Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Dario Dante on January 02, 2012, 06:06:47 PM
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Cards in Deck: 56
Artifacts: 5
Unholy Writ
Chariot of Fire
Ram's Horn
Captured Ark
Magic Charms
Lost Souls: 7
Beggar
Shut Door
Speed Bump
NT Only
Revealer
First Rounder
Anti Burial
Good Dominants: 5
Son of God
New Jerusalem
Angel of the Lord
Harvest Time
Grapes of Wrath
Evil Dominants: 5
Christian Martyr
Burial
Falling Away
Mayhem
Destruction of Nehushtan
Heroes: 6
David
Uriah the Hittite
Asahel
The Centurion at Calvary
Ishmaiah the Gibeonite
Ahimelek the Hittite
Pale Green Evil Characters: 4
Assyrian Siege Army
Assyrian Survivor
Enchanter
Users of Curious Arts
Brown Evil Characters: 2
Gomer
Uzzah
Multi Color Evil Characters: 4
King Manasseh
Egyptian Magicians
Astrologers
Damsel with Spirit of Divination
Good Multi Color Enhancements: 2
Counsel of Abigail
Trumpet and Sword
Good Red Enhancements: 5
A Soldier's Prayer
David's Triumph
Foreign Sword
Centurion's Proclamation
Bravery of David
Multi Color Evil Enhancements: 1
Invoking Terror
Evil Orange Enhancements: 1
Suicidal Swine Stampede
Evil Gold Enhancements: 1
Failed Objective
Pale Green Enhancements: 6
Two Thousand Horses
Death of Unrighteous
Confusion
Achan's Sin
Forgotten History
Divination
Brown Evil Enhancements: 2
Korah's Rebellion
Haman's Plot
I was thinking of taking out Assyrian Siege Army and Assyrian Survivor and put in Besieged and Mustering for War. I have no idea.
-DARiO-
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leave assyrian seige army and survivor there huge gains to have in current meta
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You need more GE.
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Iv'e heard of mayhem but what does it do?
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the REG (http://www.redemptionreg.com/REG/default.htm?turl=description3.htm) is your friend.
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You need more GE.
I have 7 GEs
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You need more GE.
I have 7 GEs
That's exactly my point. I would add Dave's Mighty Men.
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You need more GE.
I have 7 GEs
That's exactly my point. I would add Dave's Mighty Men.
The GEs are fine in this deck. Most of them are CBN or can easily become CBN. The defense needs focusing before anything is done to the offense. I'll have more suggestions in a few.
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I'd take out Korah's Rebellion, Failed Objective, SSS, and something else (maybe rams horn?), and put in Dave's mighty men, Abishai, Mustering for war &, Spy.
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I'd take out Korah's Rebellion, Failed Objective, SSS, and something else (maybe rams horn?), and put in Dave's mighty men, Abishai, Mustering for war &, Spy.
Why take out Failed objective its a auto battle winner. ( It will probably only be played by Egyptian Magiceans though ???)
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I'd take out Korah's Rebellion, Failed Objective, SSS, and something else (maybe rams horn?), and put in Dave's mighty men, Abishai, Mustering for war &, Spy.
Why take out Failed objective its a auto battle winner. ( It will probably only be played by Egyptian Magiceans though ???)
He can also play it on Users.
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I'd take out Korah's Rebellion, Failed Objective, SSS, and something else (maybe rams horn?), and put in Dave's mighty men, Abishai, Mustering for war &, Spy.
Why take out Failed objective its a auto battle winner. ( It will probably only be played by Egyptian Magiceans though ???)
He can also play it on Users.
Yeah but being a 6/7 won't get much ininish.
KingLeo
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I would lose Enchanter for Assyrian Archer, and take out Failed Objective for The Rabsaris.
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I would lose Enchanter for Assyrian Archer, and take out Failed Objective for The Rabsaris.
I you do this add Assyria's Tribute.
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I would lose Enchanter for Assyrian Archer, and take out Failed Objective for The Rabsaris.
I you do this add Assyria's Tribute.
I don't like Assyria's Tribute. There's too much CBN out there nowadays for it to be any good. I don't use it in T1 or T2.
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putting in centuian at caperniam might be good