up again , guys , but what is "Turtle"
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Sorry, for Bringing this post up again , guys , but what is "Turtle"
This is a turtle (http://en.wikipedia.org/wiki/Turtle).
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This thread is now about turtles.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fgreencs.files.wordpress.com%2F2008%2F07%2Fturtle-nom.jpg&hash=8b26a4981bac1de37f7ed47492e6d6db9a26d2da)
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.... This (http://www.cactusgamedesign.com/message_boards/index.php?topic=17458.0) is a turtle. Its not a great one, and its pre-texp, but it's a turtle.
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fui08.gamespot.com%2F1319%2Ftmnt4_2.jpg&hash=578aac3ba514a42ec22f61078345408952125be7)
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fxsilrc.files.wordpress.com%2F2009%2F09%2Ffranklin-rides-a-bike.jpg&hash=4fe1ab72d3ac33ac2082907444eab1032d3017d3)
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Hey it's franklin....coming into your town xp...
But I definetly would do genesis and philistines. Genesis is easy and philistine has bunch of different characters so she can learn different abilities. And they are stable too.
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.... This (http://www.cactusgamedesign.com/message_boards/index.php?topic=17458.0) is a turtle. Its not a great one, and its pre-texp, but it's a turtle.
Ok, but what Is so special about it?
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A "turtle" deck is a deck that is designed to move slowly. It does not attack every turn, has plenty of stops on defense, and waits to set up a great situation for yourself at the end of the game, where there is very, very little (ideally nothing) an opponent can do to stop you from winning.
A Zebulun Turtle waits until you have no cards in your deck, so that you can't draw a card, leaving your hand at zero cards. That means he ignores all evil characters, except those with zero defense (which is possible to have with Pharisees/Sadducees and High Priest's Palace and Crown of Thorns, but very rarely seen). As your deck turtles along, it is stopping your opponent's rescues with its lots of stops. It is getting rid of opponent's sites or guaranteeing your access in another way, discarding opponent's artifacts such as Golden Calf which cripples your Zebulun, etc.
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zebulun on steroids: coming soon.
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Lol, Golgatha means that I'll never play a Zeb deck again, to risky that I run into it, and I wouldn't want to have to use Land Dispute to take it instead of an access card.
Also, my apologies Hi123, I thought I had included a general description of gameplay methodology in the deck-thread, but I didn't. Bryon is correct about what a turtle does.
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(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi815.photobucket.com%2Falbums%2Fzz80%2Fjsalstad%2FTurtlevstgt.jpg%3Ft%3D1280423531&hash=fac26142e5820b3efdfdfd25a7b8d89182d59d4f)
Looks like Turtle wins...
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I laughed so fricking hard when i saw that snot came out my nose and i choked on my spit xp
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I laughed so fricking hard when i saw that snot came out my nose and i choked on my spit xp
There are few things that can beat this for a "too much information" label (at least on a Christian forum).
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Gabe said what a turtle is. Prof did what happens when it hits a turtle. Heroless says Om Nom nom to tgt.
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The Master of Disguise - Turtle Club Scene (http://www.youtube.com/watch?v=ezAJeaCySV4#)
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that was the most disturbing thing i ever saw.
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Dana Carvey should stick to not doing anything after Wayne's World.
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the gardentomb-eating turtle rocks my socks...
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Make a turtle TGT.
Just keep converting over and over and over and lost coin found / consider the lilies!
They won't have any defense by the time you attack and you will have extra defense when they attack with all the converted evil characters.
I had a deck like this a few years ago and it holds up pretty well.