Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: browarod on February 16, 2012, 12:15:38 PM
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I've made some revisions to this over the months since last Nats, and I should actually be playing MP again at a tourney this weekend, so I wanted to post the current version for last-minute suggestions/improvements.
Cards to possibly work in: First Fruits(?)
Cards in Deck: 51
Lost Souls: 8
Female-only
3-liner
NT-only
Shuffler
Revealer
Shut Door
1st round
Hopper
Fortresses: 2
TGT
Herod's Temple
Artifacts: 5
4DC
Writ
Gifts
Charms
Captured Ark
Doms: 11
SoG
NJ
GoYS
Grapes
Angel
HT
CM
Burial
FA
DoN
Mayhem
Heroes: 10
Mary, MoJ
Salome
Joanna
Lydia
Susanna
John
Matthew
Bart
Philip
Peter
Good Enhancements: 8
Consider the Lilies
Magnificat
He is Risen
Passover Hymn
Reach
Pentecost
AoCP
MLaMG
Evil Characters: 6
Sabbath Breaker
Uzzah
KoT (gold)
King Manny
Am Slave
Gomer
Evil Enhancements: 1
Haman's Plot
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Those 3 cards are not optional. For them, take out Lydia OR Mary Mag, Magnificat, and Manny OR Damsel. Also, Female Only is a better LS choice than Shame.
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I agree with the above. I'd pull out Manny over Damsel, and Mary Mag over Lydia.
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I just don't find myself wanting to use First Fruits much. More often than not, I end up with only cards I want to keep in my hand, and the discard isn't optional (which makes it very weak to RBD).
I'll try and work Mayhem and HT in, though I consider Mayhem to always be optional as it's so situational.
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The times you will use Mayhem always outweigh the times you won't. It can be a free D6, while disrupting your opponent's hand. It can act as soul gen, and to pull out more characters.
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Mayhem is easily the best card in the game. Not exaggerating.
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I've never had a problem Mayhem could solve that I couldn't also solve with other cards in my deck. I've used it in decks before, and usually it just sits in my hand until the game is over (or I throw it away when I have to discard from my hand). I'm not denying the strategic advantage of a FTM, but all other times it just seems so overrated to me.
@lp - SoG will always be a better card than Mayhem. ;)
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I've never had a problem Mayhem could solve that I couldn't also solve with other cards in my deck. I've used it in decks before, and usually it just sits in my hand until the game is over (or I throw it away when I have to discard from my hand). I'm not denying the strategic advantage of a FTM, but all other times it just seems so overrated to me.
@lp - SoG will always be a better card than Mayhem. ;)
You could say that about literally any card. And how are you going to get those cards when you don't have them? Mayhem.
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Mayhem is better than SoG. If NJ didn't exist, I'd take Mayhem over SoG any day if I had to choose.
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SoG directly increases your score (which is the only way to win, currently) therefore it will always be better than a card that maybe gives you better cards in your hand than you had before. As long as there are no alternate win conditions in Redemption, SoG will always be the best card in the game.
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SoG directly increases your score (which is the only way to win, currently) therefore it will always be better than a card that maybe gives you better cards in your hand than you had before. As long as there are no alternate win conditions in Redemption, SoG will always be the best card in the game.
Heroes are also capable of increasing your score, and mayhem gives you chance of drawing Son of God. There is not situationalness about Mayhem, there are pretty much no situations where you would play it that you aren't benefiting from it. Just rescued my 3 LS but don't have SOG/NJ yet? Mayhem. chance to draw them. No enhancements to win this battle? Mayhem. I have only mayhem in my hand my opponent has 6+? Mayhem. I just feel like being a jerk? Mayhem.
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Gaining an 11 card advantage is better than winning 1/5 the game. It's winning the WHOLE game in most circumstances.
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SoG directly increases your score (which is the only way to win, currently) therefore it will always be better than a card that maybe gives you better cards in your hand than you had before. As long as there are no alternate win conditions in Redemption, SoG will always be the best card in the game.
