Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Bobbert on January 14, 2012, 02:52:38 PM
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Finally got a couple cards to get some magicians in my deck. It's also been otherwise streamlined ;)
Before anyone says it, yes, I know I need Magic Charms. I'm looking for one right now.
Cards in deck: 63
Lost Souls: 8
Anti-Angel
Discarder
N.T. Only
Revealer
Shuffler
Thorns
Wanderer
Withdraw
Good Doms:
AotL
GoYS
HT
NJ
SoG
Evil Doms:
Burial
CM
DoN
FA
Mayhem
Arts:
CoF
Gifts
UW
Curses:
Captured Ark
Cov. w/ Death
RBD
Good Fort:
Obadiah's Caves
Evil Fort:
Assyrian Camp
Dual Enhancements:
Razor
Siegeworks
Multicolor Good Enhancements:
Isaiah's Call
Live Coal
3W
Green Heroes:
Hosea
Hur
Isaiah
Micah
Nathan
Green Enhancements:
Plague of Frogs
Search
SiP
Two Bears
Silver Heroes:
Cherubim
Seraphim (green)
Seraph w/ Live Coal
Silver Enhancement:
PoJ
Purple Hero:
King Hezekiah
Multicolor Evil Characters:
Astrologers
Dw/SoD
Multicolor Evil Enhancement:
Invoking Terror
Pale Green Evil Characters:
Assyrian Archer
ASA
Assyrian Spoiler
Assyrian Survior
King Sargon II
King Sennacherib
The Rabsaris
WaS
Pale Green Evil Enhancements:
Confusion
Death of Unrighteous
Forgotten History
Misuse of Talents
The Rabsaris Attacks
2kH
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I'd drop Widow and AoC and add DoU
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I'd drop Widow and AoC and add DoU
+1. Striking Herod would be useful as well.
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I would add Reach to go with your AoC.
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).
I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod
Any suggestions?
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).
I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod
Any suggestions?
I do not think that ANB is helpful for your deck.
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).
I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod
Any suggestions?
I do not think that ANB is helpful for your deck.
+1. I'd use Spiritual Warfare instead.
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You should put a Angel of his presents in your deck too.
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To clarify, what are:
3W and SiP?
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To clarify, what are:
3W and SiP?
wheel within a wheel & Swords into Plowshares.
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Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?
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Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?
This.
Choose Hezekiah or Camp - not both.
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).
I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod
Any suggestions?
You can cut misuse of talents for one of those. other than that, idk.
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I still say get it to 56.
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You could cut an evil character or two.
KingLeo
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You could cut an evil character or two.
KingLeo
I agree. Sennacherib could probably go.
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You could cut an evil character or two.
KingLeo
I agree. Sennacherib could probably go.
Sennacherib and archer were the first ones I considered cutting. I think I'll keep archer, but thanks for helping with the decision on Sennacherib.Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?
This.
Choose Hezekiah or Camp - not both.
I know they work against each other, but Camp is valuable before Hezzy gets out - especially since Seige Army is very angel-worthy in territory. Hezzy, of course, is CBN protected from everything... hmm...
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You could cut an evil character or two.
KingLeo
I agree. Sennacherib could probably go.
Sennacherib and archer were the first ones I considered cutting. I think I'll keep archer, but thanks for helping with the decision on Sennacherib.Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?
This.
Choose Hezekiah or Camp - not both.
I know they work against each other, but Camp is valuable before Hezzy gets out - especially since Seige Army is very angel-worthy in territory. Hezzy, of course, is CBN protected from everything... hmm...
You need to keep archer.
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You need to keep archer.
I think I'll keep archer
I know ;)
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Kingdoms is a nice substitute for Assyrian Camp. It's especially helpful with Charms (I can't tell you how many times I've been AotL'd in a territory) and TGT.
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KotW is one of those cards that's so good on paper, but never seems to make it into a deck. I can actually see it being useful in the case RW describes.