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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Master Q on October 06, 2010, 12:26:49 PM

Title: Magic Job deck
Post by: Master Q on October 06, 2010, 12:26:49 PM
Alright, I need some advice 4 this deck, both offense and defense. This is kind of a fun deck I made to whomp on people who are unprepared  ;D. The offense probably needs more support in case they deck d/c Job's fort, and I was thinking of adding Set Fire to better combat other Job decks or to help against Site Lockout (even though CP ruined that  :(, and it would be nightmarish to play this deck against another really slow offensive deck  :P).

70 cards "Magic Job"

LS=9
Site remover
Shame
Revealer
Hand discard
Deck discard
Site Doubler
Switch
Ambush
Negate soul

Dom=6
SoG
NJ
AotL
CM
DoN
FA

Arts=3

Darius' Decree
Priestly Crown
Magic Charms

Covenants=2
I Am Patience
I Am Salvation

Curses=2
Confusion O' Mind
Peter's Curse

Fortresses=7
Wall O' Protection
Storehouse
Dust & Ashes
Gates O' Jerusalem
Trap O' the Devil
Satan's Seat
High Places

Sites=3
Nazareth
Caesarea Philippi
Golgotha

Heroes=1
Job(woot!  :D)

Good Enhancements=7
Cup O' Wrath
Jubilee
Abe's Descendant
Job's Faith
Job Overcomes
Abraham's Servant to Ur
Obedience O' Noah

Multi Evil Characters=4
Chaldeans
Astrologers
Damsel w/ Spirit of Divination
King Manasseh

Brown Evil Characters=2
Gomer
King Ahaz

Orange Evil Characters=5
Spirit O' Temptation
KoT
Wandering Spirit
Fallen Angel
Seven Wicked Spirits

Pale Green Evil Characters=4
User of Curious Arts
Enchanter
Balaam
Elymas the Sorcerer

Multi Evil Enhancements=3
Lurking
Lying Unto God
Magicians' Snakes

Orange Evil Enhancements=1
Destructive Sin

Brown Evil Enhancements=4
Threatened Lives
Image O' Jealousy
Gibeonite Trickery
Haman's Plot

Pale Green Evil Enhancements=8
Forgotten History
Divination
Death O' Unrighteous
Thorn in the Flesh
2k Horses
Achan's Sin

All in all, the defense is really big and the offense is really small, and I'm not sure what needs fixing. Thanks much in advance!  :)
Title: Re: Magic Job deck
Post by: RTSmaniac on October 06, 2010, 04:44:57 PM
LS=8
Site remover
Revealer
Hand discard
Deck discard
Site Doubler
Switch
Ambush
Negate soul
Shame

Dom=6
SoG
NJ
AotL
CM
DoN
FA

Arts=3
Darius' Decree
Priestly Crown
Magic Charms
Ark O' the Covenant

Covenants=2
I Am Patience
I Am Salvation

Curses=1
Confusion O' Mind

Fortresses=6
Wall O' Protection
Storehouse
Dust & Ashes
Gates O' Jerusalem
Satan's Seat
High Places

Sites=3
Nazareth
Caesarea Philippi
Golgotha

Heroes=2
Job(woot!  )
Angel of Warning

Good Enhancements=7
Cup O' Wrath
Jubilee
Abe's Descendant
Job's Faith
Job Overcomes
Abraham's Servant to Ur
Journey to Egypt

Multi Evil Characters=4
Chaldeans
Astrologers
Damsel w/ Spirit of Divination
King Manasseh

Brown Evil Characters=2
Gomer
King Ahaz

Orange Evil Characters=4
Spirit O' Temptation
Wandering Spirit
Fallen Angel
Seven Wicked Spirits
Seizing Spirit

Pale Green Evil Characters=4
User of Curious Arts
Enchanter
Balaam
Elymas the Sorcerer

Multi Evil Enhancements=1
Lurking
Torment
Disturbing Samuel's Spirit
Magicians' Snakes

Orange Evil Enhancements=1
Destructive Sin

Brown Evil Enhancements=3
Threatened Lives
Image O' Jealousy
Gibeonite Trickery

Pale Green Evil Enhancements=6
Forgotten History
Divination
Death O' Unrighteous
Thorn in the Flesh
2k Horses
Achan's Sin
Disobedience
Fear O' Danger

and add angel of warning for 63
Title: Re: Magic Job deck
Post by: Warrior_Monk on October 07, 2010, 02:35:15 PM
Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
Title: Re: Magic Job deck
Post by: browarod on October 07, 2010, 05:15:23 PM
Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
Title: Re: Magic Job deck
Post by: Warrior_Monk on October 07, 2010, 05:35:45 PM
Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
he's returned to hand.
Title: Re: Magic Job deck
Post by: browarod on October 07, 2010, 05:40:54 PM
Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
he's returned to hand.
Right, forgot about that part.
Title: Re: Magic Job deck
Post by: Minister Polarius on October 08, 2010, 04:14:32 AM
If it's 70 and not deck discard Herolite, you're better off going to 105.
Title: Re: Magic Job deck
Post by: CJSports on October 08, 2010, 07:00:10 AM
I would cut down on defense and throw in chamber i amholy coth tsa and angel at shur
Title: Re: Magic Job deck
Post by: Warrior_Monk on November 05, 2010, 07:47:55 PM
Thorn in the Flesh? O_o
Title: Re: Magic Job deck
Post by: The M on November 07, 2010, 06:01:23 PM
Lets discard another hero.... oh wait..... we don't have one... and how would Job get discarded anyway.... weird.... o_O
Title: Re: Magic Job deck
Post by: The M on November 09, 2010, 07:12:28 PM
 :doh: thinking of the one blue "discard another hero not this one"  :doh:
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