Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Dario Dante on June 24, 2012, 02:43:29 PM
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I don't know how to build a deck like this.
So far I got this....
LS:
First Round
Set aside a hero from each territory (Don't know name)
Speed Bump
NT Only
Wanderer
Revealer
Woman Only
Artifacts:
Unholy Writ
Unknown Nation
Dominants:
Destruction
Son of God
New Jerusalem
Falling Away
Christian Martyr
Grapes of Wrath
Angel of the Lord
Heroes:
Jacob
Simeon
Levi
Joseph
Eve
Angel at Shur
Judah
Rachel
Asher
Zebulun
Benjamin
Evil Characters:
Egyptian Horsemen
Egyptian Wise Men
The Dreaming Pharaoh
Amalekite's Slave
Pharaoh's Baker
Egyptian Magicians
Pharaoh's Cupbearer
Sites:
Egypt
Good Enhancements:
Journey to Egypt
Abraham's Descendant
Abraham's Servant to Ur
Jacob buries the foreign gods
Obedience of Noah
Creation of the World
Forgiveness of Joseph
Joseph before Pharaoh
Numerous as the Stars
Rueben's Torn Clothes
Evil Enhancements:
Death of Unrighteousness
Confusion
Wonders Forgotten
Enslaved by Egypt
Egyptian Horses
Invoking Terror
Moses kills Egyptian
Failed Objective
Fortresses:
Pharaoh's Throne Room
Storehouse
Weird Card:
Seven Years of Plenty
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Well I would use Egyptian magicians, and potentially jannes then u can add magic charms
I would take out The other Egyptian magicians
Also I would play storehouse rather then the Egypt site especially since 7 years of plenty can pull out storehouse for dreaming pharaoh
Also get swift horses to add the draw and play next
Besiege the city is also a nice card to get a cheap block and slow down an opponent
Edit: I didn't notice u already had Egyptians magicians in already but the rest I'd still consider
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First, I think you have too many enhancements. They need cutting down a bit. I agree with 285 that you need Magic Charms in there. And with that I would also think about adding in Pharaoah's Magicians so you have another Magician to play it on in case your other one is slow to come out. I would disagree with 285 about the Egypt site only because I used two sites for my deck and hand discard LSs. Makes Enslaved by Egypt a bit handier since there are two egypt sites. So seeing what you have for this deck this is what I would cut:
Wisemen to add Pharoah Mags
Journey to Egypt
Servant to Ur
Obedience of Noah
Numerous
Confusion
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Here's my deck. You can use for a reference.
Cards in Deck: 56
Souls: 7
Shame (set aside hero soul)
Female Only
NT only
Wanderer
Deck Discard
Hand Discard
Shuffler
Artifacts/Curses
Unknown Nation
Given Over to Egypt
Magic Charms
Blue Tassels
Unholy Writ
Sites/Forts:
Egypt
Hormah
Pharoah's Prison
Storehouse
Pithom
Pharoah's Throne Room
Doms:
DoN
CM
AotL
Falling Away
SoG/NJ
Guardian of Your Souls
Heroes:
Joe
Jake
Judah
Ben
Rachel
Zebby
Asher
Simeon
Angel at Shur
Good Enhances:
Jacob Buries the Foreign Gods
Creation of the World
Torn Clothes
Forgiveness of Joe
Joe Before Pharoah
Search for a good genesis card (can't remember the name off the top of my head...sorry)
Evil Characters:
Dreaming Pharoah
Potiphar
Potiphar's wife
Pharoah's Mags
Egyptian mags
Egyptian Horsemen
Cupbearer
Baker
Ammy's Slave
Evil Enhances:
Moses Kills egyptian
Evil Spirit
Swift Horses
Wonders Forgotten
Enslaved by Egypt
Failed Objective
Egyptian Horses
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If your going to play Egypt and pharaoh's prison sites u may want to ad Potiphar and his wife. If you get horses on Potiphar then all your capture is CBN and u get to play a capture before ur opponent gets a chance to play anything.
This is what derm has going for him with the sites
It can be tough to get past at times
All this talk about Egyptian defense makes me wanna go back to it
It can be really fast it things pan out
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true that....but i usually use egyptian horses on dreaming pharoah for the 5 draw.
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"true that....but i usually use egyptian horses on dreaming pharoah for the 5 draw." and u can band Potiphar to the dreaming pharaoh and still have the ability to capture with CBN
It's powerful but tough to get it all to pan out
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that's true...i forgot about the banding
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Derm just don't forget to deactivate blue tassels before u go for that combo lol I did that to myself playing Jerome once lol
Add raiders camp to the combo and it's a 2 for 1 block
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lol seriously. I would add Raider's Camp if I had the card in my real life arsenal. And Derm? Really? That rhymes with germ....not a fan....lol!
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Alright haha well I'll not use derm an since we are working on a trade At the moment I'll let u know I have an extra
Raiders camp as well lol
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I'd take out the Pale Green enhancements since you only have on character that can use them.
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I'd take out the Pale Green enhancements since you only have on character that can use them.
+1
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Personally i like it when you have the main Genesis heroes such as Jacob, Rachel, Benjamin, joseph, Asher, and Zebulen (maybe juday) with the main enhancments like RBT and the new joseph enhancements with Abe's descendsents and then have a big, but fast offense to keep people off, but at the same time get to your cards.