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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: michael/michaelssword on December 26, 2008, 01:46:37 PM

Title: mary and som capture
Post by: michael/michaelssword on December 26, 2008, 01:46:37 PM
Cards in deck: 56
Lost Souls: 7
   Lost Soul (1st round)
   Lost Soul (anti-burial)
   Lost Soul (female only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (2-line)

Lamb Dominants: 4
   Angel of the Lord
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away

Fortresses: 4
   Chamber of Angels
   House of Rimmon
   Raiders' Camp
   The Garden Tomb

Multi-Color Sites: 1
   Dragon Raid

Artifacts: 5
   Ark of the Covenant
   Chariot of Fire
   Holy Grail
   Priestly Crown
   Temple Veil

Blue Covenant Cards: 1
   I am Holy

Silver Heroes: 4
   Angel of God
   Captain of the Host
   Strong Angel, The
   The Destroyer

White Heroes: 3
   Mary the Mother of James
   Salome
   War Officer

Red Heroes: 1
   Jephthah

Gold Heroes: 1
   Moses

Green Heroes: 1
   Joanna

Blue Heroes: 1
   Mary Magdalene

Multi-Color Hero Enhancements: 1
   The Stars

White Hero Enhancements: 4
   'He Is Risen'
   No Need for Spices
   Transfiguration
   Words of Encouragement

Gray Evil Characters: 6
   King Hazael
   Lying Spirit
   Naaman
   Sabbath Breaker
   Syrian Archer
   The Strong Force

Gray Evil Enhancements: 8
   Balaam's Disobedience
   Deadly Snare
   Demonic Snare
   False Peace
   Hard Bondage
   Namaan's Chariot and Horses
   Night Raid
   Syrian Victory
Title: Re: mary and som capture
Post by: michael/michaelssword on December 26, 2008, 03:18:53 PM
updated
Title: Re: mary and som capture
Post by: Cameron the Conqueror on December 26, 2008, 04:31:53 PM
I like this deck (I just played it lol)

I think the def relies too much on capture; my teal anti-capture heroes rescued fast and furious.  Also, the offense was stopped by small numbered ECs.


However, I like the deck :)

Cameron
Title: Re: mary and som capture
Post by: michael/michaelssword on December 26, 2008, 05:33:01 PM
I like this deck (I just played it lol)

I think the def relies too much on capture; my teal anti-capture heroes rescued fast and furious.  Also, the offense was stopped by small numbered ECs.


However, I like the deck :)

Cameron
*cough* the problem was I never had the initiative to capture because the point of RC is you can capture a heroe of yours and they win but all thats accomplished is that I get my heroe back and *cough* why don't yout ell everyone your "small guy" strategy  ;)
Title: Re: mary and som capture
Post by: TheKarazyvicePresidentRR on December 26, 2008, 10:49:03 PM
You need don/a art killer. Blue tassles owns your defense, as does cov with palastine and IAredemption
Title: Re: mary and som capture
Post by: michael/michaelssword on December 26, 2008, 10:50:48 PM
I have yet to face anyone who plays anything but IAR that you listed

And the issue with that is it's extremely hard to grab a DoN and I dont have 1 ATM
Title: Re: mary and som capture
Post by: TheKarazyvicePresidentRR on December 26, 2008, 11:00:04 PM
lying unto God? Strange fire?
Title: Re: mary and som capture
Post by: michael/michaelssword on December 26, 2008, 11:07:06 PM
strange fire? and LuG always gets negated I have yet to have a Art really hurt me....

so far 1 out of 1 games.....it was a tie  ;D

more people should get on....
Title: Re: mary and som capture
Post by: TheKarazyvicePresidentRR on December 27, 2008, 02:01:52 AM
Strange fire is  a 2/3 gray enh. D/c 1 human to d/c and negate one artifact CBN.
Title: Re: mary and som capture
Post by: BubbleBoy on December 27, 2008, 08:07:21 AM
D/c 1 human to d/c and negate one artifact CBN.
It does not say negate.
Title: Re: mary and som capture
Post by: TheKarazyvicePresidentRR on December 27, 2008, 12:57:39 PM
You are right. Oops....
Title: Re: mary and som capture
Post by: BubbleBoy on December 27, 2008, 01:22:18 PM
Yeah, otherwise it would be great, especially for site lockout.
Title: Re: mary and som capture
Post by: TheKarazyvicePresidentRR on December 27, 2008, 01:43:59 PM
Even so, discarding would still help.
Title: Re: mary and som capture
Post by: Gabe on December 27, 2008, 01:45:27 PM
Even so, discarding would still help.

For sure.  Add a little Momentum Change and Bearing Bad News for flavor and you've got a delicious mix!
Title: Re: mary and som capture
Post by: BubbleBoy on December 27, 2008, 02:18:13 PM
Momentum Change and Bearing Bad News - how original. ::) Why don't you throw in a False Peace while you're at it?
Title: Re: mary and som capture
Post by: Gabe on December 27, 2008, 03:29:33 PM
Momentum Change and Bearing Bad News - how original. ::) Why don't you throw in a False Peace while you're at it?

How else would I pull off that three card combo?  ;) :laugh:
Title: Re: mary and som capture
Post by: BubbleBoy on December 27, 2008, 05:41:24 PM
*sigh* Please check the REG yourself. :-\
Title: Re: mary and som capture
Post by: michael/michaelssword on December 29, 2008, 09:26:20 PM
hows that?
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