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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: adotson85 on October 17, 2011, 11:16:17 PM

Title: Sam-I-Yam
Post by: adotson85 on October 17, 2011, 11:16:17 PM
I have not seen many Sam decks posted on here, so I figured i would share mine. This deck has done very well, something like 13-1 and has won 3 tournaments. I am interested to see what everyone thinks of it because truthfully not much has been able to slow it down.

50 Cards

Lost Souls: 8
Hopper
Female Only
NT Only
2-Liner
Shuffler
Revealer
Wanderer
FBTN

Doms: 11
Guardian
Grapes
AotL
SoG
NJ
HT
Mayhem
CM
Burial
FA
DoN

Forts: 1
TToD
Philly Outpost

Multicolor Heroes: 1
Samuel (Green/Yellow)

Silver Heroes: 2
Angel w/ the Secret Name
The Angel Under the Oak

Gold Heroes: 2
Israelite Archer
Gideon

Green Heroes: 2
David
Armorbearer

Purple Heroes: 3
King Amaziah
King David
King Saul

Red Heroes: 4
Ahimelek
Asahel
David
Ishmaiah

Multicolor Enhancements: 3
Pentecost (Teal/Purple)
Counsel of Abigail (Purple/Red)
Wheel Within a Wheel (Silver/Green)

Gold Enhancements: 2
Deb's Directive
Sam's Edict

Green Enhancements: 1
Provisions

Red Enhancements: 3
Battle Cry
Bravery of David
Mustering for War

Purple Enhancements: 1
Valley of Salt

Black Evil Characters: 3
Garrison
Philly Armorbearer
Goliath

Brown Evil Characters: 1
King Jehoash

Black Enhancements: 2
Bringing Fear
Land Dispute
Title: Re: Sam-I-Yam
Post by: BubbleBoy on October 17, 2011, 11:18:53 PM
All 3 Davids? Is that truly necessary?
Title: Re: Sam-I-Yam
Post by: adotson85 on October 17, 2011, 11:23:38 PM
All 3 Davids? Is that truly necessary?

I have actually found them to be very useful. Having 3 allows Sam to speed through my deck when needed and i can play battle winners off of each of them.
Title: Re: Sam-I-Yam
Post by: BubbleBoy on October 17, 2011, 11:27:24 PM
Not the green one. I can't imagine finding him very useful.
Title: Re: Sam-I-Yam
Post by: Warrior_Monk on October 17, 2011, 11:28:34 PM
Take out the green one for an evil King Saul.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 17, 2011, 11:29:30 PM
Not the green one. I can't imagine finding him very useful.

He is a +3 with Sam and can play Provisions, Wheel Within a Wheel and Bravery of David. I had the evil King Saul in here, but he just wasn't as useful.
Title: Re: Sam-I-Yam
Post by: Warrior_Monk on October 17, 2011, 11:39:40 PM
The evil King Saul is more useful than the good one. I might use it instead of TToD. Green David considerably speeds it up, you're right.

King Saul would allow another D2, and benefits King Amaziah. He's definitely useful.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 17, 2011, 11:48:27 PM
The evil King Saul is more useful than the good one. I might use it instead of TToD. Green David considerably speeds it up, you're right.

King Saul would allow another D2, and benefits King Amaziah. He's definitely useful.

The draw is good, but I still have a couple concerns with the evil King Saul. If I take out the good one, then my banding options are limited as King Amaziah would be my only warrior class purple King left. I need my red heroes to be able to band to my purple ones. Also, I would prefer to use King Amaziah with King Jehoash or Valley of Salt.
Title: Re: Sam-I-Yam
Post by: Warrior_Monk on October 18, 2011, 12:02:22 AM
The evil King Saul is more useful than the good one. I might use it instead of TToD. Green David considerably speeds it up, you're right.

King Saul would allow another D2, and benefits King Amaziah. He's definitely useful.

The draw is good, but I still have a couple concerns with the evil King Saul. If I take out the good one, then my banding options are limited as King Amaziah would be my only warrior class purple King left. I need my red heroes to be able to band to my purple ones. Also, I would prefer to use King Amaziah with King Jehoash or Valley of Salt.
You may not want to lose your King Amaziah to King Jehoash. There is little advantage to having a W/C purple king in battle, considering Valley of Salt is the only enhancement that you couldn't already play off of who's already in battle, and TToD's play ability is irrelevant with Samuel in battle (and considering all of the searching and draw options, he WILL be in battle), and the draw is probably not as useful as Samuel's extra draw. Do what you will though.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 18, 2011, 12:10:20 AM
I do agree that TToD hasn't really been that useful, however, I am not sure what to put in for it. I may look at the evil King Saul or maybe Gideon.
Title: Re: Sam-I-Yam
Post by: SomeKittens on October 18, 2011, 10:11:51 AM
I do agree that TToD hasn't really been that useful, however, I am not sure what to put in for it. I may look at the evil King Saul or maybe Gideon.
Try switching out some of your drawing for defense.  Yeah, that should work.

