Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Bobbert on August 21, 2017, 04:31:46 PM
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In a deck that has only grey enhancements, and no Roman synergies, which is better? Is the 1/1 more valuable as a buffer against the opponent's toss or as slightly better initiative?
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The short answer IMO is if your deck has enough grey viable toss ammo that running one of them is correct, you should have both.
Longer answer, in a toss battle initiative matters less because you are planning to 1 shot them (If you can't 1 shot the Hero you shouldn't be blocking with a Spearman). 6/6 is already high enough you will lose initiative a decent amount of the time, especially since you should be using Spearmen to block small Heroes that you can 1 shot. The only danger is being 1 shot yourself, and 7/7 stats means all the 6/* GEs no longer make you lose and this is quite valuable. Also having a rainbow evil character in territory can be a liability. In the situation that all your enhancements are grey and you must run exact one of these two characters, I would pick Roman Spearmen.
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Depending on the rest of your build, Roman Spearman also gets benefits from Caesarea Philippi and Herod's Temple.
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I agree with the sentiments of Kevin and Guardian, although I will point out that there are extremely few playable GEs that have exactly 6 strength.