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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: KingLeo on January 11, 2012, 05:19:05 PM

Title: Isiah and Assryians
Post by: KingLeo on January 11, 2012, 05:19:05 PM
I needed some help coming down to 50 cards.

Cards in deck: 56
Lost Souls: 8
   Lost Soul (Female Only)
   Lost Soul (first round)
   Lost Soul (hopper)
   Lost Soul (N.T. only)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (Wanderer)
   Lost Souls (3-line)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Harvest Time
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Falling Away

Fortresses: 2
   Assyrian Camp
   Raiders' Camp

Purple Sites: 2
   Assyria
   Assyria

Artifacts: 5
   Assyria's Tribute
   Chariot of Fire
   Holy Grail
   Magic Charms
   Unholy Writ

Red Covenant Cards: 1
   I am Creator

Silver Heroes: 2
   Seraph with a Live Coal
   Seraphim

Green Heroes: 1
   Isaiah

Purple Heroes: 1
   King Hezekiah

Multi-Color Hero Enhancements: 5
   Isaiah's Call (Green/Silver)
   Razor (Green/Pale Green)
   Siegeworks (Green/Pale Green)
   Spiritual Warfare (Green/Silver)
   Wheel Within a Wheel (Green/Silver)

Silver Hero Enhancements: 2
   Birth Foretold
   Striking Herod

Pale Green Evil Characters: 8
   Assyrian Archer
   Assyrian Siege Army
   Assyrian Survivor
   Esau, the Hunter
   King Sargon II
   King Tiglath Pileser III
   The Rabsaris
   The Tartan

Pale Green Evil Enhancements: 9
   Captured by Assyria
   Death of Unrighteous
   Forgotten History
   Misuse of Talents
   Slave Trade
   Stocks
   The Rabsaris Attacks
   The Rabshakeh's Threats
   Two Thousand Horses

Thanks, KingLeo ;D
Title: Re: Isiah and Assryians
Post by: Nameless on January 11, 2012, 05:28:25 PM
You can take out
1 Assyria
I am Creator
Magic Charms (since you do not have a magician)
Esau the Hunter
Misuse of Talents
The Tartan
 Birth Foretold
Raiders' Camp

And add
Gifts and Hur
Title: Re: Isiah and Assryians
Post by: CJSports on January 11, 2012, 05:39:03 PM
Honestly a 50 card Isaiah Assyrian deck doesn't need speed.

But I was also wondering about the magic charms....... :dunno:
Title: Re: Isiah and Assryians
Post by: Chronic Apathy on January 11, 2012, 05:51:16 PM
You can take out
1 Assyria
I am Creator
Magic Charms (since you do not have a magician)
Esau the Hunter
Misuse of Talents
The Tartan
 Birth Foretold
Raiders' Camp

And add
Gifts and Hur

This. Also add Cherubim and take out The Rabshakeh's Threats.
Title: Re: Isiah and Assryians
Post by: Red Wing on January 11, 2012, 06:06:00 PM
This. Also add Cherubim and take out The Rabshakeh's Threats.
I think you mean seraphim. I agree with Nameless as well.
Title: Re: Isiah and Assryians
Post by: Chronic Apathy on January 11, 2012, 06:10:04 PM
This. Also add Cherubim and take out The Rabshakeh's Threats.
I think you mean seraphim. I agree with Nameless as well.

Cherubim (FF2)

Type: Hero Char. • Brigade: Silver • Ability: 4 / 4 • Class: None • Special Ability: Look at opponent's hand and place the evil Dominants on deck. May band to Cherubim, a green Prophet or a teal Priest. • Identifiers: Generic OT Male Angel • Verse: Ezekiel 10:14 • Availability: Faith of our Fathers Extended booster packs (None)

Also, Nameless, take out Seraphim for Seraph. CBN banding is always better.
Title: Re: Isiah and Assryians
Post by: Red Wing on January 11, 2012, 06:18:45 PM
This. Also add Cherubim and take out The Rabshakeh's Threats.
I think you mean seraphim. I agree with Nameless as well.

Cherubim (FF2)

Type: Hero Char. • Brigade: Silver • Ability: 4 / 4 • Class: None • Special Ability: Look at opponent's hand and place the evil Dominants on deck. May band to Cherubim, a green Prophet or a teal Priest. • Identifiers: Generic OT Male Angel • Verse: Ezekiel 10:14 • Availability: Faith of our Fathers Extended booster packs (None)

Also, Nameless, take out Seraphim for Seraph. CBN banding is always better.
ahh yes  :doh:. and seraph over seraphim. Cov. with death might actually be better than Assyria's Tribute with all the CBN/CBP out there. My stand alone defense has found it very annoying.  >:(
Title: Re: Isiah and Assryians
Post by: sepjazzwarrior on January 14, 2012, 01:14:13 PM
I would take out Assyrian Camp and put in Protection of Jerusalem so you can take out your own Assyrians with Serph with a live coal.  I like to may Isaiah decks (I would add in Hur and gifts as well)
Title: Re: Isiah and Assryians
Post by: Chronic Apathy on January 14, 2012, 01:17:09 PM
I would take out Assyrian Camp and put in Protection of Jerusalem so you can take out your own Assyrians with Serph with a live coal.  I like to may Isaiah decks (I would add in Hur and gifts as well)

OP, I think it's important to be aware of this strategy, however, I think it's pretty controversial. Personally, I never use it, because I don't think it's that good. Other people swear by it - it just depends on your play style. I'd encourage you to at least try it out.
Title: Re: Isiah and Assryians
Post by: Nameless on January 15, 2012, 08:41:32 PM
Maybe add Reach and AoCP.
Title: Re: Isiah and Assryians
Post by: Chronic Apathy on January 15, 2012, 09:08:05 PM
Maybe add Reach and AoCP.

I toyed around with that in my Isaiah deck and never got a chance to use it. It's too situational most of the time.
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