Author Topic: disciples i guess...  (Read 1648 times)

Offline sepjazzwarrior

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disciples i guess...
« on: September 19, 2011, 09:11:36 AM »
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This deck doesn't use any new cards other than assyrian survivors, but I've never tried a deck like this (mainly disciples) so I wanted to try it.  This is also my attempt to follow the new dominate cap rule that's coming.  Advice welcome

51 cards

LS: 7+hopper=8

Doms: 7
SoG
NJ
Grapes
AotL
HT
CM
Mayhem

Forts: 3
fishing boat
garden tomb
herods temple

artifacts: 5
crown of thorns
holy grail
4d coin
Lampstand
unholy writ

heros: all 11 disciples

hero enhancements: 8
faith as a mustard seed
passover hymn
reach
AoCP
my Lord and my God
a new cov.
pentecost
mustering for war

evil characters: 5
assyrian survivors
women of snares
rabsheka
am. slave
uzzah

evil enh: 4
confusion
death of unrightious
2k horses
forgotten history
« Last Edit: October 03, 2011, 02:26:33 AM by sepjazzwarrior »

Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #1 on: September 20, 2011, 09:14:14 PM »
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nothing really?...bump...i guess...

Chronic Apathy

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Re: disciples i guess...
« Reply #2 on: September 20, 2011, 09:23:46 PM »
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There's just nothing there that's really stand-out. You have a very standard Disciples offense, and the defense is too spread out. If your Goliath gets captured or converted, three cards of your defense fall apart. Women as Snares is nice but not necessary, which leaves A Slave, Uzzah, and Assyrian Survivors as your only strong defense that will likely get a chance to do something every game. If you want to do standalone, there's better ways to go about it imo. At the very least add Charms and a magician.

Offline Josh

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Re: disciples i guess...
« Reply #3 on: September 20, 2011, 09:24:25 PM »
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You need MLaMG.  That's the one card that stands out to me.  I'd probably drop Women as Snares for it.
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Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #4 on: September 20, 2011, 09:29:43 PM »
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thanks i thouhgt i forgot a card.  mLamG added for CoF.  What standalone would work better?  Kot, cupbearer, and come CBN gold killcards?

out:
philly garrison
goliath
philly outpost
something
something

in:
Kot
cupbearer
failed objective
evil spirit
wonders forgotten

Chronic Apathy

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Re: disciples i guess...
« Reply #5 on: September 20, 2011, 09:39:03 PM »
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If you're adding Phillies, it's my belief that you may as well go all the way. Don't splash three Phillies in and expect to get anywhere. Uzzah, some Magician + Charms, KoT, Assyrian Survivor + Death of Unrighteous (maybe Siege Army for good measure), etc.

Then again, I don't build standalones because I'm consistently horrible at it.

Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #6 on: September 20, 2011, 10:59:44 PM »
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ive tried all phillies before against the new cards, but because everything is CBN it doesnt work once they can get past garrison, ill try to work in charms though

Offline Professoralstad

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Re: disciples i guess...
« Reply #7 on: September 21, 2011, 01:06:13 PM »
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You have Herod's Temple, but no Lampstand. That just means you'll have to get minimum six rescues in most games, and that's if you can avoid Lost Souls shenanigans.
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Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #8 on: September 21, 2011, 06:00:54 PM »
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thats assuming my opponent is using FA and they can draw it before i win, and after the dom cap passes then there will be far fewer decks with that.  i built this deck with the dom cap in mind.  i wouldnt mind putting lampstand in, but idk what to take out other than ditching the phillistines and adding lampstand and 2 other cards

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Re: disciples i guess...
« Reply #9 on: September 21, 2011, 10:02:01 PM »
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thats assuming my opponent is using FA and they can draw it before i win, and after the dom cap passes then there will be far fewer decks with that.  i built this deck with the dom cap in mind.  i wouldnt mind putting lampstand in, but idk what to take out other than ditching the phillistines and adding lampstand and 2 other cards

My prediction is that if there is a dom cap, that FA will still be in ~50% of top decks, and it will be in ~90% of 57 card decks (which will become the new 56 if the dom cap is instituted). It's too good not to use, especially when it has other uses even with GoYS out, such as Laver or Philistine Outpost.
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Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #10 on: September 22, 2011, 08:24:56 AM »
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I'm curious, what doms would you take out not that the limit is down to 7?  which 3 (4 if you use harvest time) are best to take out?  for this deck, i took out harvest time, falling away, burial, and guardian

Offline Professoralstad

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Re: disciples i guess...
« Reply #11 on: September 22, 2011, 10:40:36 AM »
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I'm curious, what doms would you take out not that the limit is down to 7?  which 3 (4 if you use harvest time) are best to take out?  for this deck, i took out harvest time, falling away, burial, and guardian

I would take out Harvest Time, Burial, DoN and GoYS. Harvest Time's function can be served by Hopper or a self-capture character, Burial is too situational to make the cut, DoN's function is served by Captured Ark, Fortify Site, Babylonians Soldiers, etc. and will often be protected against, since many people will be using Lampstand to replace GoYS. There is no other card in the game that does what FA does, and its too good not to use, IMO
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Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #12 on: October 03, 2011, 02:27:22 AM »
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updated the deck, took out phillies and made a small pale green defense, but bumped it to 51, any advice of to what to take out?

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Re: disciples i guess...
« Reply #13 on: October 03, 2011, 07:40:34 AM »
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You can afford to take out Confusion, since Survivor is the only character you'd ever get initiative to play it on.

Offline sepjazzwarrior

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Re: disciples i guess...
« Reply #14 on: October 03, 2011, 08:53:21 AM »
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but I also have 2k horses to let me play it

 


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