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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: browarod on November 06, 2009, 09:14:49 PM

Title: Teal-Green/Magicians-Orange
Post by: browarod on November 06, 2009, 09:14:49 PM
Need help with this deck. General suggestions would be great as well as how to get it down to 56.

NOTE: This is NOT a speed deck, so please do not make suggestions to gear it towards that, unless it won't work otherwise.

Cards in Deck: 56(+0)
Lost Souls: 7
  Female-only
  Color guard
  Revealer
  Discarder
  N.T.-only
  Wanderer
  Shuffler

Lamb: 4
  SoG
  NJ
  Angel
  Grapes of Wrath

Reaper: 1
  Martyr

Fortresses: 1
  Zerubbabel's Temple

Sites: 1
  Pergamum (Purple)
 
Artifacts: 4
  Magic Charms
  Hidden Treasures
  Book of the Covenant
  Lampstand of the Sanctuary

Covenants: 2
  Covenant with Levi
  Covenant with Phinehas

Teal Heroes: 6
  Priests of Christ
  Eli the Priest
  Joshua the High Priest
  Joiakim, Son of Joshua
  Eliashib the High Priest
  Phinehas, son of Eleazar

Green Heroes: 1
  Haggai
 
Multicolor Heroes: 2
  Zechariah [Teal/Green]
  Jeremiah [Teal/Green] (TexP)

Teal Hero Enhancements: 5
  Zeal for the Lord
  Trumpet Blast
  Filling Zerubbabel's Temple
  Burning Incense
  Scapegoat

Green Hero Enhancements: 3
  Provisions
  Benaiah Snatches a Spear
  Spiritual Warfare

Multicolor Hero Enhancements: 1
  Feast of Trumpets
 
Pale Green Evil Characters: 2
  Enchanter (TexP)
  User of Curious Arts (TexP)

Orange Evil Characters: 5
  Deceiving Spirit
  Wandering Spirit (TexP)
  Seizing Spirit
  Trembling Demon
  Prince of this World

Multicolor Evil Characters: 2
  Damsel with Spirit of Divination [Pale Green/Orange] (TexP)
  Astrologers [Pale Green/Crimson] (TexP)

Pale Green Evil Enhancements: 5
  Divination (TexP)
  Disobedience
  Forgotten History
  Achan's Sin
  Death of Unrighteous

Orange Evil Enhancements: 4
  Deafening Spirit
  Two Possessed by Demons
  Sinning Hand
  Following Demons
Title: Re: Teal/Magicians-Orange
Post by: Sean on November 06, 2009, 11:19:23 PM
You don't need Harvest Time, Following Demons, Captured by Assyria, or Holy unto the Lord.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 06, 2009, 11:23:08 PM
You don't need Harvest Time, Following Demons, Captured by Assyria, or Holy unto the Lord.
Any specific reason for those, or any of the other cards that you'd replace with different ones?
Title: Re: Teal/Magicians-Orange
Post by: Sean on November 07, 2009, 08:51:10 AM
That was just to get down to a legal deck.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 07, 2009, 11:35:59 AM
Okay, I removed those four cards as well as switched out 1 of the sites and 1 of the lost souls.

Now that it's legal I'd love comments on the deck as a whole and any suggestions for substitutions or improvements.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 07, 2009, 12:20:04 PM
UPDATE:

Specific question: Is it worth replacing Pentecost with Feast of Trumpets to draw AND possibly set up a combo with Wandering Spirit and Astrologers rather than just draw?
Title: Re: Teal/Magicians-Orange
Post by: Red Dragon Thorn on November 07, 2009, 01:47:06 PM
I think you should cut it to 50, add in pentecost and first fruits..... oh wait ;) But in all honesty as fond as I am of Teal, 4 battle winners is simply not enough in todays metagame. I think you need a FBTN character to pull in with Jehoiada's Strength, and as fond as I am of Scapegoat I don't see its purpose when you have 3 other interupts in the deck, I think you'll have troubles getting through any solidly built defense. Look at doing multiple colors - Silver splases well with teal because of its FBTN power.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 07, 2009, 03:32:20 PM
Are there specific Silver Heroes and Enhancements that you would suggest I add in? I'm guessing CotH since you mentioned FBTN.

