Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: DJWeb on November 25, 2013, 10:23:03 PM

Title: Iron Pan/Sam
Post by: DJWeb on November 25, 2013, 10:23:03 PM
Ideas please. I haven't played with these cards much so ideas/feedback would be great. Thanks in advance.

Cards in deck: 56
Lost Souls: 7
   Lost Soul (*/4)
   Lost Soul (Anti Angel)
   Lost Soul (female only)
   Lost Soul (N.T. only)
   Lost Soul (Speed Bump)
   Lost Soul (Thorns)
   Lost Souls (2-line)

Lamb Dominants: 3
   Angel of the Lord
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Burial
   Christian Martyr
   Destruction of Nehushtan
   Vain Philosophy

Fortresses: 3
   Headquarters at Riblah
   Solomon's Temple
   The Throne of David

Artifacts: 4
   Ark of the Covenant
   Chariot of Fire
   Holy of Holies
   Iron Pan

Curses: 2
   Captured Ark (Crimson)
   Go Into Captivity (Crimson)

Multi-Color Heroes: 2
   Ezekiel (Green/Teal)
   Samuel (Gold/Green)

Green Heroes: 1
   David

Purple Heroes: 6
   Abigail
   King Hiram
   King Saul
   King Solomon
   Mephibosheth
   Prince Jonathan

Multi-Color Hero Enhancements: 2
   Drawn Sword (Green/Crimson)
   Forest Fire (Green/Crimson)

Purple Hero Enhancements: 4
   Authority of Christ
   Authority of Peter
   Unified Kingdom
   You Are the Christ

Crimson Evil Characters: 11
   Arioch
   Ashpenaz
   Astrologers
   Babylonian Soldiers
   Gomer
   King Belshazzar
   King Zimri
   Nebuchadnezzar
   Nebushasban
   Nergalsharezer
   Red Dragon

Multi-Color Evil Enhancements: 1
   Invoking Terror

Crimson Evil Enhancements: 6
   Belshazzar's Banquet
   Carried into Exile
   Deceit of Sapphira
   Head of Gold
   Imitating Evil
   Swift Horses
Title: Re: Iron Pan/Sam
Post by: DJWeb on November 27, 2013, 11:04:27 AM
Feedback and ideas would be much appreciated so I know if I should trade for anything.
Title: Re: Iron Pan/Sam
Post by: New Raven BR on November 27, 2013, 12:07:06 PM
needs more cowbell
Title: Re: Iron Pan/Sam
Post by: yirgogo on November 27, 2013, 01:18:38 PM
Get rid of the lost soul */4, because there is many others you can use, and many heroes in decks aren't all */4. You should include King Amaziah, Valley of Salt, King Saul, and defenestrated, king saul from either kings or warriors, and the rest can be found in tin 25. Possibly book of the covenant, and then two covenants, one that protects heroes from being removed from the game, and then possibly I am redemption, and I am patience.
Lots of evil characters, possibly take out a coulple, and also, an Ezekiel offence is not as large, and it will help you recur forest fire and Drawn sword. you have him, but are not able to protect him from capture, conversion, or removal from the game, but with a prophets offence, that would be easy, obidiah's caves.
Title: Re: Iron Pan/Sam
Post by: DJWeb on November 27, 2013, 02:20:39 PM
needs more cowbell

I don't have that card, I will trade you a Buckler for it. Then I think I will take out SoG to make room for it.
Title: Re: Iron Pan/Sam
Post by: New Raven BR on November 27, 2013, 02:21:48 PM
needs more cowbell

I don't have that card, I will trade you a Buckler for it. Then I think I will take out SoG to make room for it.
:rollin:
Title: Re: Iron Pan/Sam
Post by: DJWeb on November 27, 2013, 03:57:48 PM
Get rid of the lost soul */4, because there is many others you can use, and many heroes in decks aren't all */4. You should include King Amaziah, Valley of Salt, King Saul, and defenestrated, king saul from either kings or warriors, and the rest can be found in tin 25. Possibly book of the covenant, and then two covenants, one that prevents evil characters from being removed from the game, and then possibly I am redemption, and I am patience.
Lots of evil characters, possibly take out a coulple, and also, an Ezekiel offence is not as large, and it will help you recur forest fire and Drawn sword. you have him, but are not able to protect him from capture, conversion, or removal from the game, but with a prophets offence, that would be easy, obidiah's caves.

