Author Topic: Rate my Type I deck please?  (Read 7087 times)

johnall4god

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Rate my Type I deck please?
« on: January 19, 2009, 11:49:38 AM »
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Alright, I have a Type I with 105 cards in it. I think it's good. I have a total my totals are that 29 of 75 "fighters" i guess you'd call it are either evil or heroes, with the remaining 46 being enhancements. All my evil characters are pink and black brigade and all my heroes are silver and yellow brigade, with some multicolored enhancements thrown in. Is this a good balance? Let me know. Thanks!  8)

***Updated***
Cards in deck: 54

Lost Souls: 7
   Lost Soul (Place Soul Beneath)
   Lost Soul (Protected Women and SoG)
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Souls (2-line)

Lamb Dominants: 3
   Angel of the Lord
   New Jerusalem
   Son of God

Grim Reaper Dominants: 2
   Burial
   Christian Martyr

Fortresses: 1
   Solomon's Temple

Sites: 3
   Samaria
   Tree of Knowledge
   Garden of Eden

Artifacts: 2
   Altar of Ahaz
   Temple Veil

Multi-color Hero Enhancements: 4
   Shoes of Peace
   Pillar of a Cloud
   Pillar of Fire
   Fountains of Living Water

Bi-Colored Hero Enhancements: 1
   Godspeed (Gold/Silver)

Silver Heroes: 4
    Swift
    Reassuring Angel
    Angel of Revelation
    Liberating Angel

Silver Hero Enhancements: 4
    Sword of the Fighter
    Angelic News
    War in Heaven
    The Sixth Seal

Gold Heroes: 3
    Luke
    Obed-Edom the Gittite
    Apollos

Gold Hero Enhancements: 3
    Fear of the Lord
    Faith as Children
    Love of Jesus

Pink Evil Characters: 4
    King Merodachbaladan
    Red Dragon
    Alexander the Coopersmith
    Whore of Babylon

Pink Evil Enhancements: 5
    Selfish Ambition
    Going to their Deaths
    Peter's Lie
    Stormy Seas
    Coliseum Lions

Black Evil Characters: 4
     Goliath
     Strong Demon
     High Priest Caiaphas
     Herod the Great

Black Evil Enhancements: 4
     Three Crosses
     Ferocious Attack
     Knocked to the Ground
     Ancient Evil
« Last Edit: January 19, 2009, 03:38:43 PM by johnall4god »

michael/michaelssword

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Re: Rate my Type I deck please?
« Reply #1 on: January 19, 2009, 12:39:23 PM »
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horid make it 56 card deck 7 souls 7 heroes 7 Evil Characters 7 good enhancements 7 Evil enhancements 7 Doms (Gaurdian of your souls,,Son of God,New Jerusalem,Christian Martyr,Falling Away,Burial,Destrustion of Nehushtan)7 sites 7 Artifacts

Offline YourMathTeacher

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Re: Rate my Type I deck please?
« Reply #2 on: January 19, 2009, 12:44:05 PM »
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Ignore Caleb's negativity and cookie-cutter deck. You can make your deck however you like, especially as a new player. Could you break down the numbers of characters and enhancements a little more (like by brigade)? Any specifics about names would be helpful.

We'll get you where you need to be in no time.  ;D
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michael/michaelssword

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Re: Rate my Type I deck please?
« Reply #3 on: January 19, 2009, 12:45:15 PM »
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 :o what about holders heroes (or whatever that site is) everyone new follows that

Offline YourMathTeacher

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Re: Rate my Type I deck please?
« Reply #4 on: January 19, 2009, 12:46:12 PM »
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:o what about holders heroes (or whatever that site is) everyone new follows that

As long as they know where to look....

Perhaps you could provide a link.  ;)
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johnall4god

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Re: Rate my Type I deck please?
« Reply #5 on: January 19, 2009, 01:11:36 PM »
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11 Pink Skull Enhancements
6 Pink Evil Characters

7 Black Evil Characters
9 Black Skull Enhancements

6 Silver Heroes
10 Silver Bible Enhancements

9 Gold (or Yellow) Heroes
11 Gold (or Yellow) Bible Enhancements

13 Lost Souls (one is a double lost soul)
4 Sites
2 Fortresses
1 Silver/Yellow Bible Enhancement
5 Dominants
2 Artifacts
3 Multicolored Brigade Enhancements

I only have 104 and I'm missing a card somewhere, but this is a general outline though

Offline Alex_Olijar

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Re: Rate my Type I deck please?
« Reply #6 on: January 19, 2009, 01:33:18 PM »
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Some advice:

Try not to make your deck bigger than maybe 70 cards at first.

Your enhancements ratio is currently around 2 enhancements per character. You want to bring that down a little. Most "good" decks tend to have an almost equal number of characters and enhancements.

