Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Warrior_Monk on November 12, 2009, 11:32:44 PM

Title: Gold destroyer. prototype...
Post by: Warrior_Monk on November 12, 2009, 11:32:44 PM
ok, so the name needs work.

Total Cards: 54
Lost Souls: 8

Site Remove
Site Doubler
Site Deck-Discard
Color-Guard
2 Liner
NT
Female only
Exchanger

Sites: 5
Egypt
Egypt
Lystra
Hormah
Pergamum

Fortresses: 5
Z's Temple
Pharaoh's Throne Room
Wall of Protection
Kingdoms
High Places

Artifacts: 3
Chariot of Fire
Lampy
Burial Shroud

Evil Dominants: 5
Burial
Destruction of Nehushtan
Christian Martyr
Falling Away
Mayhem

Good Dominants: 5
Angel of the Lord
Son of God
Guardian
New Jerusalem
Grapes

Heroes: 2
Joiada, Son of Eliashib
The Generous Widow

Good Enhancements: 1
Feast of Trumpets

Evil Characters: 11
The Winged Leopard
Antiochus IV
Queen Taph
King Shishak
Teh slave
Egyptian Charioteers
Egyptian Archer
Huge Egyptian
King of Tyrus
Egyptian Warden
Pot's Wife

Evil Enhancements: 9
A-bom
Pagan Sac
Evil Spirit
Spreading Mildew
Egyptian Horses
Moses Kills the Egyptian
Failed Objective
Ruthless
Wonders Forgotten

Curses: 2
Unknown Nation
Given over to Egypt

ok, there's some room to add things now. I decided I really didn't need the offense, and I might as well go full out A-bom. the question remains, what do I put in now? I took out the captures because they will hurt my site lock...
Title: Re: Gold destroyer. prototype...
Post by: Red Dragon Thorn on November 12, 2009, 11:35:54 PM
Where's 'The Thankful Leper'? He's a must in this style deck - Also put in Two gold converts of your choice - which become CBN on him after opponent decks - That way if your opponent has a ton of standalones and just drops them all on the table and empties his hand you can still have a shot.
Title: Re: Gold destroyer. prototype...
Post by: Gabe on November 12, 2009, 11:52:59 PM
Mayhem triggers Abom and is useful in a lot of other situations too.  It even gets SoG out of their hand and back into their deck where your deck discard has a shot at it.
Title: Re: Gold destroyer. prototype...
Post by: BubbleBoy on November 13, 2009, 08:55:46 AM
I know Antiochus is a pretty awesome character, but...are you ever actually going to use him in battle? I mean, if your opponent discards a card from his hand and still has something to play...you're dead. He's risky, and right now he and the Winged Leopard are adding two extra brigades to the two that are already there, which is easily punishable. I think I would just put the two bland black Greeks in instead.
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 13, 2009, 09:37:28 AM
Where's 'The Thankful Leper'? He's a must in this style deck - Also put in Two gold converts of your choice - which become CBN on him after opponent decks - That way if your opponent has a ton of standalones and just drops them all on the table and empties his hand you can still have a shot.
I don't have my hands on a Tin 12 yet. I will tonight. the question is what should I take out for those...

Mayhem triggers Abom and is useful in a lot of other situations too.  It even gets SoG out of their hand and back into their deck where your deck discard has a shot at it.
ok, if I get a Mayhem out of the few packs I buy tonight, I'll put it in.

I know Antiochus is a pretty awesome character, but...are you ever actually going to use him in battle? I mean, if your opponent discards a card from his hand and still has something to play...you're dead. He's risky, and right now he and the Winged Leopard are adding two extra brigades to the two that are already there, which is easily punishable. I think I would just put the two bland black Greeks in instead.
hmm, I thought about using him in last chance situations. having him in a territory makes people think, and I wouldn't use him in battle without having a shot with my gold. does anybody else have any thoughts on this? I'm not so sure now, I wasn't thinking about the extra brigades.
Title: Re: Gold destroyer. prototype...
Post by: Minister Polarius on November 13, 2009, 09:53:22 AM
Antiochus and the kitteh are by far the best Greeks. The one bands to the other, who then forces Discard. However, if they're just splashed in to a non-Black defense to play Abom, they loose a lot of bite as you don't have Devourer, Foolish Advice, and Denying Blame.
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 13, 2009, 10:00:29 AM
Antiochus and the kitteh are by far the best Greeks. The one bands to the other, who then forces Discard. However, if they're just splashed in to a non-Black defense to play Abom, they loose a lot of bite as you don't have Devourer, Foolish Advice, and Denying Blame.
but just because they lose "the bite" doesn't mean that I should use 2 worthless Greeks instead. the question is, do I have enough "bite" left in them to make them useful, or does the color abundance make them too much of a problem, so as to use the 2 worthless greeks instead?
Title: Re: Gold destroyer. prototype...
Post by: lightningninja on November 13, 2009, 03:41:03 PM
I know Antiochus is a pretty awesome character, but...are you ever actually going to use him in battle? I mean, if your opponent discards a card from his hand and still has something to play...you're dead. He's risky, and right now he and the Winged Leopard are adding two extra brigades to the two that are already there, which is easily punishable. I think I would just put the two bland black Greeks in instead.
When everything of the same color in their territory is gone... yeah, he's a beast.
Title: Re: Gold destroyer. prototype...
Post by: Isildur on November 13, 2009, 07:58:14 PM
I love the defense though it does have the problem of not being able to do much in terms of blocking  ::) and the offense wont win any battles either  :P But if you can get out Abom early its very nice. I would recomend shrinking the deck to 56 to help pull this off.
Title: Re: Gold destroyer. prototype...
Post by: 3-Liner And Bags Of Chips on November 13, 2009, 09:22:02 PM
you need raiders camp imo
Title: Re: Gold destroyer. prototype...
Post by: Kyp Henderson on November 13, 2009, 09:34:53 PM
Set Fire   -   II Kings 25:9   Crimson   EE   Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.

