Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Townsend on May 29, 2010, 06:55:26 PM
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56 cards
dominants:
NJ
SoG
Aotl
HT
Burial
CM
FA
Goys
Good enhancements:
Habakkuk stands watch
Spiritual Warefare
Search
Burnt offering
Phineas Spear First Fruits
Guilt Offering
Scapegoat
Burning Incence
Feast of Trumpets
Zeal
Passover
Holy unto the Lord
Filling Z's temple
heros:
Joiakim
Joiada
Joshua the high priest
Phineas
Ahimaaz
Jaddua Zecheriah teal/green
Nathan
Habakkuk
Nahum
Haggai
Jerimiah teal/green
Priests of Christ
Evil Charachters
Nero
Potw
Phili Garrison
KoT (wa)
Uzzah
Amelikite slaves
Artifacts:
house hold idols
Urim and Thummim
Alter of Burnt Offering
Chariot of Fire Lampstand
Alter of Incence
Burial Shroud
Hidden Treasures
Fortresses:
Z's Temple
sites:
Babylon x3
Babylonian Banquet hall
ls
Site doubler
Color Guard
2-liner
women only
Nt only
Shuffler Thorns
1st round protect
what do you think Its prably not going to work but you never please leave comments
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any normal offense will cut through your defence and as you have nothing to take another's site access that won't help you much only damage your shuffler. Hmmm i would say go for full philly defense (if you can get it) or you could go full prophet and throw in some FBtN with some simeon jacob and captain that might work pretty well
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I think its pretty good ;).
I'm a Angel/Egyptian type guy so I cant give you that much advice.
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Well if you're gonna stick with Teal/Green you definitely should put Zechariah (Teal/Green) in there and you need First Fruits and Pentecost for your Joiada recursion. For another battle winner consider Trumpet Blast and Two Bears maybe.
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I agree
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Too many good enhancements and artifacts. I would get rid of the two offering enhancements. You need to add more defense. Also, bump it up to 56 cards. I can leave more detailed advice at a later time if you would like.
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I agree and Altar of Burnt Offering doesn't really do much so i would suggest getting rid of that and offering enhancements like adots said. Lampstand would really help you out and maybe consider trading Altar of Incense for Holy of Holies. Uzzah would be a great addition also and helps out your Filling Z's Temple if you get your artifacts out too quickly.
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I would get rid of the two offering enhancements.
Ya I prably will take them out.
Its just my friend just loves using High places so when I play him Ill slip em in. lol ;D
I was planning on switching out alter of Burnt offering to a lampstand when i get it.
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I think lampstand would be a good card to add.
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Lampstand gets on people's nerves. ;D
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That's why i love it so
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My friend plays a major banding deck,he has it in there and it annoys me!
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Confusion of Mind has a tendency to slow down a banding deck, if only for a little bit.
Confusion of Mind
Type: Curse • Brigade: Pale Green • Ability: 0 / 6 • Class: None • Special Ability: Negate all special abilities on opponents’ Heroes. An opponent may discard two good Enhancements (or a good Dominant) from hand to discard this card. Cannot be negated. • Identifiers: OT • Verse: Deuteronomy 28:28 • Availability: Priests booster packs (Rare)
Looking at your deck, you have a deck count of 54 cards. You can add 2 additional cards and still have a legal deck. I would add Amy's Slave and the Hopper to create LSs for you to RA. As mentioned earlier Uzzah would be a good addtion, as he is nearly a guaranteed block. KoT would be another to think about using. Try them and see what you like.
I, personally, enjoy using Altar of Burnt Offering in my Defensless/lite Priests deck. Decimate a place deck by playing your Burnt Offering, Guilt Offering or Sin Offering during your prep phase and get rid of those troublesome place cards. Play Grain Offering to get nearly CBN immunity to a selected evil brigade before you enter battle. Wash, Recur and frustrate your opponent all over again. (and don't forget the Feast enhancements that can be recurred also to speed up getting setup). Just my thoughts.
Godspeed,
Mike
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I like it
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If i am immune to someone b4 they come into battle does that mean they can't come into battle? Like Priests of Christ is immune to demons. Can he still be blocked by one?
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If someones immune to someone else,they can play an interrupt I think and play an enhancement,I think.
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If someones immune to someone else,they can play an interrupt I think and play an enhancement,I think.
Since the Immunity was gained during the Prep Phase it is basically CBN during the Battle Phase. I've been looking through the REG, but not in the right place obviously. It is due to game rules, but I can't find right now. Something about cards played outta phase giving a gained ability CBN during the battle phase.
Godspeed,
Mike
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I use orange potw and kot, philly garrison, uzzah, red dragon, seven sons of sceva, babylon x3 and bbh and pergamum. I think I am missing one but this works well. The onlyh thing with this defense is that you have to know when to block, when to give ls's, and when to use your doms.
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If someones immune to someone else,they can play an interrupt I think and play an enhancement,I think.
Since the Immunity was gained during the Prep Phase it is basically CBN during the Battle Phase. I've been looking through the REG, but not in the right place obviously. It is due to game rules, but I can't find right now. Something about cards played outta phase giving a gained ability CBN during the battle phase.
Godspeed,
Mike
You are correct. Since the immunity is acquired during the prep phase it becomes CBN in the battle phase.
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If i am immune to someone b4 they come into battle does that mean they can't come into battle? Like Priests of Christ is immune to demons. Can he still be blocked by one?
To answer these questions -
1. No. They can still enter battle, but you are immune to them.
From the REG:
How to Play
Immunity protects a character from being harmed, affected, or removed from battle. Immunity does not protect any other cards unless specifically stated. Sites used by an immune character are not immune because they are not tied to a specific character. Immunity does not prevent a character from entering the Field of Battle. Immunity ceases when the immunity card is removed from battle (e.g., discarded, set aside, returned to hand, etc.). Although immunity may be interrupted (e.g., “interrupt the battle”), it does not interrupt cards already played unless specifically stated (e.g., Walking on Water). However, immunity cards may be played with an interrupt card (e.g., Words of Encouragement or Swift Horses).
2. Yes. See above.
Godspeed,
Mike
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updated!
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u finally got your priests of Christ? Well it looks pretty good. Now after playing a "place"deck i mite suggest goin back for the altar of burnt offering and stuff. Places really are very annoying and you need someway to get rid of them - SCAPEGOAT yay!!! Anyway looks ok but if you use sites i really dont see the point of shuffler
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Good point thanks for noticing that for me Ill put my brand new thorns in there instead.
And yes Im quite happy I recieved my priests of Christ :D :D
Well what would you people suggest to replace to put the alter of Burnt offering and offerings back in it
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For your defence I would try a phili/syrian combo
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put some more drawing in there - pentecost and possibly feast of trumpets. passover and unleavened bread i find works VERY well for me.
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Definitely get that pending Pentecost and Revealer LS in that deck of yours :) I would find a way to add Gomer TexP and Image of Jealousy, because if you play against a TGT deck, you basically can't block. Plus Gomer bands to KoT CBN.
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I like that idea
might as throw in Destructive Sin for TGT decks and use the priests KoT