Good luck! Oh and try this for some help

www.holderheroes.com

johnall4god

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Re: Rate my Type I deck please?
« Reply #7 on: January 19, 2009, 01:37:46 PM »
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I have a question. Aren't you supposed to have lots of enhancements for your characters, that way they can win?

Offline Cameron the Conqueror

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Re: Rate my Type I deck please?
« Reply #8 on: January 19, 2009, 02:00:25 PM »
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yes, but it really stinks when you have a lot of enhancements with no characters to play them on. :)

I also agree that smaller decks are good.  I would recommend 56, but 63 works ok too.  The reason smaller decks work best is because you draw your best cards faster.  Especially as a newer player, you don't have a huge collection of great cards.  Why not draw them 90% of the time instead of 50% of the time and instead drawing not so great cards. 

Slightly off topic, but how long has it been since a deck >56 won Nats?

Also, I'm not sure what you mean by pink.  There isn't a pink brigade (yet).  Also, the double lost soul counts only as 1 lost soul when you build your deck.

Have fun!
Cameron

johnall4god

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Re: Rate my Type I deck please?
« Reply #9 on: January 19, 2009, 02:04:50 PM »
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Well that makes sense. And hey, I happened to buy about 70 booster packs, so I think I have some good cards  :)

Well for the brigade color, isn't there red and pink? Or is it just red and light red?  ???

michael/michaelssword

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Re: Rate my Type I deck please?
« Reply #10 on: January 19, 2009, 02:16:29 PM »
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crimson is what he means

Offline Cameron the Conqueror

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Re: Rate my Type I deck please?
« Reply #11 on: January 19, 2009, 02:22:51 PM »
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ah, Caleb gi.  Red is the good brigade, and crimson is the evil brigade.


Quote
And hey, I happened to buy about 70 booster packs, so I think I have some good cards
Sweet!  That's great.


One helpful thing to do now IMO is to post the entire deck.  Here is an example of what a posted deck looks like:
http://www.cactusgamedesign.com/message_boards/index.php?topic=13952.0

This allows everyone to comment on your deck and suggest cards to put in/take out.  This really helps your deck progress.  You can see from the link I posted how that happened on my deck.

Probably the easiest way to do this is to use RTS (redemption table simulator)  In the deck editor, you can create a deck summary that works pretty well (unfortunately, i sometimes messes up however).  That will pre-format a deck summary you can post here if you want.
Cameron

johnall4god

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Re: Rate my Type I deck please?
« Reply #12 on: January 19, 2009, 02:30:54 PM »
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Sounds good. I tried downloading the simulator before and it said it had an error and had to close. I'll try fixing my deck now.

(Oh, and thanks for letting me know pink is crimson. lol. I always wondered why cards said "crimson" brigade. lol)  :D

Offline Cameron the Conqueror

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Re: Rate my Type I deck please?
« Reply #13 on: January 19, 2009, 02:35:00 PM »
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RTS is definitely not a error free program.  However, this guide should help:
http://www.cactusgamedesign.com/message_boards/index.php?topic=12218.0

Cameron

johnall4god

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Re: Rate my Type I deck please?
« Reply #14 on: January 19, 2009, 02:44:06 PM »
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I'll check it out then. I just cut my deck down about 25 cards. lol. Uff, I still need more taken out. lol

Offline Alex_Olijar

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Re: Rate my Type I deck please?
« Reply #15 on: January 19, 2009, 02:45:29 PM »
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You have about 80 cards then? That's a good start. Getting it down to 50-70 will help immensely.

johnall4god

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Re: Rate my Type I deck please?
« Reply #16 on: January 19, 2009, 03:00:06 PM »
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Alright, I have it down to 50 cards. I'll post them now.

johnall4god

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Re: Rate my Type I deck please?
« Reply #17 on: January 19, 2009, 03:26:58 PM »
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Check first post
« Last Edit: January 19, 2009, 03:39:56 PM by johnall4god »

Offline TheKarazyvicePresidentRR

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Re: Rate my Type I deck please?
« Reply #18 on: January 19, 2009, 03:30:36 PM »
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I rate it illegal. You can only have 56 cards with 7 ls.

Honestly though, it seems you are pretty new so I am going to let you in a secret. Numbers usually don't win battles, but special abilities always do. Unless you have some awesome scheme I am not seeing.
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michael/michaelssword

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Re: Rate my Type I deck please?
« Reply #19 on: January 19, 2009, 03:33:13 PM »
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mebbe he could start of with some FBTN and some multi-color enhs  ::)

johnall4god

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Re: Rate my Type I deck please?
« Reply #20 on: January 19, 2009, 03:34:41 PM »
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I rate it illegal. You can only have 56 cards with 7 ls.

