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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Alex_Olijar on August 10, 2008, 04:23:16 PM

Title: T1: Genesis/Greco-Romans
Post by: Alex_Olijar on August 10, 2008, 04:23:16 PM
First of all, this is not a a shameless copy of Tim's deck. I promise ;D

Well, in Nationals Booster draft, I got Tin 14, Blue Genesis, and Black Greeks, so I decided to make a deck out of them. Here is what I came up with.

Lost Souls: 7
Site Doubler
Discarder
NT only
Site Discard
Revealer
2-line
Wanderer

Sites: 2
Promised Land
Hormah

Fortresses: 1
Rome

Dominants: 7
Son of God
Angel of the Lord
New Jerusalem
Christian Martyr
Burial
Falling Away
Destruction of Nehushtan

Artifacts/Curses: 6
Unknown Nation
Confusion of Mind
Miraculous Handkerchiefs
Priestly Crown
David's Harp
Stone Pillar at Bethel

Blue Heroes: 6
Jacob
Asher
Benjamin
Rebekah
Levi
Simeon

Silver Heroes: 3
Captain of the Host (Wa)
Seraphim (Band to Blue)
Angel at Shur

Blue Enhancements: 7
Answer to Prayer
Abraham's Servant to Ur
Buying Grain
Reuben's Torn Clothes
Pleading for the City
Jacob Buries the Foriegn Idols
Obedience of Noah

Black/Orange Evil Characters: 1
The Winged Lepord

Black/Grey Evil Characters: 1
Antiochus IV Epiphanes

Black Evil Characters: 4
Lot's Wife
Twelve Fingered Giant
Greek Philosophers
Greek Scholars

Grey Evil Characters: 3
Sabbath Breakers
Emperor Nero
Emperor Galba

Orange Evil Enhancements: 1
Worshiping Demons

Black Evil Enhancements: 4
Joseph in Prison
Wrath of Satan
Goliath's Armor
Foolish Advice

Grey Evil Enhancements: 3
Balaam's Disobedience
Naaman's Chariot and Horses
Heavy Taxes
Title: Re: Genesis/Greco-Romans
Post by: fusionfire15 on August 12, 2008, 10:55:27 AM
How does the draft work now that we have two sets of tins?
Title: Re: Genesis/Greco-Romans
Post by: Alex_Olijar on August 12, 2008, 02:59:46 PM
You can just use 19 tins now. At Nats, we used the enw 9, but you can use all 19 if you want.
Title: Re: Genesis/Greco-Romans
Post by: DaClock on August 12, 2008, 03:52:35 PM
More correctly there will be 4 versions of draft.

FoOFter Draft
RoAter (pronounced rooter) Draft
RoOFter Draft
Regular Draft (packs)
Title: Re: Genesis/Greco-Romans
Post by: TimMierz on August 12, 2008, 03:54:13 PM
RoAter (pronounced rooter) Draft

I think I heard someone call it "roaster" draft at Nationals.
Title: Re: Genesis/Greco-Romans
Post by: DaClock on August 12, 2008, 06:01:54 PM
Fair enough, RoAster draft it is.
Title: Re: T1: Genesis/Greco-Romans
Post by: Captain Falcon on November 08, 2008, 04:40:44 PM
if i were you, i'd stick to 1 solid defensive brigade.  Say on the first turn, or any turn, if you have, like, a black character and grey enhancements,
you're stuck.  It may not happen too often, but it's realistic.
Title: Re: T1: Genesis/Greco-Romans
Post by: BubbleBoy on November 08, 2008, 05:10:24 PM
I think Pleading for the City, CotH, and Seraphim are all fairly unnecessary. You should put in Zebulun instead; he's much more useful.
Title: Re: T1: Genesis/Greco-Romans
Post by: lightningninja on November 08, 2008, 05:14:33 PM
I think Pleading for the City, CotH, and Seraphim are all fairly unnecessary. You should put in Zebulun instead; he's much more useful.
Except all your heroes have to be genesis. He has angels.

Dude, Are you copying me? :P jk, I used a rome/greek secret offensive combo deck for a while. It never allowed 5 ls, out of seven games, and I only lost one of those. It's pretty powerfull. The only thing that can stop it is garden tomb, since you have no protection. But other than that, you're set. But add in unknown nation, gic, and unholy writ(I don't remember if you had them or not). And maybe the cannot be prevented ls and asherah pole. And make is 63. Defensive deck should be 63 cards.

EDIT: take out confusion of mind, miracle hanky and Davi'ds harp for the 3 arts I mentioned that you don't have.
Title: Re: T1: Genesis/Greco-Romans
Post by: BubbleBoy on November 08, 2008, 05:17:49 PM
Except all your heroes have to be genesis. He has angels.

I think Pleading for the City, CotH, and Seraphim are all fairly unnecessary. You should put in Zebulun instead; he's much more useful.
Title: Re: T1: Genesis/Greco-Romans
Post by: lightningninja on November 08, 2008, 05:19:36 PM
Ah, I see. Well, I think keep coth. He pretty much just wins.
Title: Re: T1: Genesis/Greco-Romans
Post by: BubbleBoy on November 08, 2008, 05:22:15 PM
Not against Sadducees.
Title: Re: T1: Genesis/Greco-Romans
Post by: lightningninja on November 08, 2008, 06:25:51 PM
Not against Sadducees.
I belive it's Zebulen that doesnt' work against Sadducces.
Title: Re: T1: Genesis/Greco-Romans
Post by: Tsavong Lah on November 08, 2008, 06:59:28 PM
Sadducees are easy to beat in a dedicated Genesis deck. Jacob+Cap, play Numerous as the Stars or Answer to Prayer to grab a high-numbers character, and that's it.
Title: Re: T1: Genesis/Greco-Romans
Post by: BubbleBoy on November 08, 2008, 07:28:43 PM
It isn't that simple - especially when your opponent uses the High Priests, which alone are like 30/30.
Title: Re: T1: Genesis/Greco-Romans
Post by: lightningninja on November 08, 2008, 10:42:00 PM
Sadducees are easy to beat in a dedicated Genesis deck. Jacob+Cap, play Numerous as the Stars or Answer to Prayer to grab a high-numbers character, and that's it.
Intent to kill, wrath of satan, joseph in prison, etc., massive banding chain. They have many ways to stop you, besides just banding.
Title: Re: T1: Genesis/Greco-Romans
Post by: BubbleBoy on November 08, 2008, 10:55:49 PM
Uh...did you not notice Captain...?
Title: Re: T1: Genesis/Greco-Romans
Post by: lightningninja on November 08, 2008, 11:00:46 PM
Uh...did you not notice Captain...?
Did you notice that banding is the LAST thing you want to allow sadducces to do....? All you are doing in that situation is killing yourself. Plus, intent to kill cannot be prevented.
Title: Re: T1: Genesis/Greco-Romans
Post by: Alex_Olijar on November 08, 2008, 11:01:02 PM
No, your versoin of the deck took it out. Good call there, not. Zeublun<<Cap'n.
Title: Re: T1: Genesis/Greco-Romans
Post by: Captain Falcon on February 14, 2009, 06:17:59 PM
It isn't that simple - especially when your opponent uses the High Priests, which alone are like 30/30.

On top of that ya got sanhedrin for more banding fun. 
Something sort of ironic about it is, you've got all this big banding w/sadducees, and in the same brigade, you have 12 fingered giant, to stop all of it. 
It's sorta weird. :-\
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