Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: King Hiram on July 22, 2012, 02:31:26 PM
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Looking for suggestions on my turtle....
Lost Soul (Deck-Discard)
Lost Soul (Shut Door)
Lost Soul (Female Only)
Lost Soul (NT Only)
Lost Soul (Site Discard)
Lost Soul (Site-Doubler)
Lost Soul (Punisher)
Lost Soul (Wanderer)
Angel of the Lord
Son of God
New Jerusalem
Grapes of Wrath
Christian Martyr
Destruction of Nehushtan
Falling Away
Dust and Ashes
Solomon's Temple
High Places
Gates Samaria
The Gates of Hell
Samaria
Samaria
Samaria
Samaria
Pergamum
Household Idols
Chariots of Fire
Holy of Holies
The Bronze Laver
Unholy Writ
Plagued with Diseases
Unknown Nation
Angel at Shur
Angel of Warning
The Strong Angel
Striking Herod
Job
Job's Faith
Job Overcomes
Gomer
King Ahab
King Jeroboam I
King Joram
King Nabab
King Omri
Uzzah
Gibeonite Trickery
Land Purchase
Shimei's Malicious Curse
Wickedness of the Tenants
Antiochus
Jezebel
KoT
SoT
The Goat with Horn
The Winged Leopard
Trembling Demon
Evil Spawn
Torment
Abomination of Desolation
Suicidal Swine Stampede
Worshipping Demons
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no Burial? Also this deck could fairly easily be cut to 56, is there a reason you're still at 63?
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Job decks now need I Am Holy. A single ASA held in hand will render your offense totally useless. Granted, ASA isn't common in T1, but if you're playing turtle you won't be top-tabling and therefore more likely to encounter Assyrians.
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Agree with Pol on IAH.
Threatened Lives will move a site (Samaria, say) along with any lost souls to the bottom of you deck. It can be played on High Places, so it may be a nice add.
Abe's Kid and Jubilee would allow you to recur your enhancements.