With the two gold enhancements, Gideon might be a good idea.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 18, 2011, 02:27:53 PM
I do agree that TToD hasn't really been that useful, however, I am not sure what to put in for it. I may look at the evil King Saul or maybe Gideon.
Try switching out some of your drawing for defense.  Yeah, that should work.

With the two gold enhancements, Gideon might be a good idea.

Defense? You do know this is t1 and not t2, right?  ;)

Gideon could play both those enhancements as well as use The Angel Under the Oak's protection for super Gid.
Title: Re: Sam-I-Yam
Post by: SomeKittens on October 18, 2011, 02:30:51 PM
I had to check first, as a bulletproof 6/6 isn't that useful without enhancements, plus that's good endgame.
Title: Re: Sam-I-Yam
Post by: CJSports on October 18, 2011, 02:52:53 PM
Stereotypical Sam deck. Powerful, fast and effective. I like I am creator because it makes the chances of getting out angel or sammy out first turn.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 18, 2011, 03:06:29 PM
Stereotypical Sam deck. Powerful, fast and effective. I like I am creator because it makes the chances of getting out angel or sammy out first turn.

I like the idea of I Am Creator, but I decided to intentionally leave out artifacts. However, I can usually get to Sam in the first turn or two. I have found that people really focus on trying to kill Sam. The good thing is the deck really doesn't rely on him and that he is easy to get back if need be.
Title: Re: Sam-I-Yam
Post by: lightningninja on October 18, 2011, 03:08:09 PM
Why land Dispute, to take Nazareth?
Title: Re: Sam-I-Yam
Post by: Red Wing on October 18, 2011, 03:10:10 PM
Why land Dispute, to take Nazareth?

And probably CP.
Title: Re: Sam-I-Yam
Post by: adotson85 on October 18, 2011, 03:12:52 PM
Why land Dispute, to take Nazareth?

Land Dispute was the last and most important card imo that I added. I kept running into Gates of Samaria decks and was having problems with site access. The green characters helped, but not enough at times. Land Dispute allows me take their Samaria site, or whatever site I please, and use it for access or kill an annoying fortress.
Title: Re: Sam-I-Yam
Post by: Nameless on October 18, 2011, 06:39:49 PM
you should change the title from Sam-I-Yam to Sam-I-Spam.  ;)
Title: Re: Sam-I-Yam
Post by: Red Wing on October 18, 2011, 09:11:22 PM
you should change the title from Sam-I-Yam to Sam-I-Spam.  ;)

That's the best suggestion in this whole topic.  :rollin:
Title: Re: Sam-I-Yam
Post by: lightningninja on October 18, 2011, 09:12:38 PM
Why land Dispute, to take Nazareth?

Land Dispute was the last and most important card imo that I added. I kept running into Gates of Samaria decks and was having problems with site access. The green characters helped, but not enough at times. Land Dispute allows me take their Samaria site, or whatever site I please, and use it for access or kill an annoying fortress.
Samuel is green... how are you having trouble with green sites?
Title: Re: Sam-I-Yam
Post by: Neil Da BOMB J on October 18, 2011, 10:15:32 PM
How does it put up any blocks?  Do you just rely on the speed to pull everything and maybe a few Goliath Auto-blocks?  And how will you be able to win so fast with the deversity in the splash?
Title: Re: Sam-I-Yam
Post by: adotson85 on October 18, 2011, 10:18:47 PM
I have 3 green characters, but they all are relatively low numbered and would be targeted for decrease/discard when I played Gates of Samaria defenses.

How does it put up any blocks?  Do you just rely on the speed to pull everything and maybe a few Goliath Auto-blocks?  And how will you be able to win so fast with the deversity in the splash?

The Phillys and Doms are usually good for a couple blocks. The deck can be very fast if I need it to be. The speed helps get out what I need quickly so the different colors on offense really don't hurt too much.
Title: Re: Sam-I-Yam
Post by: STAMP on October 19, 2011, 11:39:45 AM
Needs more dom cap.  :P
Title: Re: Sam-I-Yam
Post by: adotson85 on October 19, 2011, 04:22:20 PM
Needs more dom cap.  :P

I actually like the dom cap, even though I don't think it will change the game much. However, their is no point making a deck with anticipation of a ruling that could take months to go into effect. I will change it when/if the ruling ever comes.
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