Author Topic: Rate my Type I deck please?  (Read 7088 times)

Offline JSB23

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Re: Rate my Type I deck please?
« Reply #25 on: January 19, 2009, 05:47:06 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 
An unanswered question is infinitely better than an unquestioned answer.

johnall4god

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Re: Rate my Type I deck please?
« Reply #26 on: January 19, 2009, 06:03:19 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 

I'm not that bad. Trust me. lol  8)

Offline JSB23

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Re: Rate my Type I deck please?
« Reply #27 on: January 19, 2009, 06:29:02 PM »
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Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)
And at some point is where the player learns that 150 card decks with no duplicates is a bad idea
(usually between stage 1 and 2 or during stage 2) 

I'm not that bad. Trust me. lol  8)
Who says I was talking about you?
An unanswered question is infinitely better than an unquestioned answer.

johnall4god

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Re: Rate my Type I deck please?
« Reply #28 on: January 19, 2009, 06:31:08 PM »
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haha. i'm just kidding  ;D

Offline Red

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Re: Rate my Type I deck please?
« Reply #29 on: January 20, 2009, 12:32:39 PM »
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i am in stage 1-3 and i use angels! 8)
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Offline southpawami

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Re: Rate my Type I deck please?
« Reply #30 on: December 21, 2009, 12:37:25 AM »
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Quote
Stage 1 - "the bigger the better" Players quickly learn that the bigger guy wins the battle so they make decks with as many big guys as they can and as many big enhancements that they can.  (example: Angel decks)

Stage 2 - "the pen is mightier than the sword" Players learn that their huge 10/10 character can be instantly killed by a 1/1 character with an enhancement that says to "discard" him.  So they make either add a bunch of "negating" enhancements in their decks to stop those from killing their big guys, or they make decks with all little guys so that they can play the "discarding" cards first.  (example: FBN decks)

Stage 3 - "you can't touch this" Players learn that there are some cards and characters that make those "discard" type abilities so that they can't be negated.  So they make decks with little characters and those so that they can't be stopped.  (example: Splash decks)

Stage 4 - "homey don't play dat" Players learn that if they can ignore someone before the battle begins or be protected, that the other player has to just sit and watch them take lost souls.  (example: The Garden Tomb and Z-temple decks)

Stage 5 - "the best of all possible worlds" Players learn to assimilate parts of each of these into a cohesive whole which is greater than the sum of its parts.  At this point they are ready to win at all levels and inspire all those who play them.  (example: Gabe decks)

Oh, come on.  Angel Decks are fun.  "The Name of The Lord" - it's a really fun card
« Last Edit: December 21, 2009, 12:41:50 AM by southpawami »

Offline Red

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Re: Rate my Type I deck please?
« Reply #31 on: December 21, 2009, 08:42:19 AM »
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ok don't necroe post because it is rude and makes people mad.
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Offline Prof Underwood

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Re: Rate my Type I deck please?
« Reply #32 on: December 21, 2009, 10:25:59 AM »
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ok don't necroe post because it is rude and makes people mad.
Actually in this case, I didn't mind the necropost at all.  I had forgotten about that post that he quoted (even though I wrote it), and there are a lot of new players on the board since then who might appreciate reading through it.

Offline stefferweffer

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Re: Rate my Type I deck please?
« Reply #33 on: December 21, 2009, 01:54:26 PM »
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New player here.  What is a "necro-post", and why is it bad?

Offline Red

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Re: Rate my Type I deck please?
« Reply #34 on: December 21, 2009, 01:55:18 PM »
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posting on a super old topic.
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Offline TechnoEthicist

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Re: Rate my Type I deck please?
« Reply #35 on: December 21, 2009, 02:01:02 PM »
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To clarify: we realize that many people jump on the boards at different times in the life of a thread. For example, this last set of posts was back in January. Now, in the online world, where information is constantly being passed back and forth, if people fail to comment on a thread it gets moved farther and farther down the list of posted threads. After a few months it is viewed as "dead" or archived. On some boards these threads are deleted to make room for space, I believe that we attempt to save certain threads because of rulings or controversial threads as research of previous discussions so that we do no start the whole debate again (brokenness of cards, how to play certain combos, etc...). A necro-post is bringing an old thread back to the present, which is fine if there is a relevant commentary for the topic. However, far too often we see new players go through the entire history of the boards and add comments that do not add to the discussion and for some of us that read the forums based on latest posts make us upset sometimes that old threads have been revived with no new perspective added. Does that help?

ON topic: I also forgot this hierarchy was there, maybe we can find a way to sticky that thread, or maybe a thread for new players. I cannot recall if there is one for this section or not. Then everyone can see a standard to follow in order that we can spend more time giving advice for card strategies and less about formatting  ;D

Offline 3-Liner And Bags Of Chips

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Re: Rate my Type I deck please?
« Reply #36 on: December 23, 2009, 09:01:55 AM »
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I live the stage quote. Tis oh so true. Should be stickied
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