Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Master Q on October 06, 2010, 12:26:49 PM
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Alright, I need some advice 4 this deck, both offense and defense. This is kind of a fun deck I made to whomp on people who are unprepared ;D. The offense probably needs more support in case they deck d/c Job's fort, and I was thinking of adding Set Fire to better combat other Job decks or to help against Site Lockout (even though CP ruined that :(, and it would be nightmarish to play this deck against another really slow offensive deck :P).
70 cards "Magic Job"
LS=9
Site remover
Shame
Revealer
Hand discard
Deck discard
Site Doubler
Switch
Ambush
Negate soul
Dom=6
SoG
NJ
AotL
CM
DoN
FA
Arts=3
Darius' Decree
Priestly Crown
Magic Charms
Covenants=2
I Am Patience
I Am Salvation
Curses=2
Confusion O' Mind
Peter's Curse
Fortresses=7
Wall O' Protection
Storehouse
Dust & Ashes
Gates O' Jerusalem
Trap O' the Devil
Satan's Seat
High Places
Sites=3
Nazareth
Caesarea Philippi
Golgotha
Heroes=1
Job(woot! :D)
Good Enhancements=7
Cup O' Wrath
Jubilee
Abe's Descendant
Job's Faith
Job Overcomes
Abraham's Servant to Ur
Obedience O' Noah
Multi Evil Characters=4
Chaldeans
Astrologers
Damsel w/ Spirit of Divination
King Manasseh
Brown Evil Characters=2
Gomer
King Ahaz
Orange Evil Characters=5
Spirit O' Temptation
KoT
Wandering Spirit
Fallen Angel
Seven Wicked Spirits
Pale Green Evil Characters=4
User of Curious Arts
Enchanter
Balaam
Elymas the Sorcerer
Multi Evil Enhancements=3
Lurking
Lying Unto God
Magicians' Snakes
Orange Evil Enhancements=1
Destructive Sin
Brown Evil Enhancements=4
Threatened Lives
Image O' Jealousy
Gibeonite Trickery
Haman's Plot
Pale Green Evil Enhancements=8
Forgotten History
Divination
Death O' Unrighteous
Thorn in the Flesh
2k Horses
Achan's Sin
All in all, the defense is really big and the offense is really small, and I'm not sure what needs fixing. Thanks much in advance! :)
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LS=8
Site remover
Revealer
Hand discard
Deck discard
Site Doubler
Switch
Ambush
Negate soul
Shame
Dom=6
SoG
NJ
AotL
CM
DoN
FA
Arts=3
Darius' Decree
Priestly Crown
Magic Charms
Ark O' the Covenant
Covenants=2
I Am Patience
I Am Salvation
Curses=1
Confusion O' Mind
Fortresses=6
Wall O' Protection
Storehouse
Dust & Ashes
Gates O' Jerusalem
Satan's Seat
High Places
Sites=3
Nazareth
Caesarea Philippi
Golgotha
Heroes=2
Job(woot! )
Angel of Warning
Good Enhancements=7
Cup O' Wrath
Jubilee
Abe's Descendant
Job's Faith
Job Overcomes
Abraham's Servant to Ur
Journey to Egypt
Multi Evil Characters=4
Chaldeans
Astrologers
Damsel w/ Spirit of Divination
King Manasseh
Brown Evil Characters=2
Gomer
King Ahaz
Orange Evil Characters=4
Spirit O' Temptation
Wandering Spirit
Fallen Angel
Seven Wicked Spirits
Seizing Spirit
Pale Green Evil Characters=4
User of Curious Arts
Enchanter
Balaam
Elymas the Sorcerer
Multi Evil Enhancements=1
Lurking
Torment
Disturbing Samuel's Spirit
Magicians' Snakes
Orange Evil Enhancements=1
Destructive Sin
Brown Evil Enhancements=3
Threatened Lives
Image O' Jealousy
Gibeonite Trickery
Pale Green Evil Enhancements=6
Forgotten History
Divination
Death O' Unrighteous
Thorn in the Flesh
2k Horses
Achan's Sin
Disobedience
Fear O' Danger
and add angel of warning for 63
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Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
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Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
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Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
he's returned to hand.
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Journey to Egypt won't work very well, since Job will lose it if he's defeated once.
I'm not so sure. Dust and Ashes insteads the discard, so if healed characters retain gained abilities, I don't see why a Job sent to DaA wouldn't as well.
he's returned to hand.
Right, forgot about that part.
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If it's 70 and not deck discard Herolite, you're better off going to 105.
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I would cut down on defense and throw in chamber i amholy coth tsa and angel at shur
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Thorn in the Flesh? O_o
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Lets discard another hero.... oh wait..... we don't have one... and how would Job get discarded anyway.... weird.... o_O
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:doh: thinking of the one blue "discard another hero not this one" :doh: