Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: redemptioncousin on December 06, 2009, 12:30:41 AM
-
So, some basic questions...
What do you think?
Do I need to make it 56/anything to cut?
Would Paying tribute be a good add b/c of my choose the blocker stuff???
Cards in deck: 63
Lost Souls: 8
Lost Soul (deck discard)
Lost Soul (Female Only)
Lost Soul (Protector)
Lost Soul (shame)
Lost Soul (Site Discard)
Lost Soul (site doubler)
Lost Soul (site guard)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
New Jerusalem
Son of God
Grim Reaper Dominants: 5
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Fortresses: 1
Philistine Outpost
Red Sites: 5
Ashdod
Dangerous Way
Lion's Den
Lion's Den
Lystra
Gold Sites: 1
Kir
Artifacts: 4
Burial Shroud
Chariot of Fire
Darius' Decree
Stone Pillar at Bethel
Blue Heroes: 9
Asher
Benjamin
Dan
Jacob
Judah
Leah
Sarah
Simeon
Zebulun
Blue Hero Enhancements: 8
Abraham's Servant to Ur
Answer to Prayer
Jacob Buries the Foreign gods
Jacob's Dream
Lamenting for Jepthah's Daughter
Obedience of Noah
Reuben's Torn Clothes
Well Reopened
Black Evil Characters: 7
Fallen Warrior
Lot's Wife
Malchus
Philistine Armor Bearer
Philistine Garrison
Philistine Priests
Simon the Magician
The Twelve-Fingered Giant
Black Evil Enhancements: 9
Bringing Fear
Danites Attack
Foolish Advice
Hunger
Joseph in Prison
Land Dispute
Overwhelmed by Philistines
Philistine Chariot and Horses
Pride of Simon
-
I'd take out one enhancement (Namaan's chariot and horses; I know why it's in there because of Ashdod and it's cool... but it's not really needed, also drawing cards on defense is bad typically for site lockout as you draw ls) and put in one ec.
-
rebekah? over sarah? you also might want to add another good genesis female, as a lamented leah wont be that useful at 3/3 (also helps if one gen female gets killed). maybe eve?
-
I would take out Malcus for Simon the Magician. His CBN is pretty cool. I would take out your two enhancements, Danites Attack and Naaman's Chariot and Horses. Namaan because it's grey and Danites because you already have Land dispute which can be recured by Pride of Simon. I would Add in Manasseh and King Amon for more recursion but that's me. Also I would try and add Magic Charms. I like this combo but I play it on Simon and Mannaseh. XD
-
First and foremost, if I was to add Magic Charms I would use Writ before anything... I'm not using them because I don't want extra LS.
Second, I thought about Simon, and I may put him in for Naaman's CaH, but Malcus is absolutely amazing IMO.
Third, King Amon is just asking to be destroyed. Sure he recurs enhancements (if Manasseh is d/c), but with black's absence of cannot be interrupted enhancements, he's floating dead in the water.
-
The point of Amon is 1. to recur Land Dispute and 2. to be used late-game when offensive interrupts have all been used.
-
First and foremost, if I was to add Magic Charms I would use Writ before anything... I'm not using them because I don't want extra LS.
True forgot about the lock out portion. For that Why not try Babylon and BBH? You can hide more souls that way.
Third, King Amon is just asking to be destroyed. Sure he recurs enhancements (if Manasseh is d/c), but with black's absence of cannot be interrupted enhancements, he's floating dead in the water.
I use him when it is late and you have one or two enhancements left. He barely gets destroyed but when he does it is after he served his purpose. And for the reason Pol said.
-
If this type of deck gets into a late-game situation where it still has to block, then I'm in trouble and should've lost a long time ago. With 4+ ways to deny site access, in addition to a fairly bulky defense, all my souls should be safe in sites by "late-game".
Also, I do not want to use BBH simply b/c green is a popular color and is splashable in many decks. Nothing would hurt more than to load up a bunch of souls into BBH and then have your opponent come at you with a green hero splashed in a teal deck.
-
I would recommend a couple things for defense.
You'd be in trouble with the occasional warrior class FBTN deck because of its use of red. 12fg is good, but i'd add Household Idols. It helps with stupid bands that somehow have the magic color to give them access. Also, I'd use some NT sites if at all possible. If you're stuck with a Set Fire in your territory.. NT sites would be good, and I'd also add the Cov. I am Grace bc of the set fire problem.. also, why wouldn't you use perganum and the color card LS? Purple is only really used for AoCP.. so having a purple NT site would be good. I've found that in late game situations having some FBTN EC's are super helpful.. just to negate the usually low numbered "access to any site" heroes.
just my 3 cents
-
As far as NT sites, I tried... Lystra and Dangerous Way are both NT. However, they have special abilities and therefore, I can only have one of each. Did I miss any???
Perganum and the color guard were considered, but I don't want to vary my colors too much and I just felt that Kir was a better option (and that's why it's in over Perganum).
As far as people that splash red (ie FBTN deck), I definitely think HHI is a great idea. I usually play with so much banding myself that I never even consider that artifact. Take out GoYS, Mayhem, Danites Attack, Judah, or Hunger??? My inclination would be Mayhem... but I'm not sure. Any thoughts???
-
The O.T. restriction on Set Fire only applies to Fortresses; it can kill all Sites. Therefore, N.T. Sites don't matter.
-
The O.T. restriction on Set Fire only applies to Fortresses; it can kill all Sites. Therefore, N.T. Sites don't matter.
+1 which is why usually i will do sites with royalty and play king Hezzy. or cov of noah
-
I would definitely take out mayhem. The only way I could really see it help you at all is maybe in your first turn. but in any site deck drawing cards after your prep phase is always super dangerous. I would keep danites attack in IMO. The more ways to steal access without having to even get in battle, the better. I would take out goys and hunger both. this deck is ultimately designed to outlast the enemy fire power and walk all over their defense.. so rescuing 6 souls instead of 5 won't be a big deal. I'd also take out hunger. it can kill your guys, or give your opponent tons of initiative
-
Hunger doesn't kill my guys... that's why I used it instead of Wrath. It only targets opponent's heroes.