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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Arrthoa on April 25, 2012, 12:44:03 AM

Title: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 12:44:03 AM
This is a deck I just made so it hasn't been tested yet. I am open to most suggestions

Total: 56

Souls:7
Female
Shut Door
Revealer
N.T. Only
Thorns
Shame
Same Book


Doms:7
SoG
NJ
AotL
Grapes
DoN
CM
Mayhem

Forts: 3
Caves
Headquarters at Riblah
Raider's

Artifacts/Curses: 4
Hidden Treasure
Iron Pan
Writ
Charms

Heroes: 9
Isaiah
Ezekiel
Micah
Nathan
Habbakuk
Hosea
King Hez
Seraph
Seraph w/ Coal


Good Enhancements: 8
Abel's Sacrifice
Bears
Swords in Plow
Habbakuk stands
Search
Coal
Isaiah's Call
WWW


Dual Align: 2
Drawn Sword
Fire

Evil Characters: 8
Nergalsharezer
Babylonian Forces (Cause Red is common now where i play)
Belshazzar
Babylonian Soldiers
Nebuchadnezzer
Chaldeans
Astrologers
Nebushasban


Evil Enhancements: 8
Banquet
Head of Gold
Swift horses
Axe
Neb's Pride
Invoking Terror
Carried into Exile
Desecrate the Temple
Title: Re: Prophets/Babs
Post by: jbeers285 on April 25, 2012, 12:46:43 AM
id swap burial and falling away and i would drop an art for magic charms bc i am pretty astrologers are magicians and can hold it
Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 12:49:14 AM
With only one magician in the deck, IMO it's not worth having charms in cause Chaldeans is pretty lame
Title: Re: Prophets/Babs
Post by: jbeers285 on April 25, 2012, 12:54:22 AM
i think with neb and nerg the defense can hold on long enough to get through a deck in a lot, if not most games so I would say holding astrologers till u can slap charms on it is worth it still just my opinion though
Title: Re: Prophets/Babs
Post by: jbeers285 on April 25, 2012, 12:57:59 AM
just a side note it would be nice if some new cards would make daniel worth putting in a deck like this . . . its lame that such an awesome biblical hero doesnt see much play time
Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 01:00:06 AM
I would most likely take out the Hopper for Charms, since I have Hosea and a Bab to Generate souls
Title: Re: Prophets/Babs
Post by: Wings of Music on April 25, 2012, 02:45:33 AM
I don't see as much of a need for the hopper in a 63 card deck it's a must in a speed deck but for this one I think that taking it out for charms is a good idea.
Title: Re: Prophets/Babs
Post by: Minister Polarius on April 25, 2012, 03:35:55 AM
If you're insistent on 63 cards, TAS is a must to tutor Neb.
Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 09:07:28 AM
took hopper out for charms, still trying to decide on what to take out for TAS if I want him in
Title: Re: Prophets/Babs
Post by: jbeers285 on April 25, 2012, 11:35:06 AM
id concsider dropping the axe
Title: Re: Prophets/Babs
Post by: Wings of Music on April 25, 2012, 12:45:21 PM
+1 That's probably your best option. 

I would add in a Leviathan and Midianite attack.  If red/FBTNB is common in your area Neb + search for leviathan would be very helpful.
Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 12:46:41 PM
Why? I can get rid of a fortress with it and most people dont use sites anyway so it would most likely get rid of a TGT or Storehouse

Took the exchanger Bab out TAS
Title: Re: Prophets/Babs
Post by: Wings of Music on April 25, 2012, 12:49:12 PM
Desecrate the Temple and Besieged would be alternatives to axe if you don't want to axe it.  (pardon the pun)

Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 12:54:47 PM
+1 That's probably your best option. 

I would add in a Leviathan and Midianite attack.  If red/FBTNB is common in your area Neb + search for leviathan would be very helpful.
There aren't any FBTN decks where I am it is Just Red Warriors, Disciples, Prophets, Teal, and Genesis that I play against so I am not too worry about that
Title: Re: Prophets/Babs
Post by: Wings of Music on April 25, 2012, 12:58:04 PM
In that case don't worry too much unless you plan to attend some of the higher level tournaments, you'll quite likely run into Sam/FBTNB or FBTNB if you go there.

 
Title: Re: Prophets/Babs
Post by: Arrthoa on April 25, 2012, 10:11:43 PM
I made some changes and lowered it to 56 cards
Title: Re: Prophets/Babs
Post by: Red Wing on April 25, 2012, 10:19:30 PM
Definitely needs Nebushasban. He's arguably the best Babylonian other Nebachudnezzar, and with the new rules, he can be an auto-block. I'd take out Archers of Kedar or Axe for him.
Title: Re: Prophets/Babs
Post by: Wings of Music on April 26, 2012, 08:28:53 AM
I think Nebushaban is in there already
Title: Re: Prophets/Babs
Post by: Red Wing on April 26, 2012, 09:07:33 AM
I think Nebushaban is in there already
After I suggested him… ::)
Title: Re: Prophets/Babs
Post by: Nameless on April 26, 2012, 05:25:59 PM
With charms and only one magician you could add a Chaldeans.
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