Thanks. I was trying to stay away from relying to much on protection like Caves since Iron Pan is in, though. That's why I though purple would be better.
Title: Re: Iron Pan/Sam
Post by: Nameless on November 27, 2013, 04:47:29 PM
If I was playing Sam, I would use a lot more gold and some red. But if you want to use almost solid purple, go ahead.
Title: Re: Iron Pan/Sam
Post by: dermo4christ on December 25, 2013, 09:15:57 PM
If I was playing Sam, I would use a lot more gold and some red. But if you want to use almost solid purple, go ahead.

I agree! Also, I don't see Sam's Edict or Deb's Directive.  Those are almost a must to have if you're playing some Gold.  They are nice battle winners.  I would prolly drop more Purple and go with more Gold.  I would prolly drop Mephib and Jonathan and add Gideon and AUtO.
Title: Re: Iron Pan/Sam
Post by: jbeers285 on December 26, 2013, 06:02:16 AM
If your going to use throne of David u have to have OT purple Enhancments and the only one u have listed it UK.

I don't think gold battle winners are needed but but auto, WWW, and live coal are all great cards to add to this deck.

Here is my suggestions from a quick glance

AoCP out for peace treaty
Authority of Peter out for counsel of Abigail
You are the Christ out for valley of salt

Drop Joanthan for King Amaziah 
Drop  Mephibosheth for King Hezekiah
Drop Green David for King David

Drop Chariot of Fire for Isaiah
Drop ark of the covenant for Isaiah's call
Drop holy of holies for Angel Under the Oak
Drop Captured Ark for wheel within a wheel

Straight Drops
Head Quarters at Riblah
Solomon's Temple
Arioch
Ashpenaz
Red Dragon
Going Into Captivity
Gomer
Imitating Evil
Head of Gold (doesn't hit often enough with enough effect to be worth it, yes it's a game changer but be honest with yourself about how often u actually get to use it and have it stick, be honest :-))

Add's
Live Coal
Pentecost (not sure I like it if you really want Iron pan)
If not Pentecost the hopper lost souls to get you to 50.
Title: Re: Iron Pan/Sam
Post by: dermo4christ on December 26, 2013, 07:23:25 PM
If your going to use throne of David u have to have OT purple Enhancments and the only one u have listed it UK.

I don't think gold battle winners are needed but but auto, WWW, and live coal are all great cards to add to this deck.

Here is my suggestions from a quick glance

AoCP out for peace treaty
Authority of Peter out for counsel of Abigail
You are the Christ out for valley of salt

Drop Joanthan for King Amaziah 
Drop  Mephibosheth for King Hezekiah
Drop Green David for King David

Drop Chariot of Fire for Isaiah
Drop ark of the covenant for Isaiah's call
Drop holy of holies for Angel Under the Oak
Drop Captured Ark for wheel within a wheel

Straight Drops
Head Quarters at Riblah
Solomon's Temple
Arioch
Ashpenaz
Red Dragon
Going Into Captivity
Gomer
Imitating Evil
Head of Gold (doesn't hit often enough with enough effect to be worth it, yes it's a game changer but be honest with yourself about how often u actually get to use it and have it stick, be honest :-))

Add's
Live Coal
Pentecost (not sure I like it if you really want Iron pan)
If not Pentecost the hopper lost souls to get you to 50.

Looks solid!
Title: Re: Iron Pan/Sam
Post by: Josh on December 27, 2013, 12:11:09 PM
Any deck with Ezekiel, Babylonians, Forest Fire, and Drawn Sword should have Benaiah in it.
Title: Re: Iron Pan/Sam
Post by: jbeers285 on December 27, 2013, 12:53:14 PM
Side note, don't forget to make ur your King Saul is warrior class for the Abigail draw and valley of salt.
Title: Re: Iron Pan/Sam
Post by: DJWeb on December 27, 2013, 01:31:19 PM
I was thinking about this deck more and I was wondering how it would work to keep the defense about the same but make the offense for purple and teal. Kind of based of Solomon's Temple. There's a few purple/teal bands and I think that'd go well with Throne of David and ST. I'm not sure if Sam would stay then. What would this offense look like?
SimplePortal 2.3.3 © 2008-2010, SimplePortal