Also, how's the defense?
Title: Re: Teal/Magicians-Orange
Post by: 3-Liner And Bags Of Chips on November 07, 2009, 03:57:24 PM
IMO i believe covenant of noah is a staple expecially with the new territory enhancements out now. I like this card because it can stop cards like death of unricheousness. XD Great stuff. And i think that you should add gathering of angels. It'll let you band to a teal and cbn since it is a gained ability too.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 07, 2009, 04:00:26 PM
Alright, I threw those 2 in.

This deck concerns me now. I really like the defense, I'm just not so sure about the offense anymore =/
Title: Re: Teal/Magicians-Orange
Post by: 3-Liner And Bags Of Chips on November 07, 2009, 04:02:31 PM
the only thing left to do is to try it. see how it works
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 07, 2009, 04:04:32 PM
the only thing left to do is to try it. see how it works
Honestly, though, I've never heard of having 3 characters and only 1 enhancement of a brigade (not counting stand-alones like PotW/EN/etc). My gut tells me I should have more silver enhancements so that it's not a requirement to band, or in case Michael and Gabriel run into trouble if I send them out solo.

I just am terrible at deck building, so this is hard.
Title: Re: Teal-Silver/Magicians-Orange
Post by: Red Dragon Thorn on November 07, 2009, 04:42:30 PM
I would leave Phineas - He's a great character - Cut Joiada - you don't have anything worthwhile for him to search for - If you do decide on silver in the end - go with Striking Herod (A great interupt+kill) I would also consider Something to take care of demons - I like three nails..... But otherwise Victory is a good option too.
Title: Re: Teal-Silver/Magicians-Orange
Post by: browarod on November 07, 2009, 04:51:28 PM
I switched Joiada for Phinehas and added Striking Herod. Wouldn't Three Nails just end up hurting myself, though, since half my defense is demons?
Title: Re: Teal-Silver/Magicians-Orange
Post by: Red Dragon Thorn on November 07, 2009, 05:12:30 PM
Yeah, I didn't notice that, Was focusing more on the offence. Don't put in Nails ;)
Title: Re: Teal-Silver/Magicians-Orange
Post by: browarod on November 07, 2009, 05:17:48 PM
Yeah, I didn't notice that, Was focusing more on the offence. Don't put in Nails ;)
Thought so ;)

Also, I switched out Z's Temple and put Cov w/ Phinehas back in since Z's Temple only would protect one of my heroes in the new list whereas CwP protects 3.

Edit: I also put Victory in (and am thinking of putting Lampstand in, but I'm not sure) so now I have an extra card (possibly two) again and I'm not sure what to take out.

Edit2: Nevermind about Cov w/ Phinehas, I put Alter of Incense in instead since that protects at least 5 of my heroes.
Title: Re: Teal-Silver/Magicians-Orange
Post by: Red Dragon Thorn on November 07, 2009, 05:35:54 PM
COve with Phin protects from CM though - Alter of incense doesn't.
Title: Re: Teal-Silver/Magicians-Orange
Post by: browarod on November 07, 2009, 05:37:20 PM
COve with Phin protects from CM though - Alter of incense doesn't.
True. So is it better to have 5 somewhat protected or 3 very protected?
Title: Re: Teal-Silver/Magicians-Orange
Post by: Red Dragon Thorn on November 07, 2009, 05:40:12 PM
3 very protected.
Title: Re: Teal-Silver/Magicians-Orange
Post by: browarod on November 07, 2009, 05:44:07 PM
3 very protected.
Switched back to Phinehas.

Any other suggestions? I still need to take out one card to be legal. Also, I'm not sure how I feel about the offense as a whole now.

Ugh, and I still need to choose between Pentecost and Feast of Trumpets.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 08, 2009, 12:28:35 AM
Ugh, I decided I wanted to try it the way I originally had it planned, so I switched it back to just a Teal-only offense.

Comments are still welcome, but I'm going to keep it just Teal until after I've had a chance to playtest it.