Jerusalem is not protected from set fire, only N.T. Fortesses, not NT sites.
Title: Re: Gold destroyer. prototype...
Post by: 3-Liner And Bags Of Chips on November 13, 2009, 10:15:06 PM
Set Fire   -   II Kings 25:9   Crimson   EE   Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.

Jerusalem is not protected from set fire, only N.T. Fortesses, not NT sites.

He has no crimson characters to play it on so it wouldn't help him anyway...
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 14, 2009, 08:50:05 AM
Set Fire   -   II Kings 25:9   Crimson   EE   Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.

Jerusalem is not protected from set fire, only N.T. Fortesses, not NT sites.
uuuugh. thank you...
Set Fire   -   II Kings 25:9   Crimson   EE   Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.

Jerusalem is not protected from set fire, only N.T. Fortesses, not NT sites.

He has no crimson characters to play it on so it wouldn't help him anyway...
no, if somebody else has Set Fire. I was thinking NT sites were safe, hence Jerusalem.
Title: Re: Gold destroyer. prototype...
Post by: 3-Liner And Bags Of Chips on November 14, 2009, 07:04:33 PM
Set Fire   -   II Kings 25:9   Crimson   EE   Place in a player's territory. Each upkeep that player must discard a single color Site or O.T. Fortress from his territory or set-aside area. When none of those remain, discard this card.

Jerusalem is not protected from set fire, only N.T. Fortesses, not NT sites.

He has no crimson characters to play it on so it wouldn't help him anyway...
no, if somebody else has Set Fire. I was thinking NT sites were safe, hence Jerusalem.

Oh my bad. I don't see JT being discarded until late in the game so when it is it isn't that big of a deal but anything ot is gone. which stinks
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 15, 2009, 03:49:15 PM
ok, so this deck is worthless. it cannot win a game.

they discard their whole hand once they deck out. so long as they have a character with 7 defense, they win.
Title: Re: Gold destroyer. prototype...
Post by: Red Dragon Thorn on November 15, 2009, 03:56:11 PM
Yeah - A battle winner or two might be a good idea ;)
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 15, 2009, 03:57:41 PM
Yeah - A battle winner or two might be a good idea ;)
not going to help me if they have a KoT, which most do. unless I put in a 10 card offense, I don't see this ever working... I think I'll just start over with a different idea.
Title: Re: Gold destroyer. prototype...
Post by: lightningninja on November 16, 2009, 02:54:51 PM
I don't see how you can win if you have no ways to get a-bom back.
Title: Re: Gold destroyer. prototype...
Post by: adamfincher on November 16, 2009, 04:40:34 PM
hate to tell u but u have 8 souls in a 54 card deck  8)
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 16, 2009, 10:26:34 PM
I don't see how you can win if you have no ways to get a-bom back.
I can't. that's the problem. this deck is worthless. even if I do pull a-bom off, it wouldn't be difficult for them to shut me out by simply discarding their hand.
hate to tell u but u have 8 souls in a 54 card deck  8)
as I said. there is room for more cards, which I updated, but I didn't update the deck.
Title: Re: Gold destroyer. prototype...
Post by: BubbleBoy on November 16, 2009, 10:52:33 PM
You might put in Pride of Simon to recur A-bom.
Title: Re: Gold destroyer. prototype...
Post by: Warrior_Monk on November 17, 2009, 09:01:24 AM
You might put in Pride of Simon to recur A-bom.
if I did this, I'd also have to redue the whole offense. and even if I put in PoS, it's likely that if they pick A-bom off out of the draw pile, they'll just hit PoS next turn. it's really not that hard to keep Gabriel alive. or they could just discard they're whole hand.
SimplePortal 2.3.3 © 2008-2010, SimplePortal