Therefore Primary Objective is better than Mayhem.
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SoG directly increases your score (which is the only way to win, currently) therefore it will always be better than a card that maybe gives you better cards in your hand than you had before. As long as there are no alternate win conditions in Redemption, SoG will always be the best card in the game.
Therefore Primary Objective is better than Mayhem.
However, with SoG, you don't have to discard your hand :P. Plus you can get another free LS with NJ.
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SoG directly increases your score (which is the only way to win, currently) therefore it will always be better than a card that maybe gives you better cards in your hand than you had before. As long as there are no alternate win conditions in Redemption, SoG will always be the best card in the game.
Therefore Primary Objective is better than Mayhem.
However, with SoG, you don't have to discard your hand :P. Plus you can get another free LS with NJ.
And you can get a free whatever card you were looking for with mayhem if we are counting paired cards.
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@lp - Heroes don't directly increase your score, they require a specific thing to happen (a successful rescue attempt). SoG can be played anytime and doesn't require anything else.
@Kittens - See my point above, just substitute "enhancements" for "Heroes" and "a battle" for "a successful rescue attempt."
@Polarius - FTMs don't happen every game, and that's the only time you're guaranteed such a huge advantage. Also, I've never lost specifically due to having a FTM used against me. In fact, I've won probably 75% of games where I was FTM'd, and 95% of those games I was using a deck that didn't have Mayhem. If you build your deck properly, Mayhem (including FTM) becomes a minor inconvenience at worst.
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[Hipster]
I said Mayhem was the best card in the game when TXP first came out and everyone was still swooning over Grapes.
[/Hipster]
I'm not sure if it's better than SOG, but I would use it in every deck without a question. RDT doesn't use it, but I still think he's wrong about it. FTM is a win 90% of the time, you can usually use it from the early to mid game for a 3 or more card advantage, it is fantastic both defensively and offensively even when it won't give you a card advantage (or may even give your opponent a card advantage), and has a really fun dynamic with sam decks. Out of any card in the game, Mayhem has the most utility. Don't forget you get a FTM like 22% of the time, too.
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@lp - Heroes don't directly increase your score, they require a specific thing to happen (a successful rescue attempt). SoG can be played anytime and doesn't require anything else.
Yeah and SOG makes you use it...just like you use heroes to win rescue attempts....
SOG can:
Rescue a lost soul.
Mayhem can:
Give you a lost soul to rescue,
Give you the cards you need to rescue that lost soul
Give you a huge advantage over your opponent
Give you cards to block an opponents rescue attempt with
Give you SOG
Take the cards your opponent needs to win away (Got SOG in your hand? To bad. Mayhem)
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I've won only one game where my opponent got a FTM off on me, and he made three Big Red level mistakes.
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I just haven't seen the statistics you guys are positing for why Mayhem is so great. I was at Nats last August, my statistics are including those games, so it's not even just a "your playgroup is weird" thing either.
I've won only one game where my opponent got a FTM off on me, and he made three Big Red level mistakes.
Build your deck better then? lol :P
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The other time at Nats that a FTM hit me was at seats 5&6 of Nats. It's not like a better built deck would have helped, it was already a coin flip.
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My statistics are just personal experience since TXP came out. Also, last year I exclusively played Garden-Disciples (actually, I played White-Red like 2 days after Boston nats). I also see that this is for MP now, in which case even RDT would use Mayhem.
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I just haven't seen the statistics you guys are positing for why Mayhem is so great. I was at Nats last August, my statistics are including those games, so it's not even just a "your playgroup is weird" thing either.
I've won only one game where my opponent got a FTM off on me, and he made three Big Red level mistakes.
Build your deck better then? lol :P
The guy who won nats got 6 FTM I believe. Even if you don't believe in it, it just makes logical sense. On a perfect first turn mayhem you are 11 cards farther through your deck than your opponent is, which makes you 11 cards closer to SOG/NJ and the rest of your cards in general.
