Author Topic: Sadducees  (Read 1774 times)

Offline Minister Polarius

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Sadducees
« on: September 08, 2009, 03:32:32 PM »
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Cards in deck: 56
Lost Souls: 7
   Lost Soul (can't be prevented)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 3
   Angel of the Lord
   New Jerusalem
   Son of God

Grim Reaper Dominants: 2
   Christian Martyr
   Destruction of Nehushtan

Fortresses: 5
   High Priest's Palace
   Judge's Seat
   Storehouse
   The Tabernacle
   Wall of Protection

Blue Sites: 1
   Hormah

Artifacts: 7
   Book of the Law
   Chariot of Fire
   Crown of Thorns
   Lampstand of the Sanctuary
   Priestly Crown
   Three Nails
   Urim and Thummim

Gold Heroes: 5
   Agur
   Deborah
   Eli the Priest
   Moses
   Samuel

Gold Hero Enhancements: 3
   Battle Prayer
   Furnace of God's Wrath
   Samson's Sacrifice

Black Evil Characters: 6
   High Priest Ananias
   High Priest Caiaphas
   King Amon
   Manasseh
   Sadducees
   Sadducees

Gray Evil Characters: 5
   Entrapping Pharisees
   High Priest Annas
   Pharisees
   Pharisees
   Proud Pharisee

Multi-Color Evil Enhancements: 2
   Doctrine Like Leaven (black/gray)
   Just a Hireling (black/gray)

Black Evil Enhancements: 6
   High Priest's Plot
   Joseph in Prison
   Net
   Pride of Simon
   Pushed Back
   Wrath of Satan

Gray Evil Enhancements: 4
   Balaam's Disobedience
   False Peace
   Gold Shield
   Momentum Change

The point is to last until deckout with the huge defense, and hopefully get rid of all their low numbers Heroes so that my 3/1 Amon can infinitely block (with Crown of Thorns) with Pushed Back or Net. Then I just snipe everyone with Judge's Seat and/or Samson's Sacrifice so that the only EC's left are */4 or in their hand. A few applications of Generous Widow gets them out of hand, and I walk in at the end.

In addition, I can use U&T all throughout the game to see if I can walk in with Moses or do a ton of damage with Generous Widow (if your hand is all doms, she's your worst enemy). Any advice is appreciated.
« Last Edit: September 09, 2009, 07:04:16 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Ironica

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Re: Sadducees
« Reply #1 on: September 08, 2009, 03:58:24 PM »
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If your whole tactic is to wait until the end, then you will be timed out about half of your games (3 out of 8 games at Natz were timed-out for me).

Also, SS is not always reliable.  You should have more back up than that.  Plus with COT up, Judges seat kills less evil characters.  Plus, WOS will kill the judge in the seat as well.

The Schaef

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Re: Sadducees
« Reply #2 on: September 08, 2009, 04:04:23 PM »
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Most of your strategy seems focused on the Sads, why do you even have the Pharisees in there?

Offline Minister Polarius

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Re: Sadducees
« Reply #3 on: September 08, 2009, 05:16:30 PM »
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Most of your strategy seems focused on the Sads, why do you even have the Pharisees in there?

What makes you say that? The Pharisees are as vital if not moreso, as they enable me to do quick, sneaky blocks earlier in the game.

If your whole tactic is to wait until the end, then you will be timed out about half of your games (3 out of 8 games at Natz were timed-out for me).

Also, SS is not always reliable.  You should have more back up than that.  Plus with COT up, Judges seat kills less evil characters.  Plus, WOS will kill the judge in the seat as well.
How is SS not always reliable? There's no way to stop it when it's placed, other than both a Protection Fort and Color-Guard in a Gold site. Between CoT and Judge's Seat, I kill every Evil Character with abilities other than */4. Once I use it to kill everything */3 and lower, I simply deactivate it.

In addition, part of my tactic is to attempt walk-ins during the course of the game, using U&T. In addition, using Agur and David's Harp+Book of the Law, I can SS bomb every other turn. Which means my enemy will run out of EC's very quickly.

Does this explain it well enough?
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The Schaef

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Re: Sadducees
« Reply #4 on: September 08, 2009, 05:22:10 PM »
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Most of your strategy seems focused on the Sads, why do you even have the Pharisees in there?

What makes you say that? The Pharisees are as vital if not moreso, as they enable me to do quick, sneaky blocks earlier in the game.

What made me say that is that everything you said in your post referred to the black cards, and none to the grays.

Offline Minister Polarius

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Re: Sadducees
« Reply #5 on: September 08, 2009, 06:27:08 PM »
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It's both, I just focused more on the black ones because I'm more familiar with Black.
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The Schaef

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Re: Sadducees
« Reply #6 on: September 08, 2009, 06:49:20 PM »
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What if you mixed black with gray but focused hardcore on Sads?  Annas and Caiphas, for example, are available in gray, and you can accomplish most of the same tasks with those guys in place (Bearing Bad News for example would be more effective), and you could recur a greater number of ECs with Leaven than just picking which half to save with your set-aside card.

Offline Minister Polarius

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Re: Sadducees
« Reply #7 on: September 08, 2009, 07:31:07 PM »
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I could do that. I already have Anas in Grey, but doesn't Ciaphas have a much better ability in Black?
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Ironica

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Re: Sadducees
« Reply #8 on: September 09, 2009, 10:34:41 AM »
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If your whole tactic is to wait until the end, then you will be timed out about half of your games (3 out of 8 games at Natz were timed-out for me).

Also, SS is not always reliable.  You should have more back up than that.  Plus with COT up, Judges seat kills less evil characters.  Plus, WOS will kill the judge in the seat as well.
How is SS not always reliable? There's no way to stop it when it's placed, other than both a Protection Fort and Color-Guard in a Gold site.
Actually, after a 13 page discussion, it was shown that it can be interupted which means it can be negated.  Also, if they are immune to you, nothing happens to them.  Plus, an evil fort/site is not always available.

Offline Minister Polarius

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Re: Sadducees
« Reply #9 on: September 09, 2009, 06:19:48 PM »
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Actually, after a 13 page discussion, it was shown that it can be interupted which means it can be negated.  Also, if they are immune to you, nothing happens to them.  Plus, an evil fort/site is not always available.
Right, but that's why Agur is in there. If it's placed, nothing except Unsuccessful can stop it, and nobody uses that.

*EDIT* Updated. How about now?
« Last Edit: September 09, 2009, 07:04:55 PM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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