Author Topic: Judges/TGT  (Read 4288 times)

Offline bmc25

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Judges/TGT
« on: March 03, 2015, 03:01:43 PM »
0
Total (50)

Lost Souls {8}
Hopper
Revealer
NT Only
Female Only
Exchanger
2 Liner
Shuffler
Resurrection

Sites (1)
Nazareth

Fortresses (2)
Garden Tomb
High Priest Palace

Doms (7)
Grapes
NJ
SOG
Angel of The Lord
DON
CM
Vain Philosophy

Covs/Curses/Arts (5)
I am Holy
Rain Becomes Dust
Grail
Writ
Urmin Thurmin

Dual colored (2)
Aaron
Eli's sound advice

Gold (5)
Moses
Gideon
Jephthah

Sam’s Edict
Ehud’s Dagger

Purple: (4)
Peter (I Deck)
John (I Deck)

Reach
AOC (Promo)

Teal (2)
Phinehas
Zeal

Silver (2)
Auto
Angel w secret 

Evil Characters (6)
Entrapping Pharisee
Hard Hearted Religious Leader
Proud Pharisee
Emperor Tiberius
Vitellius
Scribe

Evil Enhancements (6)
Balaam’s
Pretension
Sorrow of Mary
Scattered
Tenants Kill the Son
Gold Shield

I attempted to mix two, well-known, and effective offenses together. I have not been able to test it much, but it appears to have some nice synergy together.

Any Suggestions?
« Last Edit: March 04, 2015, 09:48:21 PM by bmc25 »
Benjamin Campbell

Offline Red Wing

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Re: Judges/TGT
« Reply #1 on: March 03, 2015, 04:59:09 PM »
+1
I played a deck very similar to this at nationals last year. Here's some random thoughts…

Armorbearer isn't helping you much without Samuel. I would use Simeon instead.
Your own Wives can definitely hurt TGT. She's still a good card, but keep her in your hand if possible. Also, there's really no reason not to max out on dominants. I would add Grapes and one of Mayhem/FA/DoN. To make room, Red Peter and maybe Writ? can go. Reach of Desperation is a must for AOCP. Swap Deb's Directive for it. I think Herod's Temple would benefit you more than HPP since it can help your offense.
« Last Edit: March 03, 2015, 10:24:28 PM by Red Wing »
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Offline bmc25

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Re: Judges/TGT
« Reply #2 on: March 04, 2015, 09:01:29 AM »
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First off thanks for the advice.

I actually did have Samuel in here, and missed him when I put the list together.

Off of your suggestions, this is what I did.

I added:
Reach
Grapes
Don

Took out:
Four Drachma Coin
Peter (red)
Deb's Directive (it hurt to take this out)
Ehud
Sam
Armorbearer

I have thought about the benefits of Herod's Temple and could see myself adding it, but I do not want to take out HPP, because it allows me to hit their defense and keep most of mine when playing AOC, and it holds writ, allowing me to keep I am Holy or Rain Becomes Dust active at the same time.

I played three games with it yesterday, and I took out Sam-Armorbearer-Ehud, because I always seemed to have a better option.

This allowed me to get it to 50.
« Last Edit: March 04, 2015, 09:08:48 AM by bmc25 »
Benjamin Campbell

Offline The Guardian

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Re: Judges/TGT
« Reply #3 on: March 04, 2015, 07:20:41 PM »
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I would still cut Foreign Wives from this deck. Especially since you're not using Mayhem for the potential auto-block, you're essentially counting on them to draw in order to block. Once you do, they know not to draw and FW hampers TGT, or they get rid of FW somehow so they can continue drawing on future turns.

Bottom line, I've rarely seen FW block more than once in T1 so why not use someone like Uzzah or Sabbath Breaker who won't hurt your offense?
Fortress Alstad
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Offline The Guardian

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Re: Judges/TGT
« Reply #4 on: March 04, 2015, 07:21:54 PM »
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Another option would be to cut Wives and add Gold Shield. That does leave you lighter on ECs, but again your offense does better the fewer ECs are on the table.
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Offline bmc25

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Re: Judges/TGT
« Reply #5 on: March 04, 2015, 09:49:04 PM »
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Yea, I see your argument there, I like the Gold Shield addition. Thanks
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Offline Nameless

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Re: Judges/TGT
« Reply #6 on: March 05, 2015, 08:23:26 AM »
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Jephthah needs to be in this deck.
« Last Edit: March 05, 2015, 05:38:26 PM by Nameless »

Offline bmc25

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Re: Judges/TGT
« Reply #7 on: March 05, 2015, 08:42:24 AM »
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"Jephthah need to be in this deck"  He does or does not need to be in this deck? I've found him rather useful so far.
Benjamin Campbell

Offline The Guardian

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Re: Judges/TGT
« Reply #8 on: March 05, 2015, 02:59:23 PM »
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Jephthah certainly belongs in this deck. His ability is considerably stronger when combined with Urim and Thummim so you know which of your opponent's ECs are the biggest threat due to knowing what he has in hand.
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Offline bmc25

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Re: Judges/TGT
« Reply #9 on: March 05, 2015, 05:47:27 PM »
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Agreed, it would take a lot to convince me to take it out.
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Re: Judges/TGT
« Reply #10 on: March 05, 2015, 06:38:52 PM »
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He is used in all top-cut judges decks

Offline Nameless

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Re: Judges/TGT
« Reply #11 on: March 05, 2015, 07:04:25 PM »
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Wait, was he in your deck the whole time? I could have sworn that I did not see him, but Ehud. In that case you made the right decision in putting him in your deck, and I can't read.