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I already added Mayhem in just in case you peeps didn't notice, lol.
What I'm arguing now is the apparent usefulness I see in the card slot that it takes up. I don't need to choose between SoG and Mayhem (I have both), and Mayhem is probably better for the slot than Mary Magdalene (which is what I took out to put Mayhem in). I just still see it as situational and overrated. That doesn't mean I'm above using it, though, it's just my personal opinion on the card overall.
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Every card is situational. SOG is situational, you can only play when there is a soul to rescue. However, there are dozens of situations where Mayhem is one of the most, if not the most powerful card in the game.
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My personal definition of power is its ability to get you to 5 (or 7) redeemed souls. Therefore, since SoG achieves 1/5 of that all by itself, it is better than Mayhem which achieves 0/5 of that all by itself. In fact, I consider AoCP to be more powerful than Mayhem since it's a CBN battle winner which can actually get you 1/5 as opposed to Mayhem which can never get you 1/5 simply by playing it.
Hopefully this helps clarify where I'm coming from.
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SOG can't get you the +1 all by itself, it needs a lost soul to rescue. More often than not I use mayhem to try and get SOG/NJ when I just made the RA for my 3rd, which results in me winning the game, but without mayhem I would not be able to get SOG/NJ
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More often than not, Mayhem will be a great tool to assist you to get the cards you need to get 5 souls.
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The lack of Passover Hymn is most unothorodox.
@ everyone saying Mayhem is better than SoG, I agree with you, but your arguments seem flawed when keep saying that you'd use Mayhem to get SoG, it's almost like you would rather have SoG... ::)
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The lack of Passover Hymn is most unothorodox.
. . .but your arguments seem flawed when keep saying that you'd use Mayhem to get SoG, it's almost like you would rather have SoG... ::)
Suggestions for what to take out to put Hymn in? I admit I completely forgot about that card.
I know, right?
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Just to be different, I agree with Brow that Mayhem is overrated (although still good) :)
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Suggestions for what to take out to put Hymn in? I admit I completely forgot about that card.
I would take out Words for PH or FF. Your choice; I don't use Words but I use both PH and FF in my TGDi deck.
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Just to be different, I agree with Brow that Mayhem is overrated (although still good) :)
Huzzah, I'm not alone! :D
I would take out Words for PH or FF. Your choice; I don't use Words but I use both PH and FF in my TGDi deck.
I guess I could try without Words. Hesitant to lose one of my ITBs, though. If you're coming this Saturday, I'd love to compare decklists for TGDi.
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If you're coming this Saturday, I'd love to compare decklists for TGDi.
That's a funny thing, because we did that last tournament too. ::)
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If you're coming this Saturday, I'd love to compare decklists for TGDi.
That's a funny thing, because we did that last tournament too. ::)
Really? *facepalm* I couldn't remember which one we compared. I have like the worst memory ever. >_>
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Not being able to compare decklists, what's wrong with an ITB D3?
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Not being able to compare decklists, what's wrong with an ITB D3?
Nothing, I would use it in a straight TGT deck, but I think the purple (and Susanna) makes it unneeded; especially when players won't really be blocking much in multi. You could find yourself discarding it at the end of your turn more often than not.
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Just to be different, I agree with Brow that Mayhem is overrated (although still good) :)
Darn you and your condescending opinion copying! ::)
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Not being able to compare decklists, what's wrong with an ITB D3?
Nothing, I would use it in a straight TGT deck, but I think the purple (and Susanna) makes it unneeded; especially when players won't really be blocking much in multi. You could find yourself discarding it at the end of your turn more often than not.
Sounds good, I use it in my 2P deck. I haven't really considered MP this season.
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Just to be different, I agree with Brow that Mayhem is overrated (although still good) :)
You don't count since you play decks that have much, much less likelihood of getting Mayhem early when it's really nasty :p