Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: alpal455 on February 21, 2012, 06:59:02 PM
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I have it at 56 cards now and I think I want it between 56-50.
8 LSs
Negater
NT only
NT shuffler
Shuffler
Hopper
2-liner
Wanderer
Revealer
10 Dominants
GoYS
AotL
SoG
NJ
Grapes
CM
FA
DoN
Mayhem
Burial
3 Artifact
Unholy Writ
Chariot of Fire
Stone Pillar at Bethel
1 Curse
Rain Becomes Dust
4 Sites
4x Samaria
2 Fortress
Gates of Samaria
Haman's Gallows
7 Good Characters
Benjamin
Joseph
Rachel
Jacob
Zebulun
Asher
Judah
6 Good Enhancements
Answer to Prayer
7 years of Plenty
Joseph before Pharoh
Forgiveness of Joseph
Reuben's Torn Clothes
Well Reopened
8 ECs
Uzzah
King Ahab
Jezebel
King Omri
King Joram
King Zedikiah
Gomer
Foul Spirit
7 Evil Enhancements
Dungeons of Malichiah
Shimei's Malicious Curse
Wickedness Abounds
Gibeonite Trickery
Haman's Plot
Breaking Jerusalem's Walls
Wickedness of the Tenant
All advice would be appreciated!
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well for starters, unless I'm missing something, you have Uzzah in your deck but no artifacts so throwing in one or two of those would be a good way to start off
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I guess that would be a good thing to do.
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I saw something about a maximum of 4 of the same card in a deck so I think you can only have 4 Samaria's. Someone will confirm this or tell me that I'm wrong so you'll know soon.
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I saw something about a maximum of 4 of the same card in a deck so I think you can only have 4 Samaria's. Someone will confirm this or tell me that I'm wrong so you'll know soon.
That's in type II, I believe you can have as many non-SA sites in a type I deck as lost souls.
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I saw something about a maximum of 4 of the same card in a deck so I think you can only have 4 Samaria's. Someone will confirm this or tell me that I'm wrong so you'll know soon.
That's in type II, I believe you can have as many non-SA sites in a type I deck as lost souls.
Drrek is correct.
When I played with Gates of Samaria, I found that 3-4 Samarias were sufficient. With only three arts for Uzzah, I'd drop x1Samaria for an artifact. I'd also try to cut at least 3 Evil enhancements.
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In this deck are you trying to play turtle, speed, or balanced?
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With Hopper in there you really don't need a Harvest Time, since Hopper does the exact same thing in a way but without the requirement of your opponent having no Lost Souls. That's just my opinion
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In this deck are you trying to you turtle, speed, or balanced?
Yes.
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With Hopper in there you really don't need a Harvest Time, since Hopper does the exact same thing in a way but without the requirement of your opponent having no Lost Souls. That's just my opinion
I would keep them both because if your opponent plays Burial on there only Ls you can play HT and get a soul for you to rescue.
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With Hopper in there you really don't need a Harvest Time, since Hopper does the exact same thing in a way but without the requirement of your opponent having no Lost Souls. That's just my opinion
I would keep them both because if your opponent plays Burial on there only Ls you can play HT and get a soul for you to rescue.
In a Speed deck, I agree, Hopper & HT are great, but in a more balanced/defense heavy deck, one should be fine.
Definitely needs a Reuben's Torn Clothes.
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you should probobly put in reubens torn clothes and asher or zebulan ;)
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In this deck are you trying to play turtle, speed, or balanced?
I wanted to try to get probably more of in between balanced and speed.
And I also really need to cut down on Evil Enhancements, does anyone have any suggestions on what ones to take out?
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I'd cut Stiff Necked and Korah's Rebellion or Taking Naboth's Vineyard. I'd also add Plagued with Diseases. It helps your decrease theme, and gives you something else to discard for Uzzah.
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EDIT AGAIN: I just read you above post that you want it between balanced and speed. In that case I would actually out Korah's Rebellion, Taking Naboth's Vineyard, and a Samaria. This would leave you deck at 50. Then I would add Judah for 51.
If you want to go up to 56 add Gomer, Foul Spirit, and Judah. Then take out Taking Naboth's vineyard for Angel at Shur.
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Thanks so much for the advice that you guys have given me, I really appreciate all of it, and even more advice would be appreciated to!
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Looking at the deck as is (with well and stone pillar added) I think that Judah and Gomer would be good. Then perhaps switch out Korah's rebellion for Foul Spirit.
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In this deck are you trying to you turtle, speed, or balanced?
Yes.
That is not a yes or no question.