Honestly though, it seems you are pretty new so I am going to let you in a secret. Numbers usually don't win battles, but special abilities always do. Unless you have some awesome scheme I am not seeing.

Oh, oops, sorry didn't see that. Well, how would that not work? It could win any battle.

Offline JSB23

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Re: Rate my Type I deck please?
« Reply #21 on: January 19, 2009, 04:50:38 PM »
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If you have big numbers your opponent can play anything they want and yo can't stop them
An unanswered question is infinitely better than an unquestioned answer.

johnall4god

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Re: Rate my Type I deck please?
« Reply #22 on: January 19, 2009, 04:54:15 PM »
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Oh, I see. Good point. So should there be a mix of really strong and sorta weak.

Offline Prof Underwood

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Re: Rate my Type I deck please?
« Reply #23 on: January 19, 2009, 05:34:53 PM »
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Hi John, and welcome to the forum (a bit late).

I see that you are a new player and you have really jumped in (getting on the forum, buying a bunch of booster packs, and already seeking advice).  You have the makings of a great player.

Let me take you through a typical progression of players.

Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)

johnall4god

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Re: Rate my Type I deck please?
« Reply #24 on: January 19, 2009, 05:41:54 PM »
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wow. that's very helpful! Thanks!

Offline JSB23

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Re: Rate my Type I deck please?
« Reply #25 on: January 19, 2009, 05:47:06 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 
An unanswered question is infinitely better than an unquestioned answer.

johnall4god

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Re: Rate my Type I deck please?
« Reply #26 on: January 19, 2009, 06:03:19 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 

I'm not that bad. Trust me. lol  8)

Offline JSB23

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Re: Rate my Type I deck please?
« Reply #27 on: January 19, 2009, 06:29:02 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 

I'm not that bad. Trust me. lol  8)
Who says I was talking about you?
An unanswered question is infinitely better than an unquestioned answer.

johnall4god

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Re: Rate my Type I deck please?
« Reply #28 on: January 19, 2009, 06:31:08 PM »
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haha. i'm just kidding  ;D

Offline Red

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Re: Rate my Type I deck please?
« Reply #29 on: January 20, 2009, 12:32:39 PM »
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i am in stage 1-3 and i use angels! 8)
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Offline southpawami

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Re: Rate my Type I deck please?
« Reply #30 on: December 21, 2009, 12:37:25 AM »
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Quote
Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)

Oh, come on.  Angel Decks are fun.  "The Name of The Lord" - it's a really fun card
« Last Edit: December 21, 2009, 12:41:50 AM by southpawami »

Offline Red

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Re: Rate my Type I deck please?
« Reply #31 on: December 21, 2009, 08:42:19 AM »
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ok don't necroe post because it is rude and makes people mad.
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Offline Prof Underwood

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Re: Rate my Type I deck please?
« Reply #32 on: December 21, 2009, 10:25:59 AM »
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ok don't necroe post because it is rude and makes people mad.
Actually in this case, I didn't mind the necropost at all.  I had forgotten about that post that he quoted (even though I wrote it), and there are a lot of new players on the board since then who might appreciate reading through it.

Offline stefferweffer

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Re: Rate my Type I deck please?
« Reply #33 on: December 21, 2009, 01:54:26 PM »
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New player here.  What is a "necro-post", and why is it bad?

Offline Red

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Re: Rate my Type I deck please?
« Reply #34 on: December 21, 2009, 01:55:18 PM »
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posting on a super old topic.
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Offline TechnoEthicist

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Re: Rate my Type I deck please?
« Reply #35 on: December 21, 2009, 02:01:02 PM »
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To clarify: we realize that many people jump on the boards at different times in the life of a thread. For example, this last set of posts was back in January. Now, in the online world, where information is constantly being passed back and forth, if people fail to comment on a thread it gets moved farther and farther down the list of posted threads. After a few months it is viewed as "dead" or archived. On some boards these threads are deleted to make room for space, I believe that we attempt to save certain threads because of rulings or controversial threads as research of previous discussions so that we do no start the whole debate again (brokenness of cards, how to play certain combos, etc...). A necro-post is bringing an old thread back to the present, which is fine if there is a relevant commentary for the topic. However, far too often we see new players go through the entire history of the boards and add comments that do not add to the discussion and for some of us that read the forums based on latest posts make us upset sometimes that old threads have been revived with no new perspective added. Does that help?

ON topic: I also forgot this hierarchy was there, maybe we can find a way to sticky that thread, or maybe a thread for new players. I cannot recall if there is one for this section or not. Then everyone can see a standard to follow in order that we can spend more time giving advice for card strategies and less about formatting  ;D

Offline 3-Liner And Bags Of Chips

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Re: Rate my Type I deck please?
« Reply #36 on: December 23, 2009, 09:01:55 AM »
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I live the stage quote. Tis oh so true. Should be stickied
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