Cactus Game Design Message Boards
		Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: beefstew1 on August 14, 2024, 08:35:01 PM
		
			
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				Edit #1
 
 Deck x62, Reserve x8
 
 Lost Soul x8
 Ability, No Evil Character, Search Job30:26 (CoW)
 Rescue, Search Discard Psalm 30:3 (Deck I)
 Site, Capture II Timothy 3:6-7 (PC)
 Site Removal Hebrews 2:15 (CoW)
 L, R, S, EC or EE Hebrews 5:11 (CoW)
 Negate Band Hebrews 10:25 (CoW)
 Territory/Site, Discard (CoW)
 Draw Reveal, Underdeck (CoW)
 
 Lost Soul Sites x3
 Jerusalem (PC)
 Salem (CoW)
 Site/Evil Character x1
 Babylon/The Harlot (RoJ)
 
 Artifacts x2
 Ark of the Covenant (RoJ)
 Seven Lamps of Fire (RoJ)
 
 Curses x1
 Mark of the Beast (RoJ)
 
 Covenants x1
 Eternal Covenant (CoW)
 
 Fortresses x2
 Good x1
 Heavenly Temple (RoJ)
 Evil x1
 Coliseum (CoW)
 
 Dominants x7
 Good x3
 Angel of the Lord (Deck I)
 Guardian of Your Souls (RoJ)
 Son of God (Deck J)
 Dual Alignment x1
 Three Woes (RoJ)
 Evil x3
 Christian Martyr (Deck J)
 Mayhem (26th Ann. Promo)
 Strife (Deck I)
 
 Heroes x11
 Gold x5
 Warrior Class x3
 Gideon (CoW)
 Jephthah (CoW)
 Samson, the Nazarite (CoW)
 Territory Class x2
 The Nobleman (RoJ)
 Seeker of the Lost (PC)
 The Watchman (Redemption Roots)
 Gold/Green x1
 Samuel (CoW)
 Gold/White/Green x1
 Moses (CoW)
 Blue/Green x1
 Abel (CoW)
 White/Green x3
 Daniel (CoW)
 John, the Revelator (RoJ)
 The Two Witnesses (RoJ)
 Moses, the Servant (Israel Rebellion)
 
 Evil Characters x11
 Pale Green x5
 Cain (CoW)
 Corrupt People (CoW)
 The Judean Mediums (PC)
 Wicked People (CoW)
 Wizard (PC)
 Brown/Pale Green x1
 Medium in Endor (CoW)
 Brown x1
 Michal (CoW)
 Brown/Crimson x2
 Doeg (CoW)
 Lions (CoW)
 Crimson/Gray x1
 Coliseum Lion (CoW)
 
 Multi x1
 Kings of the Earth (RoJ)
 Orange/Brown/Gray x1
 The Frog Demons (RoJ)
 
 Dual Alignment Characters x2
 Joab [Red/Brown] (CoW)
 King Saul [Purple/Brown] (CoW)
 
 Dual Alignment Character/Enhancement x2
 Behemoth [Blue, Crimson/Brown] (RoJ)
 Fire Foxes [Gold, Crimson/Black] (CoW)
 
 Good Enhancements x8
 White/Gold x1
 Family Bond (Deck J)
 Clay/Gold x2
 Faith of Gideon (CoW)
 Faith of Samson (CoW)
 Clay/Green x3
 Faith of Abel (CoW)
 Faith of Enoch (CoW)
 Faith of Samuel (CoW)
 Clay/Green/White x1
 Blood of the Lamb (RoJ)
 Multi x1
 Not Alone (RoJ)
 
 Evil Enhancements x6
 Pale Green x3
 Cain Murders Abel (CoW)
 Continuous Evil (CoW)
 Wickedness Abounds (CoW)
 Gold/Pale Green x1
 Mimicking Miracles (CoW)
 Gray/Pale Green x1
 Balaam's Teaching (RoJ)
 Brown/Crimson x1
 Thrown to the Beast (CoW)
 
 Dual Alignment Enhancements x5
 First Bowl of Wrath [Silver/Gold, Orange] (RoJ)
 The Flood [Blue, Pale Green] (CoW)
 King Saul's Spear [Purple, Brown] (CoW)
 Sixth Bowl of Wrath [Silver/Purple, Brown]
 "Today" [White, Brown] (CoW)
 
 Reserve x10
 Heroes x3
 Green x2
 Daniel (Belteshazzar) (Redemption Roots)
 David (Redemption Roots)
 White/Green x1
 David, the Psalmist (CoW)
 
 Dual-Alignment Character x1
 King Saul (Purple/Brown) (CoW)
 
 Evil Character x2
 Gold x1
 The Hard-Hearted Pharaoh (CoW)
 Pale Green x1
 The Dreaming Pharaoh (Israel Rebellion)
 Fortress x1
 Pharaoh's Throne Room
 Artifact x1
 Idol of Peor
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				This is a great start. The biggest thing I notice is that you have Daniel from Cloud of Witnesses and that card is banned so is not legal for any tournaments.
			
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				I did not know that he is banned.
 Is there anywhere with a list of banned characters, so I know what ones to avoid?
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				Banned cards are found here: https://www.cactusgamedesign.com/wp-content/uploads/2024/03/Deck_Building_Rules_1.1.pdf
 
 Banned Cards
 The following cards are banned from constructed decks in tournament play:
 • Daniel (Cloud of Witnesses)
 • Endless Treasures [with draw ability]
 (Prophecies of Christ)
 • Ephesian Widow (Persecuted Church)
 • Lost Souls [Proverbs 22:14, “2-Liner”]
 (Limited)
 • Lost Souls [Proverbs 22:14, “3-Liner”]
 (Unlimited)
 • Mourn and Weep (Prophecies of Christ)
 • Samuel (Rock of Ages 2011)
 
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				Thank you.
			
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				Do you see anything else that could be modified to increase effectiveness of the deck?
 
 That's aside from it being 62 cards currently.  Only have at that amount to comfortably suffice 4 brigades in the deck without having too many useless cards in hand.