*goes to bed*
Title: Re: Teal/Magicians-Orange
Post by: Tracer Burnout on November 09, 2009, 02:05:54 PM
I'm a little new in the game but it seems to me as though your defense is off as far as enhancement:character ratio.  You seem to have more enhancements than characters in one brigade (pale grren I think) and more characters with less enhancements (orange I think).  I know that you have some multicolor characters thrown in but it still seems as though there is no support for your characters.  I guess I'm afraid that you will get orange characters in hand with no enhancements or vice versa with pale green.  Like I said, I'm new so take it as you will
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 09, 2009, 02:37:36 PM
Pale Green Evil Characters: 3
Orange Evil Characters: 5
Pale Green/Orange Evil Characters: 1
Pale Green Evil Enhancements: 6
Orange Evil Enhancements: 3

I guess I can see what you mean. I might take out Slave Trade and put the orange capture enhancement back in. Would that balance it more?

Also, one of the Pale Green guys can use Orange, and at least one of the Orange guys can use Pale Green. So, in reality, I have like 6 that can use PG and 6 that can use Orange, some in the same card ;)

Thanks for the thoughts about the defense. How does the offense look to you? Do you agree with everyone else that I should splash in some Silver? If so, do you know how I can do it without breaking the Teal half (that happened when I tried putting Silver in earlier)?
Title: Re: Teal/Magicians-Orange
Post by: Tracer Burnout on November 09, 2009, 03:19:22 PM
Pale Green Evil Characters: 3
Orange Evil Characters: 5
Pale Green/Orange Evil Characters: 1
Pale Green Evil Enhancements: 6
Orange Evil Enhancements: 3

I guess I can see what you mean. I might take out Slave Trade and put the orange capture enhancement back in. Would that balance it more?

Also, one of the Pale Green guys can use Orange, and at least one of the Orange guys can use Pale Green. So, in reality, I have like 6 that can use PG and 6 that can use Orange, some in the same card ;)

Thanks for the thoughts about the defense. How does the offense look to you? Do you agree with everyone else that I should splash in some Silver? If so, do you know how I can do it without breaking the Teal half (that happened when I tried putting Silver in earlier)?

First, Thanks for taking what I said into consideration.  Second, I like the idea of balance with these colors...it's interesting because I am actually in the process of building the exact same deck.  I started like two weeks ago thinking about the idea.  I think you might be off to a better start than me though because I only have 4 GC and am concentrating almost completely on defense.  I'm not sure about the adding of silver cause I don't understand the purpose for it, but here's what I would ask myself.  These are a couple questions Gabe has drilled into my head when trying to build a deck and after winning the tournament this past weekend I would say he was right.  (I did not win with this deck but a different). 

1.) What is the goal of my deck? 

2.)  Is it balanced?  ie. same number of enhancements as characters? 
        Also in relation while some enhancements might be fun to play....are they battle winners?  I CANNOT win despite the fun, unless I win the battle!!!
3.) How do I get it down to 56 cards and still maintain the integrity of my goal?

So I think if you ask yourself these questions, work your deck around them, and then practice,practice,practice then you will understand how the deck works, what might need adjustment, and if it's meeting your goal. 

That said, good luck and when you finish I would love to see a copy so I could compare to mine. 
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 09, 2009, 03:26:33 PM
The idea for silver was to add a FBTN character in and also provide a few more battle winning enhancements (such as Striking Herod and Victory).

As to your other suggestions:
1) You mean other than to win? Lol. I'm guessing you mean like what strategy do I want to use to win (like capture defense, FBTN or banding offense, Genesis, Assyrians, etc), right? My defense is Magicians with Orange thrown in because it seemed to meld well. My offense is Priests (I wanted to make use of the PoC I managed to acquire recently). I guess I may have to pick some other strategy and work Priests and Magicians in around that rather than starting with the Identifiers and working out.

2)In the case of this specific deck's defense, I think I would then have to take out Divination as it isn't a battle-winner (it just could help set up combos with some of my evil character effects). As for offense, that would exclude Scapegoat (unless it's FBTN or something) and Jordan Interrupted (it doesn't win the battle by itself).

