Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: hi123 on July 05, 2010, 09:01:59 PM
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50 Cards!
Lost Souls-
Hopper
Regular, X8
Hero's-
Seeker of the Lost
Soldier of God
Annanias, of Damascus
Good E's-
Abs Serv. to Ur
Fishers of Men'
AOC(NOT AOCP.)
A new Creation
Preaching the Truth
Evil Charactars-
King of Tyrus
Uzzah
Red Dragon
Annanias
Sapphira
Philistine G.
POTW
Enchanter
Astrologers
Damsel.
Egyptian Warden
Saul, Paul
Jambres
Pharaohs Magicians
Evil E's-
Torment
Divination
Murmuring
Dance of Death
Battering Ram
Denial of Christ
Death of the Unrightious
Sun Worship
Artifacts-
Magic Charms
Unholy Writ
Holy of Holies
COF
Captured Ark
I am Patiance
Sites-
Dragon Raid
Dominant's-
SOG
AOTL
CM
Burial
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50 Cards!
Lost Souls-
Hopper
Regular, X8
Hero's-
Seeker of the Lost
Soldier of God
Annanias, of Damascus
Good E's-
Abs Serv. to Ur
Fishers of Men'
AOC(NOT AOCP.)
A new Creation
Preaching the Truth
Evil Charactars-
King of Tyrus
Uzzah
Red Dragon
Annanias
Sapphira
Philistine G.
POTW
Enchanter
Astrologers
Damsel.
Egyptian Warden
Saul, Paul
Jambres
Pharaohs Magicians
Evil E's-
Torment
Divination
Murmuring
Dance of Death
Battering Ram
Denial of Christ
Death of the Unrightious
Sun Worship
Artifacts-
Magic Charms
Unholy Writ
Holy of Holies
COF
Captured Ark
I am Patiance
Sites-
Dragon Raid
Dominant's-
SOG
AOTL
CM
Burial
Anyone?!
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curious, I haven't seen a hero lite deck for multi before. how does it do? in my head it seems like a game with the deck will play out as thus:
1. having a small/slow offense causes you to wait to make successful rescues
2. because of your large defense your opponents pick souls off each other and leave you alone.
3. having a slow deck you draw your dominants after everyone else
this is a multi player deck, correct? i've never played with a defensive heavy multi deck so my prediction could be off. tell me how it works. i think it may do better at 2 player tho.
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May I ask why an Ananias of Damascus and no Saul Paul, What about ET
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saul/paul is, but i didnt see holy grail. ananias is cool, but i would have a back up in case you opponent has KoT.
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Oh wait there is a Saul/paul please disreguard my first post :laugh:
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I dont know how you are going to do considering not many heros when I think multi I think of alot of offense. I think you need make rescue attempts everyturn. How are you going to accomplish that with this amount of heros. but other than that it looks great I do agree needs a Holy Grail, and how about a doubt that is always fun in multi ;).
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i disagree. having less heros means not rescuing as fast (aka multi- people giving you lost souls)
I would just make sure you can protect those heros- protect from capture and some healing- built on a rock?
for defence i would do a raiders camp self capture/ capture other heros with standalone- looks good though
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i disagree. having less heros means not rescuing as fast (aka multi- people giving you lost souls)
I would just make sure you can protect those heros- protect from capture and some healing- built on a rock?
for defence i would do a raiders camp self capture/ capture other heros with standalone- looks good though
Ok, which hero should built o a rock be on?
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Lol, wow, I love the title to this thread. CASUAAAAAL!!!!!
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i disagree. having less heros means not rescuing as fast (aka multi- people giving you lost souls)
I would just make sure you can protect those heros- protect from capture and some healing- built on a rock?
for defence i would do a raiders camp self capture/ capture other heros with standalone- looks good though
i would be very interested to see how that plays out. i think multi could use a different strategy in the face of hero heavy speed. however, it is still multi. while you wait for your heroes to come out then be set aside for protection and such your opponents will be rescuing the whole time. that puts you at disadvantage. and if you have a strong defense, they simply won't rescue from you. that does the following:
1. gives you less lost souls to rescue (because your opponents will be eating each others lost souls up and you will be the one with the majority lost souls)
2. sets you back in that you won't be rescuing until the game is part way through. even if your offense does match all of your opponents they will still be ahead of you by 1 or even 2 lost souls.
like i said, i would like to see if a defensive heavy deck works, but it seems a little impractical. perhaps, we could brainstorm a way to pull it off...maybe a fast defense that uses cards like false Peace and Divination to even up the odds. since your opponents probably won't have a lot of ECs in their territory Woman as Snares and a couple of other cards with TGT should do well on offense...just an idea...
and yes it is casual, but how much fun is it, even in a casual game, to sit by and watch your opponents rescue while you painfully wait for your offense to set up?
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i disagree. having less heros means not rescuing as fast (aka multi- people giving you lost souls)
I would just make sure you can protect those heros- protect from capture and some healing- built on a rock?
for defence i would do a raiders camp self capture/ capture other heros with standalone- looks good though
i would be very interested to see how that plays out.
Ok, I will build it , when I have all the cards! And, then, I will post here how well it does!
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Lol, wow, I love the title to this thread. CASUAAAAAL!!!!!
And, I do that so people know that to let people know that It doesnt need any NJ's, FA's.!
As well as Stefferweffer!