Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: sepjazzwarrior on January 13, 2013, 10:12:57 AM
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This is a (very slightly) updated version of what i played at nationals. if did fairly well, it beat some very good players and placed just above the middle of the pack. The one problem I had with it was the defense didn't last long enough for the offense to really succeed half the time. I am hoping to bump it up to a 56 to help the defense, what 6 cards could I add to help the defense to counter the current meta, mainly The Deck, FBTNB, Gardenciples, and Samuel? Thanks
50 cards
LS: 8
NT only
Female only
*/4 or greater
reveiler
set-aside
wanderer
1st round protect
hopper
Doms: 7
SoG
NJ
AotL (OT version)
Grapes
CM
Mayhem
DoN
Forts:1
Storehouse
Artifacts/Cov/Curses:3
Unholy Writ
Stone Tower at Bethel
Cov. w/ Palistine
DAE:1
7 Years of Plenty
Heros:11
Joseph
Benny
Jacob
Rachael
Eve
Zeb
Asher
Levi
Simeon
Judah
Captain
Hero Enhancements:8
Creation of the World
Obediance of Noah
Reuban's Torn Clothes
Jacob Buries the Foregin gods
Joseph Before Pharaoh
Forgiveness of Joseph
Aberham's Decendants
Book of Hozai
Evil Characters: 7
Dreaming Pharaoh
Egyptian Magicians
Pharaoh's Cupbearer
Pharaoh's Baker
Am. Slave
KoT
Uzzah
Evil Enhancements: 4
Wonders Forgotten
Evil Spirit
Failed Objective
Egyptian Horses
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I would add
besiege the city
Swift horses
Egyptian wisemen
Potiphars wife
Plot
Gomer
I'd drop evil spirit for
Egyptians Charioteers
I'd also drop KoT for
Huge Egyptian (KoT without the Gomer band isn't quite as super.
This would give you a couple more characters to actually put your weapon on.
Wisemen allows you to band to any Egyptians so TDP can go to wisemen to any other Egyptians hopefully huge or charioteers and drop the WF.
Besiege the City is a delayed chump block that can become devastating.
It restricts your opponent from
Drawing cards and making a rescue attempt on the following turn in effect almost always gaining you 2 turns in a row.
Just a suggestion I might drop Creation of The World for magicians snakes as well.
If you don't want to play plot I'd throw in Egyptian archer
With all the soul gen in this deck I would suggest that you don't need the hopper and may be better off to throw in Egyptian archer for the hopper
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I would add
besiege the city
Swift horses
Egyptian wisemen
Potiphars wife
Plot
Gomer
I'd drop evil spirit for
Egyptians Charioteers
I'd also drop KoT for
Huge Egyptian (KoT without the Gomer band isn't quite as super.
This would give you a couple more characters to actually put your weapon on.
Wisemen allows you to band to any Egyptians so TDP can go to wisemen to any other Egyptians hopefully huge or charioteers and drop the WF.
Besiege the City is a delayed chump block that can become devastating.
It restricts your opponent from
Drawing cards and making a rescue attempt on the following turn in effect almost always gaining you 2 turns in a row.
Just a suggestion I might drop Creation of The World for magicians snakes as well.
If you don't want to play plot I'd throw in Egyptian archer
With all the soul gen in this deck I would suggest that you don't need the hopper and may be better off to throw in Egyptian archer for the hopper
KoT is still pretty good, he could use Wonders Forgotten or Evil Spirit, if he doesn't switch that. Plus, one of your suggestions was to add Gomer so I don't no why you're reasoning for taking out KoT was the lack of Gomer... Otherwise, JBeers' suggestion would be good adds, plus, if you add Besieging the City and get lucky and draw Mayhem with it that can be pretty devastating for your opponent if you pull of the combo with it.
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That mayhem play needs to stay on the down low lol I guess it's pretty widely known now
Oh well
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Emp Vitalis is good. Anything that works with Cov.w/Death is good on defense. You also need CBP LS. Take out some of the genesis stuff for stronger cards like AutO.