3)That was my problem earlier and also with trying to add Silver in.
Title: Re: Teal/Magicians-Orange
Post by: Red Dragon Thorn on November 09, 2009, 03:34:02 PM
My objective is always the same - To win in such a way that my opponent can do very little about it. CBN style offences, Pre-block ignore, play first combo's etc.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 09, 2009, 03:56:02 PM
My objective is always the same - To win in such a way that my opponent can do very little about it. CBN style offences, Pre-block ignore, play first combo's etc.
So I know TGT is good for pre-block ignore, but what are the best brigades for CBN and "play first" offenses?
Title: Re: Teal/Magicians-Orange
Post by: Red Dragon Thorn on November 09, 2009, 04:03:40 PM
Three years ago I played a play first deck. Basic idea was to create situations where I didn't care what my opponent blocked with - it was a large banding offence with ET to play a slew of enhancements including Abe's Servant, Protection of Angels and AoC. (It was ok back in that meta game before FooF, ROA, and TexP) I doubt it would be very good now.
Two years ago I was playing a simple splash offence attempting to make all my cards CBN. I had the two big CBN characters (Josh and Mike) plus some purple. Battle winners were AoCp, Zeal, Trumpet blast, Stirking Herod, and then I had a small captain chain also.
Last year I ran a simple Zeb pre-block ignore deck you can see a detailed synopsis on it here - http://www.cactusgamedesign.com/message_boards/index.php?topic=17458.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=17458.0)
I wont tell you what I'm running this year ;)
Title: Re: Teal/Magicians-Orange
Post by: Gabe on November 09, 2009, 04:17:24 PM
Almost any advice you get from RDT is going to be very good.  You might want to think about this one a little more though.

I think you need a FBTN character to pull in with Jehoiada's Strength...
...Silver splases well with teal because of its FBTN power.

J's Strength only bands to O.T. humans, not angels.  If the purpose of adding FBTN is to have a way to abuse J's Strength you'll want to choose Ira, Ben or Moses.
Title: Re: Teal/Magicians-Orange
Post by: Red Dragon Thorn on November 09, 2009, 04:18:58 PM
Did I say that... Shame on your faulty logic ;) I personally wouldn't even play J's Strength.
Title: Re: Teal/Magicians-Orange
Post by: Sean on November 09, 2009, 04:30:14 PM
I think Book of the Covenant may be something you should consider.  It will allow you to have both of your covenants active at the same time. 

Another idea to consider is making this a green/teal deck by using Zecheriah, Jeremiah, and Haggai instead of Ezra, Melchidezek, and Ahimaaz.  You would then add Hidden Treasures and one or two green Enhancements and take out Jehoidia's Strength, The Silver Trumpets, and one other card of your choosing.  Provisions would be great as the green Enhancement since it would make the deck a little bit faster and also give you a battle that will most likely be easy for you to win.  Some other great green Enhancements to choose from would be Two Bears, Plague of Frogs, and Benaiah Snatches a Spear.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 09, 2009, 05:02:22 PM
I think Book of the Covenant may be something you should consider.  It will allow you to have both of your covenants active at the same time. 

Another idea to consider is making this a green/teal deck by using Zecheriah, Jeremiah, and Haggai instead of Ezra, Melchidezek, and Ahimaaz.  You would then add Hidden Treasures and one or two green Enhancements and take out Jehoidia's Strength, The Silver Trumpets, and one other card of your choosing.  Provisions would be great as the green Enhancement since it would make the deck a little bit faster and also give you a battle that will most likely be easy for you to win.  Some other great green Enhancements to choose from would be Two Bears, Plague of Frogs, and Benaiah Snatches a Spear.
This is the best idea I've seen so far for this deck.

I've added the heroes and enhancements you mentioned, as well as Book of the Covenant. I couldn't seem to squish it into 56 cards, so I bumped it up to 63. How does it look now?

Also, if you know how I can get it back down to 56 that would be great.
Title: Re: Teal/Magicians-Orange
Post by: Sean on November 09, 2009, 05:10:12 PM
Make sure you are using the dual color versions of Jeremiah and Zechariah.

Harvest Time has no business in a 63 card deck.  I would take it out in favor of Lampstand of the Sanctuary.

You also really need to find a way to fit in Spiritual Warfare.  I neglected to mention it before but it goes really well with Jeremiah/Haggai and Hidden Treasures.  I like Plague of Frogs but Spiritual Warfare is definitely better.

I would also recommend the "discarder" Lost Soul so that you have a little bit more help versus placed Evil Enhancements.
Title: Re: Teal/Magicians-Orange
Post by: browarod on November 09, 2009, 05:14:44 PM
-Harvest Time
-Pentecost
+Spiritual Warfare
+Lampstand of the Sanctuary

Also rearranged the heroes to better headings.

Is it okay to leave it at 63, or should I try to squeeze it to 56?
Title: Re: Teal/Magicians-Orange
Post by: Sean on November 09, 2009, 05:15:38 PM
I think it would be better at 56.
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 05:23:53 PM
I think it would be better at 56.
Any suggestions for what to cut out?

Here's my cut list so far:
-Lost Soul (1st round)
-Mayhem
-Provisions (nice, but Feast of Trumpets and/or Pentecost are better, imho)
-Scapegoat
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 05:30:17 PM
Scapegoat is a must keep IMO, best negate in the game and it helps against placed cards.  I'd also toss Plague of Frogs rather than Provisions.  By keeping Provisions you give yourself a +2 in drawing and usually a battle won. 

I'll let some of the others help you get it down to 56 because what I would suggest goes against the grain.
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 05:32:27 PM
Alright, thanks for the comments so far! I really appreciate it ^_^

So, taken out so far:
-Plague of Frogs
-1st Round (LS)
-Mayhem

Just need 4 more to remove.
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 05:33:12 PM
Keep mayhem it is a great card to get your cards out faster if you get a bad draw. Plus it can hurt speed
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 05:35:32 PM
Keep mayhem it is a great card to get your cards out faster if you get a bad draw. Plus it can hurt speed
If I keep Mayhem I'll have to take out 5 cards rather than 4. Also, I'm trying to keep this as much to cards I own (so Lampstand, BotC, Mayhem, and others will be a problem) since I want this to be an IRL deck, not just a deck on RTS. However, I will add it back in and see what other comments I get.

I guess I could take out Jordan Interrupted since all it does is interrupt and next enhancement, no drawing or anything. Still need 4 more to take out, though.
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 05:38:19 PM
I would take out the five to keep mayhem. Its a must have!!!!
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 05:40:34 PM
I would take out the five to keep mayhem. Its a must have!!!!
Lol, if you say so ;)
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 06:11:55 PM
I disagree that Mayhem is a must have, especially when you're going to want to leave Lampstand active for a majority of the time.
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 07:16:04 PM
I disagree that Mayhem is a must have, especially when you're going to want to leave Lampstand active for a majority of the time.
Ooh, you're right. I forgot about that.

-Mayhem

Meh, I'm thinking of taking out Trembling Demon since I have no way of recurring him so he'd be useful only once. Though, I suppose, once is as much as you need anyone to be effective for them to be in a deck :P

Still need to get rid of 3.
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 07:37:00 PM
Warning: Against the grain advice below.  Thread lightly.

Spoiler (hover to show)
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 07:39:45 PM
Warning: Against the grain advice below.  Thread lightly.

Spoiler (hover to show)
*gasp* What an interesting idea! I may just have to try it out. Thanks! ^_^

Do you mean the LS with this effect: "When you draw this card, you may discard an evil card from your territory to make an opponent discard a good card from hand or territory." ?
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 08:04:20 PM
until i block with philistine priest...one of my favorite plays

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FPhilistine%2520Priests%2520%28Pi%29.gif&hash=47c7fa16ea7356d4b34311351c17a2d4b7081cc9)
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:13:37 PM
until i block with philistine priest...one of my favorite plays

img
Do you have a better suggestion for what 3 cards to take out of the deck?
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 08:23:23 PM
Cards in Deck: 50(+0)
Lost Souls: 7
  Female-only
  2 liner  Revealer
  Discarder
  N.T.-only
  Wanderer
  Shuffler

Lamb: 5
  SoG
  NJ
  Angel
  Grapes of Wrath
  GoYS
Reaper: 5
  Martyr
  Destruction
  Falling Away
  Mayhem
  Burial

Fortresses: 1
  Zerubbabel's Temple
  
Artifacts: 4
  Magic Charms
  Hidden Treasures
  Lampstand of the Sanctuary
  HoH

Covenants: 1  
  Covenant with Phinehas

Teal Heroes: 5
  Priests of Christ
  Phinehas, son of Eleazar
  Joshua the High Priest
  Joiada, Son of Eliashib

