Author Topic: My First Multi Deck  (Read 1138 times)

Offline Sadness

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My First Multi Deck
« on: June 16, 2011, 06:25:40 PM »
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Here it is. Questions,Comments, and Help-Give it to me:)

My Multi Deck: 68 Cards

Lost Souls

Site Placer (Psalms 35:20 ROA)
Set Aside (Jeremiah 3:25 ROA)
Site Doubler (Warriors)
Shuffler (Kings)
Anti-Burial (AW)
Lost Souls (Original)
Site Color Immunity (Priests)
Female/Son of God (Women)

Doms
GOYS
NJ
AotL
SoG

Grim
Martyr
Mayhem
Falling Away

Artifacts
Thirty Pieces of Silver
Temple Veil

Covenant
The New Covenant

Fort
Fishing Boat

Sites
Sodom (OT)
Caesarea Philippi (NT)
Banks of the Nile (OT)

Multi
Burning up the Chaff
Murmuring

Red Heroes
The Centurion at Capernaum
The Centurion at Calvary
Peter
Andrew
Jude
Simon the Zealot(Red/Purple)

Red Enhancements
Centuion's Proclamation
Buckler
A Roman Solider's Faith
Walking on Water
Potter and the Clay
Flight of Spies
Miraculous Catch
Valor of Warriors

Purple Heroes
Bartholomew
Philip
John
James.son of Zebedee

Purple Enhancements
Reach of Desperation
Great Faith
A New Commandment
Wonderment
Authority of Christ(Promo)
Letters to the Church
Passover Hymn(Purple/White)
Faith as a Mustard Seed(Purple/Yellow)

Gold Dragons
King of Tyrus
Huge Egyptian
Pharoah
Emperor Claudius

Gold Enhancements
Mask of Fear
Pharoah's Murderous Order
Begging to go Back
Swift Horses
Eyptian Horses

Brown Dragons
King Saul
Abner
The Bear(Brown/Orange)
The Ram with Two Horns(Brown/Orange)


Brown Enhancements
Distrubing Samuel's Spirit(Brown/Pale Green)
War in the Heavens
Haman's Plot
Siege
Wickedness of the Tenants


What should I replace the brown with? I had originally thought about Pale Green.
« Last Edit: June 17, 2011, 06:19:15 PM by Sadness »
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Offline Josh

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Re: My First Multi Deck
« Reply #1 on: June 16, 2011, 06:55:21 PM »
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I've played exactly zero Multi games, but I can still tell you that you have a few things you may want to change to make your deck more competitive.

First, you have too much defense.  Try to keep this minimal, with a few solid blocks and maybe some drawing.  This will also help in getting your deck smaller, which is good.  The closer to 50 cards, the better.

Second, your ratios are off.  You need to trim a lot of enhancements.  Cut any ones that don't give you a good chance of winning a battle by themselves, such as Miraculous Catch and Wonderment.

Third, you probably will need some more cards that let you draw.  Matthew (Disciples), Pentecost, Mustering for War, and Four-Drachma Coin will all help with this.
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Offline Nameless

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Re: My First Multi Deck
« Reply #2 on: June 16, 2011, 07:35:02 PM »
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No Burial??

TheHobbit13

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Re: My First Multi Deck
« Reply #3 on: June 16, 2011, 08:09:39 PM »
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In my experience with multi I have found that it is best to run a 50 card deck with large amounts of drawing and a lot of heroes so that, with the help of the drawing, you always have cards to attack. Consequently there will not be much room for a defense (6-10 cards including defensive arts) is best, but that is okay because all you really need are a few blocks. Even one successful block can cost a person the game in certain situations. Hope that helped. If you don't like speed though I can help you cut down the deck to 50 for multi if you would like.  :)

Offline Aelec Enitnel

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Re: My First Multi Deck
« Reply #4 on: June 16, 2011, 08:47:15 PM »
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I have to disagree with the "hardly any defense" thing, some of the hardest things I run into in multi is an actual defense.
With the "key stoppers" all you have to do is negate their SA (with a centurion or someone else), and you dominate their deck. In my deck my offense is bigger than my defense, but not by much.
Granted, my deck never won a tournament, but I got seventh place out of 29 at IA State (without  SoG) and seventh place at NC Regionals out of 48 (with SoG).
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Rawrlolsauce!

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Re: My First Multi Deck
« Reply #5 on: June 16, 2011, 08:54:11 PM »
+1
I agree with Nathan. Playing defense is very silly in multi player. It's in your best interest to not let anyone rescue souls, but that isn't possible. Beings you can't block consistently with 3 other players attacking, the advantage it does offer is very small, and large portion of that advantage is shared with your opponents (it is in player C's interest for player B to block player A). Furthermore, it takes too much space from your offense, and in multi you need to attack (almost) every turn for a chance to win. A balanced deck won multi at a major tournament last year (Regionals? MN State?), but it relies on way too much luck. I barely justify using stand alones in multi.

Offline Nameless

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Re: My First Multi Deck
« Reply #6 on: June 16, 2011, 09:08:16 PM »
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In mine ( that was a teams deck but after winning multi at Regens I decided to change ) has a big offense that has many ways of using it so that if you do not draw a sertain cards your sunk. The defense has as many "for sure" blocks and thing that i can use when other players need help defending as i could conviniently fit in.

Offline The M

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Re: My First Multi Deck
« Reply #7 on: June 16, 2011, 09:42:26 PM »
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I don't see the brown part of your defense do much (besides the plot) and siege which would be absolutely horrific.
I might expand on the gold a little bit more and add some magicians in there etc...
Retired?

Offline Nameless

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Re: My First Multi Deck
« Reply #8 on: June 17, 2011, 08:59:28 AM »
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your CP does not do anything. you have no NT sites and no NT evil characters.

Offline Sadness

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Re: My First Multi Deck
« Reply #9 on: June 17, 2011, 06:25:24 PM »
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Edited
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