Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: mosestaff on January 03, 2009, 05:48:40 PM

Title: Looking for starting advice for playgroup.
Post by: mosestaff on January 03, 2009, 05:48:40 PM
Hello all,

I am looking for some T1 advice for my playgroup. I thought that this would be a good question to post.

When I have players starting out, one of the trends I see that happen is they will show up with huge decks. 80 -100 cards. After a while they start learning and the decks get smaller.

The big jump is when they can get 50-56 cards. Alot of my players have difficultly in making that jump.

Do have any suggestions or advice in cutting down a deck from 63 or 70 cards to 50?

My playgroup thanks you.
Title: Re: Looking for starting advice for playgroup.
Post by: michael/michaelssword on January 03, 2009, 06:06:55 PM
Erci Largent did this method to me.I cam in with a wopping 78'er he said well you wont need half of this i was like uh huh so he let me play a 76'er of course epic fail so trial by error if they won't listen to guiodance  ;)
Title: Re: Looking for starting advice for playgroup.
Post by: SoulSaver on January 03, 2009, 07:49:40 PM
Quote
Do have any suggestions or advice in cutting down a deck from 63 or 70 cards to 50?

What I do when I'm trying to cut down a deck is first take out any card that is really just fluff and not needed. Then I take what's left and ask myself the question which cards fit with what I'm trying to accomplish, which of these cards are the most efficient? I also make it a point to play with a 50 card deck, that way I know pretty much every game I'm going to use most of the cards I want/need to play.
Title: Re: Looking for starting advice for playgroup.
Post by: Alex_Olijar on January 03, 2009, 08:43:02 PM
Try to point them towards a theme. Cut out cards that don't meet the theme.
Title: Re: Looking for starting advice for playgroup.
Post by: Gabe on January 03, 2009, 11:14:19 PM
There's a nice article about the rule of 7's on the Holder's Heroes website.  I don't really agree with that type of deck building because I feel that more characters and enhancements are necessary.  I'd rather use a standard deck layout like this for new players:

3 good Dominants (the first card any new player should get is NJ)
2 Evil Dominants
7 Lost Souls
8 Heroes
8 Good Enhancements
8 Evil Characters
8 Evil Enhancements
2 Site Access cards
4-6 Artifact/Cov/Curse (one usually being Chariot of Fire)
4-6 Single color sites and Fortresses

That will keep the deck at 56 cards.  The person will just have to narrow down their deck to get within the limits and that's one of the hardest things to learn.  You can add more Characters and use less single color Sites and Fortresses.  It's rarely a good idea to use more enhancements that you have characters.
Title: Re: Looking for starting advice for playgroup.
Post by: Prof Underwood on January 05, 2009, 12:10:15 AM
I mostly agree with Gabe's numbers.  However, I would not recommend the single color sites.  I would recommend:

3 good doms (SoG, NJ, AotL)
3 evil doms (Burial, CM, FA)
7 LS
8 GCs
8 GEs
8 ECs
8 EEs
2 site access cards (multi-site or art)
2-4 forts (civilization protection, storehouse, KotW, Raider's Camp, Chamber of Angels, etc.)
5-6 arts (Confusion of Mind, Unknown Nation, Captured Ark, Covenant of Noah, 2 more specific to their deck)
Title: Re: Looking for starting advice for playgroup.
Post by: DaClock on January 05, 2009, 02:04:06 AM
One thing my friend is doing with a lot of success is giving all of the kids different colors (or themes) for their decks. This works really well now but probably didn't in the past. For example, one kid could have Genesis/Romans, another Prophets/Egyptians, another Judges/Babylonians, etc. That way they can be competitive but don't have to play with similar cards.
Title: Re: Looking for starting advice for playgroup.
Post by: Gabe on January 05, 2009, 08:28:14 AM
One thing my friend is doing with a lot of success is giving all of the kids different colors (or themes) for their decks. This works really well now but probably didn't in the past. For example, one kid could have Genesis/Romans, another Prophets/Egyptians, another Judges/Babylonians, etc. That way they can be competitive but don't have to play with similar cards.

That's what I've been doing also.  It works really well here because I only get a new player or two every once in a while.  The downside is that it almost requires RoA and FooF cards and those aren't necessarily available in abundance to everyone.  If you're bringing on a lot of new players it could get expensive.
Title: Re: Looking for starting advice for playgroup.
Post by: mosestaff on January 06, 2009, 11:58:04 AM
That is a good point on ROA and FooF cards. The real good news is that my playgroup is involved with a newer game store in Merrill.

The owner hasn't been able to get Redemption cards, but should be getting some in with the new year.

Thanks for the advice, if you have any more keep it coming.
Title: Re: Looking for starting advice for playgroup.
Post by: Isildur on January 07, 2009, 08:36:24 PM
Late post but I agree that the numbers game works, thats how I learned deck building. The only change I would make for using a 63 card deck is you can have 10/10 of each of the brigades (20 in total for good and evil) letting you play with dual brigades easy and also leaves room for some of those ultra doms or extra arts they may open. And most of the time they will only build a deck that is about 9/8 or 8/9 for evil and good so ther is even more room, yay for free space!

Note: first number ='s characters second is the enhansments, Second example... 10(characters)/10(enhansments)
SimplePortal 2.3.3 © 2008-2010, SimplePortal