Green Heroes: 1
  Haggai
 
Multicolor Heroes: 2
  Zechariah [Teal/Green]
  Jeremiah [Teal/Green] (TexP)

Teal Hero Enhancements: 5
  Zeal for the Lord
  Trumpet Blast
  Burning Incense

Green Hero Enhancements: 3
  Provisions
  Benaiah Snatches a Spear
  Spiritual Warfare

Multicolor Hero Enhancements: 1
  Feast of Trumpets
 
Orange Evil Characters: 4
  Wandering Spirit (TexP)
  Trembling Demon
  Deceiving spirit
  Evil Spawn

Multicolor Evil Characters: 2
  Damsel with Spirit of Divination [Pale Green/Orange] (TexP)
  Astrologers [Pale Green/Crimson] (TexP)

Pale Green Evil Enhancements: 2
  Divination (TexP)
    Confusion

Orange Evil Enhancements: 3
  Two Possessed by Demons
  Sinning Hand
  Worshiping Demons

Nebbucadnezzar
Desecrate the Temple
Wages of Sin

The Gates of Hell

Amekalite Slave
Uzzah

take out 2 somewhere and still needs ls generator  
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 08:25:31 PM
I guess sean is right. I forgot lampstand prevents it. But if you get it before lampstand you can stand a chance at getting it.
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:30:24 PM
@RTSmaniac: First, the whole point of the defense was to be Magicians, yet you've taken out half of them. Second, there's no target for Worshiping Demons. Third, why bring in crimson? Fourth, with no sites, what's the point of the color guard LS?
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 08:32:42 PM
Where is urim and thurim. It needs to go in
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:33:18 PM
Where is urim and thurim. It needs to go in
I ran out of spaces for it. Plus, being able to see your opponent's hand isn't that helpful.
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 08:36:53 PM
@RTSmaniac: First, the whole point of the defense was to be Magicians(theres still still some in there) , yet you've taken out half of them. Second, there's no target for Worshiping Demons(end the battle cant be negated) . Third, why bring in crimson? nebby wages of sin desecrated the temple (which can be played on astrologers too) is nuts basically another auto block with nebby oh yea add uzzah and holy of holies

Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 08:36:53 PM
I can see your point but I would make room. I like to know what is in my oponets hand so I know what to discard with hidin tresers
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:40:10 PM
@RTSmaniac: First, the whole point of the defense was to be Magicians(theres still still some in there) , yet you've taken out half of them. Second, there's no target for Worshiping Demons(end the battle cant be negated) . Third, why bring in crimson? nebby wages of sin desecrated the temple (which can be played on astrologers too) is nuts basically another auto block with nebby oh yea add uzzah and holy of holies
May I ask exactly what was wrong with the deck as it was that requires such drastic changes?
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 08:49:08 PM
I was loking at the green enhansmenst I I wous wondering why you do not have to bears. I think it shofils a eveil charicter of each evil brigade in play.
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:52:30 PM
I was loking at the green enhansmenst I I wous wondering why you do not have to bears. I think it shofils a eveil charicter of each evil brigade in play.
With the way my defense is now (before RTSmaniac's changes), the likelihood of me having to shuffle at least one of my own characters was high (I have 2 main brigades, plus Astrologers is also crimson).
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 08:52:45 PM
type 1 = speed + dominants
you need 3 ls to win
your defence needs to block long enough while helping this to happen(hence damsel divination ect)
offence: rambo, preblock ignore, cbn battle winners
defence: auto block, auto block (recursion) and taking out main components with confusion and desecrate making two possessed better too


needs amekalite slave and more site access too 3 access sites

            
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 08:56:16 PM
Um, if you read the first post, I said I wasn't trying to make a speed deck, just a fun teal(and green) and magicians/orange deck.
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 08:56:18 PM
I see your point but ornge is cominly youse (king of tyrus prince of this would) plus you have a large defence so I think you wouldnot be harmin you defence.
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 09:02:16 PM
Um, if you read the first post, I said I wasn't trying to make a speed deck, just a fun teal(and green) and magicians/orange deck.

