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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Jonesy on February 04, 2015, 03:32:02 PM

Title: Judges
Post by: Jonesy on February 04, 2015, 03:32:02 PM
This is the offense i am testing, any advice preferably without just adding cards but any advice will be taken. :)

Heroes (9)
Auto
AwtSN
Samuel
Gideon
Ehud
Jair
Moses
Jephthah
King David

GE (5)
Samuels Edict
Ehuds Dagger
Deborahs Directive
Gideons Call
Sword against Sword
Title: Re: Judges
Post by: LukeChips on February 04, 2015, 04:03:38 PM
I would add capturing canaan.
Title: Re: Judges
Post by: Redoubter on February 04, 2015, 04:46:18 PM
I would add capturing canaan.

I don't find it to be worth a slot in any deck I make, and I have played judges in T1+T2 for awhile.  It's just not worth it over alternatives in your deck, and you shouldn't need as many battle-winners due to the speed and CtB choices.

If you like Sword Against Sword, you might also like Ambush the City.  It starts a new battle while keeping the current blocker(s) and thus gets around some of the better counters to your deck.  You'll usually be able to set up a better rescue by forcing their better block first and then bypassing it completely.  I personally also like WWW since it allows you to pull Angels out of discard when you just have to have a judge that was lost, and it lets you speed through your deck very fast (Sam or AwSN + WWW = AutO, who you need; then, you attack with AutO with WWW on him, go to deck to get Jair or another judge, and the next time WWW comes out you also get AutO back).
Title: Re: Judges
Post by: TheHobbit13 on February 04, 2015, 05:43:08 PM
Shamgar's Oxgoad is good too. It's CBN with AwASN, kills phillies, and has great numbers for moses. I also prefer David over King David because Samuel can band to him. Aaron is also nice.
Title: Re: Judges
Post by: Redoubter on February 04, 2015, 06:52:10 PM
King David is great because his ability stops quite a few popular EC, but I agree that green is probably better.  The Green David can start battle still as AutO through Sam, he's a target for WWW, and he gives you another target for Provisions, which should be in if you have both Sam and David, and definitely if you add Aaron.  On Aaron, U+T is a great add and he could be useful with Moses as always.
Title: Re: Judges
Post by: Jonesy on February 04, 2015, 11:11:24 PM
Great input guys, appreciate it. I will toy with those ideas some and see how they work
Title: Re: Judges
Post by: TheJaylor on February 04, 2015, 11:54:11 PM
Eli's Sound Advice is one of my favorite cards for judges. That works be a great add and even more so if you add Aaron, which you should.
Title: Re: Judges
Post by: The Guardian on February 05, 2015, 12:56:53 AM
I'm not a huge fan of Deb's Directive. Until they've played Scattered, you're never sure if you're setting yourself up for a huge loss. I'd much prefer using Eli's Sound Advice.
Title: Re: Judges
Post by: Jmbeers on February 05, 2015, 01:19:52 AM
Wheel Within a Wheel
Title: Re: Judges
Post by: Redoubter on February 05, 2015, 12:00:49 PM
Eli's Sound Advice is one of my favorite cards for judges. That works be a great add and even more so if you add Aaron, which you should.

Forgot that one, and yes it is a great add.  Works on Moses and Aaron, and Eli the Priest counts for both parts, U+T, and pulls out Tabernacle artifacts so he's a nice one to consider too.
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