I think any deck running Abe's Kids should run GoGo to recur something like FailedObjective.
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Emp Vitalis is good. Anything that works with Cov.w/Death is good on defense.
It's too bad he doesn't work with CwD then isn't it? ::)
I would add a Herod splash to fill in the defense's weaknesses, maybe something like:
The 3 new Herods from Di
Herod's Treachery
Golgotha
Escape to Egypt or Beheaded (or both if you drop Uzzah, which would probably be a good idea with only three arts)
Maybe drop Evil Spirit for Besieging the City...
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Emp Vitalis is good. Anything that works with Cov.w/Death is good on defense.
It's too bad he doesn't work with CwD then isn't it? ::)
Indeed. I was quite disappointed when I realized that after building my Romans defense.
I would add a Herod splash to fill in the defense's weaknesses, maybe something like:
The 3 new Herods from Di
Herod's Treachery
Golgotha
Escape to Egypt or Beheaded (or both if you drop Uzzah, which would probably be a good idea with only three arts)
Maybe drop Evil Spirit for Besieging the City...
I agree with everything, with the possible exception of dropping Evil Spirit. Golgotha is awesome with Genesis, because of Abe's Descendant recursion, and Herods in general are solid against a lot of popular offenses.
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no herods dungeon? 3 herods really necessary? im all for dropping uzzah, and id really like to have beseiging the city...
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I agree with everything, with the possible exception of dropping Evil Spirit.
Evil Spirit is CBN, which is very nice; however, the conversion is temporary, it only works on OT heroes, and Abednego is actually a fairly common hero to see these days. Abednego's protection is CBN by evil, so Evil Spirit is a dead card if he's in the battle. I'd personally drop ES in a deck that is pinched for space.
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I would try to add the following:
Angel at Shur -- want to get Joe as quick as possible!
Flaming Sword -- helps an A @ Shur/Jacob band or a solo Captain plus it's Genesis for Stone Pillar.
I think you should drop Creation of the World--putting all your Heroes into one battle is kind of risky, especially without Chariot of Fire.
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i dont use creation unless i band in jacob somehow to play a CBN battle winner or then play AotL. i was also thinking of adding HHI, which would stop the banding part of the ability and send them all to hand, as well as helping the defense against most offenses. I don't want to add much to the offense, it works great as is, i do what to put in stuff that will help the defense last, here is what i was thinking:
Magic charms: good against FBTN, kills 2 hero
pharaohs magician: to play magic charms and obedience of noah fodder
HHI: for reasons stated above
Besieging the city: for the mayhem trick and stalling power
beheaded: its a CM outside of battle and possible battle winner, though not set on this one
Holy grail: convert cupbearer and baker to use better, help offense with pesky gomers and such, and I'll put in the 4 brigade negate lost soul to help stop FBTN, not too set on this one either
I like the herod splash idea, but with only 6 cards I basically only get to add characters and i feel this deck needs a few more enhancements, maybe just 2 herods, herods treachery, and a few kill cards? also does herod agrippa II (i think that's him anyway...)make withdraw abilities CBN cause out the CBN capture or withdrawn characters?
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i was also thinking of adding HHI, which would stop the banding part of the ability and send them all to hand, as well as helping the defense against most offenses.
HHI won't work the way you think it will. While it's true that the default for a search ability is to add the searched for card(s) to hand, if the card with the search ability specifies what to do with the searched for card(s) then you either do with them what it instructs or nothing at all. In this case, if you cannot band them into battle, you are not allowed to choose to add them to your hand.
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also does herod agrippa II (i think that's him anyway...)make withdraw abilities CBN cause out the CBN capture or withdrawn characters?
He's the one, however he only makes withdraw abilities CBI because if they are preventing it then the withdraw doesn't work in the first place so no capturing but if you play it it cannot be interrupt it because Herod Agrippa II captures them without giving them the chance to respond and he himself is CBN.
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I think you should drop Creation of the World--putting all your Heroes into one battle is kind of risky, especially without Chariot of Fire.
Especially when one of the heroes makes Joseph In Prison CBN.