i understand but believe me you will have fun when you win :o ;D 8)
Title: Re: Teal-Green/Magicians-Orange
Post by: acree3 on November 09, 2009, 09:05:57 PM
Do not fall into the trap could speed. Make a 150 plus deck
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 09:07:02 PM
RTS is suggesting a different deck.  If you want the deck you described, I wouldn't listen to him.  He describes a good deck, but it isn't the deck you described.
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 09:13:08 PM
Quote
I think you should cut it to 50, add in pentecost and first fruits..... oh wait  But in all honesty as fond as I am of Teal, 4 battle winners is simply not enough in todays metagame. I think you need a FBTN character to pull in with Jehoiada's Strength, and as fond as I am of Scapegoat I don't see its purpose when you have 3 other interupts in the deck, I think you'll have troubles getting through any solidly built defense. Look at doing multiple colors - Silver splases well with teal because of its FBTN power.

I would leave Phineas - He's a great character - Cut Joiada - you don't have anything worthwhile for him to search for - If you do decide on silver in the end - go with Striking Herod (A great interupt+kill) I would also consider Something to take care of demons - I like three nails..... But otherwise Victory is a good option too.
RDT

Quote
Almost any advice you get from RDT is going to be very good.  You might want to think about this one a little more though.
BrianGabe

i would listen to these guys and i know my D is lacking a bit in this deck but i would start light and add defence one card at a time.

still needs ls generation and access especially with all the site decks youll see this year







Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 09:25:17 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FJoiakim%2C%2520Son%2520of%2520Joshua%2520%28FF%29.gif&hash=399c357325e3cf26154d54259839fe58ceb6a37e)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FEliashib%2520the%2520High%2520Priest%2520%28Pi%29.gif&hash=f41f6a1f71e18d3ebf39419b6efd7a78557c15aa)

i like this band with Haggai
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 09:37:47 PM
The problem with RDT's suggestion is that Silver doesn't work with Joiada's Strength which was the main focus of his suggestions (the O.T. super-band). I did indeed look into it and decided it wouldn't work (half the offense ended up broken). Then, Sean suggested splashing Green Prophets rather than Silver, and it's like a light went on. That was the kind of offense I could work with.

I do, however, like your suggestion of Joiakim. I will put him in and take out Joiada (RDT was right that i didn't have anything worth getting back with him). However, other than the super band you suggested, I don't see a use for Eliashib (As I don't use WoP or JT in this deck), so I wouldn't know who to take out for him. Any suggestions on that front? If nothing else, I suppose I could take out Amariah (now Eli) since I still have Joshua for CBN goodness.
Title: Re: Teal-Green/Magicians-Orange
Post by: RTSmaniac on November 09, 2009, 09:42:43 PM
sounds good to me
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 09:46:10 PM
Okay, cool.

I still dunno about Lampstand and no evil dominants, though (no offense Sean). If anyone can suggest an alternative to that where I am still at 56 cards without sacrificing the current themes, I will be grateful.

In the meantime, I will work on assembling this deck (as I mentioned before, it's a real life deck idea). Anybody know where I can get a Lampstand? :P
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 09:51:06 PM
Eli is a must have if you're going to go the Lampstand route.  He searches for it and you need to be able to get it out ASAP for the strategy to work. 
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 10:11:54 PM
Eli is a must have if you're going to go the Lampstand route.  He searches for it and you need to be able to get it out ASAP for the strategy to work. 
Hrmm, do you have a suggestion for who to take out to put Eli back in?

I suppose I could take out Phinehas and put Eli back in. With Z's Temple and the Covenants I have protection from capture, conversion, and discard anyway.
Title: Re: Teal-Green/Magicians-Orange
Post by: Sean on November 09, 2009, 10:39:56 PM
Phinehas is an ok sub, maybe Hormah would be something to sub out too?
Title: Re: Teal/Magicians-Orange
Post by: Tracer Burnout on November 09, 2009, 10:46:41 PM
Three years ago I played a play first deck.

Browarod,

This is an example of what I mean by "1.) What is the goal of my deck?"
Title: Re: Teal-Green/Magicians-Orange
Post by: browarod on November 09, 2009, 10:48:06 PM
Ok, Hormah out, Phinehas back in.

Any last suggestions before I start trading for the ones I don't have?

Three years ago I played a play first deck.

Browarod,

This is an example of what I mean by "1.) What is the goal of my deck?"
Right, that's what I figured :P
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