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I have a hunch that Alex knew that. :laugh:
Moving back on deck, I think it needs another hero (I know I've thrown out a lot of ideas but when I made my last post I thought my suggestions would get you up to 56, turns out they only got you to 55 :P )
Personally I would do Angel at Shur, but it might be good to squeeze in a Simeon + Levi band somehow. But I'm not positive as to what I would cut to fit them both though...
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Would Abraham's Descendants be worth putting in my deck?
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No, I wouldn't say so, as per my newly edited post (I edit a lot ::) ) I would say it needs another hero, not an enhancement.
Abe's kid is nice but you already have Asher for recursion, plus Zeb for endgame battle winning.
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He should still have Abe's kid, what if his Asher is discarded or he does not draw it.
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CoF will get asher back and genesis is good with searching
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He should still have Abe's kid, what if his Asher is discarded or he does not draw it.
I could go either way on it. It could benefit you, so I guess you could try it out.
I like the look of the deck, however, you may have trouble against speed. Some sort of anti-drawing/searching could help. Maybe a Rain Becomes Dust, or a Darius's Decree, or something. Have you faced a speed deck and been able to do well?
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He should still have Abe's kid, what if his Asher is discarded or he does not draw it.
I still don't think it's necessary, he's already got Zeb if has a lack of enhancements. In addition to the point that cards made.
I like the look of the deck, however, you may have trouble against speed. Some sort of anti-drawing/searching could help. Maybe a Rain Becomes Dust, or a Darius's Decree, or something. Have you faced a speed deck and been able to do well?
I like this idea RBD could be really good. Pigs should also go in I would put it in for the negater.
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Pigs LS would stop 7 yrs. of Plenty & Well Reopened though…
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Oh that's true, Didn't think about 7years. Maybe put in Wickedness abounds for the defense then, that would be a +4. It would probably be best to take out Stiff-necked for it.
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Oh that's true, Didn't think about 7years. Maybe put in Wickedness abounds for the defense then, that would be a +4. It would probably be best to take out Stiff-necked for it.
Dungeon of Malchiah could also be worthy of consideration, seeing as it's CBN on King Zed.
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Perhaps, but what would he take out? Shimei's malicious curse maybe? I hesitate on that one though because it works well with Ahab's big numbers.
On the issue of RBD, maybe take out Stone Pillar at Bethel for it? (I know I know I suggested stone pillar in the first place...)
So Apal if you go with what redwing and I are thinking so far, you may want to out stone pillar, stiff necked, and Shimei's curse for RBD, wickedness abounds, and dungeon.
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In this deck are you trying to you turtle, speed, or balanced?
Yes.
That is not a yes or no question.
Technically it is. Yes can be a correct answer, as in "yes, my answer is one or more of those."
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Perhaps, but what would he take out? Shimei's malicious curse maybe? I hesitate on that one though because it works well with Ahab's big numbers.
On the issue of RBD, maybe take out Stone Pillar at Bethel for it? (I know I know I suggested stone pillar in the first place...)
So Apal if you go with what redwing and I are thinking so far, you may want to out stone pillar, stiff necked, and Shimei's curse for RBD, wickedness abounds, and dungeon.
I like Dungeon because it's a battle winner, can be made CBN, and not as situational Wickedness abounds. But there are counters (Tassels, Caves, Bart, Z-Temple, ect.), so I'd actually take out Lampstand instead of Shimei's curse. Also, since it's not a speed deck, HT could probably go too, depending on how useful you find it. That way you could keep Stone Pillar @ Bethel.
But I don't know your local meta, so if Tassels is big in your area, Dungeon probably won't do much :-X.
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Actually taking out lampy and HT is a good idea (a + 1 to you Red Wing). Because if you leave in dungeon it's going to generate you a lost soul too. So there you have it. And this way you can have wickedness abounds in there too.
IN: RBD, Wickedness abounds, Dungeon
OUT: Lampy, HT, Stiff necked.
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That sounds good!
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To add my opinion, the number of Genesis offenses I would use without including Abe's Kids is zero. One of if not the biggest threats to Genesis offenses is mounted EC's, and Abe's Kids neatly sidesteps that while letting you get back another CBN battle winner.
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IN: RBD, Wickedness abounds, Dungeon
OUT: Lampy, HT, Stiff necked.
do you mean wickedness in the tenants?
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do you mean wickedness in the tenants?
Nope, I don't. He already has wickedness of the tenants. Wickedness abounds is a D4 for his defense. On the issue of Abe's Kid, it would be reasonable to add it in for any one of the three cards I mentioned. I personally don't find it as useful as some other options but I definitely see where it would be helpful.
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ah i didnt see that ;)
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I will play with the deck a few times and if I think that I should put Abe's Kid in I will.