Offline jbeers285

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Re: Judges/TGT
« Reply #12 on: March 05, 2015, 07:16:53 PM »
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With the movement of the game towards balanced, I am Holy doesn't have the same stomping power it used to have. You have so many artifacts I would probably cut it. Possibly for Simeon (wa).

This may not be realistic but how fun would it be to add Sam, green David, provisions and green Joanna who also uses TGT. That much green makes WWW and two bears playable. Adding 5 cards doesn't seem like the right choice for TGT though.
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Offline bmc25

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Re: Judges/TGT
« Reply #13 on: March 05, 2015, 10:29:33 PM »
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I agree it does not have the same power it once did, and was orginially inn there because I had a larger spread offense, and I found myself discarding offense, and I thought "I should make them pay while I discard." The offense is smaller, and more defined now, and I could see cutting I am Holy as a valid option.

Oh man adding that green sounds super fun! If this was like 3-4 years ago I could cut the defense to like 8 cards and roll with it haha
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Offline jbeers285

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Re: Judges/TGT
« Reply #14 on: March 05, 2015, 11:47:03 PM »
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I just noticed you aren't running "The Sanhedrin" from TEC I'd drop HHRL for them. It gives you slight potential for infinite blocking in rare cases and the CBN status helps against solo FBTN.
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Offline The Guardian

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Re: Judges/TGT
« Reply #15 on: March 06, 2015, 12:35:59 AM »
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With the movement of the game towards balanced, I am Holy doesn't have the same stomping power it used to have. You have so many artifacts I would probably cut it. Possibly for Simeon (wa).

This may not be realistic but how fun would it be to add Sam, green David, provisions and green Joanna who also uses TGT. That much green makes WWW and two bears playable. Adding 5 cards doesn't seem like the right choice for TGT though.

I could see cutting Phinehas/Zeal to add Sam, Dave, Provisions and Wheel.
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Offline bmc25

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Re: Judges/TGT
« Reply #16 on: March 06, 2015, 07:26:33 AM »
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Other than more cowbell, which you can never have enough of do you think it would benefit me to

Take out:
I am Holy
Phineas
Zeal
Urmin Thurmin

Add:
Sam
David (Green)
Provisions
Two Bears
WWW

Jbeers I don't have many of the new cards. I think I own like 4, I looked up Sanhedrin and would love to get a couple of those!
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Re: Judges/TGT
« Reply #17 on: March 06, 2015, 07:52:37 AM »
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if it were me, I would just stick with a solid offense of either TGT or Samuel cause I have both offenses in 2 decks. one being tgt the other being Samuel/judges/green david blend with a red splash to go for both wouldn't be easy but then again wouldn't be that hard so im not sure which is your preference in terms of offense or which is your better suited offense. im not sure what your trying to do looking at your offense, cause your offense seems to be going several different directions with other then tgt and judges; preists. but I do however agree with guardian on this
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Offline bmc25

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Re: Judges/TGT
« Reply #18 on: March 06, 2015, 08:40:14 AM »
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I was trying to mesh the two best offenses in the game together. They have some synergy in that judges is good at clearing out Evil Characters, and then TGT allows me to walk in after the CBN Judges take care of much of the defense.

In theory that is, as I am playing with it I have had a few games where I just cannot get the right cards at the right time, and I end up getting blasted for it. The defense is solid, it does what it needs to, but the offense can tend to have a poor draw to begin with.

I am having some fun with it, but I don't see it sweeping through any tournaments.
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Re: Judges/TGT
« Reply #19 on: March 07, 2015, 01:44:19 AM »
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I was trying to mesh the two best offenses in the game together. They have some synergy in that judges is good at clearing out Evil Characters, and then TGT allows me to walk in after the CBN Judges take care of much of the defense.

In theory that is, as I am playing with it I have had a few games where I just cannot get the right cards at the right time, and I end up getting blasted for it. The defense is solid, it does what it needs to, but the offense can tend to have a poor draw to begin with.

I am having some fun with it, but I don't see it sweeping through any tournaments.
if speed is what you want then I suggest adding in a few speed cards. for your deck my suggestion would be hur, gifts, Pentecost, and four drachma coin. I know you just took it out but if you want some speed then it needs to be in
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Offline bmc25

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Re: Judges/TGT
« Reply #20 on: March 07, 2015, 09:01:39 PM »
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Raven your suggestions for speeding it up are valid, but here are some of my thoughts.

I'm not a fan of Hur with the popularity of Naz, gifts is always a good option though, Pentecost is dangerous because of Darius decree/Rain Becomes Dust and I only run coin if I am using two different Peters because for a draw card I am not a fan of a 1 to 1 ratio.
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Offline The Guardian

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Re: Judges/TGT
« Reply #21 on: March 07, 2015, 09:15:27 PM »
+1
FWIW, I've seen less and less Nazareth in T1 games I've played. However, I would pass on Hur simply because you have nothing to use on him except Angel. Ideally you're attacking with a Hero who can win the battle.
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Offline TheJaylor

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Re: Judges/TGT
« Reply #22 on: March 07, 2015, 11:27:20 PM »
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If you do happen to get Samuel in there, I'd suggest Judges' Seat to help clear your opponent's defense.

Offline bmc25

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Re: Judges/TGT
« Reply #23 on: March 08, 2015, 12:46:21 AM »
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Wow, I am surprised to hear that Naz is getting less play, good to know.
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Re: Judges/TGT
« Reply #24 on: March 08, 2015, 10:40:54 AM »
+1
Wow, I am surprised to hear that Naz is getting less play, good to know.
Speaking of Nazareth, I would consider cutting it for Hormah from this deck. You don't really have a reliable way to reset the 2Liner. 
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