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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Gabe on March 30, 2018, 11:44:57 AM

Title: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 11:44:57 AM
I ran this deck at 57 cards so I could play an 8th Dom. I’m not at liberty to spoil all of the cards on the list but you can expect images for cards related to flood survivors to come later today...

57 card deck

Lost Souls
Covet
Vindicated
Blind
*6
Hunter
Prosperity
Humble
Wanderer

Support Cards
Noah’s Ark
Pitch and Gopher Wood
Covenant of Prayer
The Ends of the Earth
Covenant of the Rainbow (http://landofredemption.com/wp-content/uploads/2018/03/Covenant-of-the-Rainbow.png)

Heroes
Ham
Noah
TAotW
Shem
Japheth
Ham’s Wife (http://landofredemption.com/wp-content/uploads/2018/03/Hams-Wife.png)
Noah’s Wife
Japheth’s Wife (http://landofredemption.com/wp-content/uploads/2018/03/Japheths-Wife.png)
Shem’s Wife (http://landofredemption.com/wp-content/uploads/2018/03/Shems-Wife.png)

GEs
Faith of Sarah
Obedience of Noah
Covenant of Noah (Pa)
Faith of Noah
Faith Among Corruption
Seven Years of Plenty
The Dove Returns
The Flood

ECs
Lions
Wild Beast (http://landofredemption.com/wp-content/uploads/2018/03/Wild-Beast.png)
The Deceiver
The Serpent
Esau, the Hunter
Fallen Angel
Fiery Serpents (http://landofredemption.com/wp-content/uploads/2018/03/Fiery-Serpents.png)
Wayward Sheep (http://landofredemption.com/wp-content/uploads/2018/03/Wayward-Sheep.png)

EEs
Nics Teaching
The Serpent’s Curse (http://landofredemption.com/wp-content/uploads/2018/03/The-Serpents-Curse.png)
Hypocrisy
The Wages of Sin (FoM) (http://landofredemption.com/wp-content/uploads/2016/04/nothing_to_see_here_pv.jpg)
Neb’s Pride
Dragon’s Wrath
Scattered

DACs
The Leviathan
Behemoth
Anthropophobia (http://landofredemption.com/wp-content/uploads/2018/03/Anthropophobia.png)
Animals Enter the Ark (http://landofredemption.com/wp-content/uploads/2018/03/Animals-Enter-the-Ark.png)

Doms
Mayhem
Edited by R.O.S.E.S.
SoG
AotL
3 Woes
ANB (http://landofredemption.com/wp-content/uploads/2018/03/A-New-Beginning.png)
Christian Martyr
TSC

Reserve
Image of the Beast
Golden Calf (FoM)
Abraham’s Descendant
Zebulun
Coliseum Lion
Fire Foxes
Uzzah
Outsiders (black/gold)
Outsiders (brown/crimson)
Foreign Wives
Title: Re: Flood Survivors (play test deck)
Post by: kariusvega on March 30, 2018, 11:55:38 AM
HYPED
Title: Re: Flood Survivors (play test deck)
Post by: adevine on March 30, 2018, 12:18:37 PM
Cant wait!
Title: Re: Flood Survivors (play test deck)
Post by: NathanW on March 30, 2018, 12:21:56 PM
#SingleBrigadeComeback
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 12:43:24 PM
So many cool Soul names!

Quote
Doms
Edited by R.O.S.E.S.

Aw not even a name drop?
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 12:44:36 PM
So many cool Soul names!

Quote
Doms
Edited by R.O.S.E.S.

Aw not even a name drop?

I can’t spoil both new Doms at once... Gotta let someone else have a little fun too!
Title: Re: Flood Survivors (play test deck)
Post by: Bobbert on March 30, 2018, 12:52:06 PM
Doms
ANB

Welp.

I'm interested to see no Adam+Eve. IIRC flood survivors are consisted antediluvians, so my theorycraft had them included in the flood deck.

Also Anthropophobia is fantastic. No idea what it does, but as a card title it's on par with Defenestrated!.
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 12:56:15 PM
I'm interested to see no Adam+Eve. IIRC flood survivors are consisted antediluvians, so my theorycraft had them included in the flood deck.

As you’ll see shortly, with certain cards that have Unity: Heroes (Flood survivor) Adam and Eve don’t work as well in a FS offense. Flood survivors however work great in an antediluvian offense.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on March 30, 2018, 12:57:27 PM
Doms
ANB

Welp.


Quick! Someone run and grab MJB!  8)
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on March 30, 2018, 01:05:33 PM
http://www.cactusforums.com/redemption-card-play/set-rotation-card-bans-and-card-retirement/msg578824/#msg578824 (http://www.cactusforums.com/redemption-card-play/set-rotation-card-bans-and-card-retirement/msg578824/#msg578824)

And you guys think I never give you any spoilers... ::)
Title: Re: Flood Survivors (play test deck)
Post by: kariusvega on March 30, 2018, 01:17:22 PM
What a wealth of goodness! Super excited for all of these! Love flood survivors!
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 01:30:20 PM
So many cool Soul names!

Quote
Doms
Edited by R.O.S.E.S.

Aw not even a name drop?

I can’t spoil both new Doms at once... Gotta let someone else have a little fun too!

I didn’t notice that one :o

Edit: Not running Faith of Issac?
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 02:27:59 PM
I've linked images to some of the cards being spoiled today. I'll come back later when I have time and link a few more.
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 02:33:21 PM
I've linked images to some of the cards being spoiled today. I'll come back later when I have time and link a few more.

Is it too late to beg for an Oxford comma on Wild Beast?
Title: Re: Flood Survivors (play test deck)
Post by: Bobbert on March 30, 2018, 02:49:59 PM
Is it too late to beg for an Oxford comma on Wild Beast?

I will second this, particularly because the second item of the list already has an "and."
Title: Re: Flood Survivors (play test deck)
Post by: Watchman on March 30, 2018, 03:14:59 PM
Apparently Kristin Kreuk's (Lana Lang - Smallville) family lineage came from the Japheth/Japheth's Wife line of flood survivors.  :D

Spoiler (hover to show)
Title: Re: Flood Survivors (play test deck)
Post by: Watchman on March 30, 2018, 03:30:08 PM
Loving the Anthropophobia card.  Glad to see blue is finally getting some battle-winning cards in this set, and crimson a much needed negate card.  Love Munch's "The Scream" background too lol.
Title: Re: Flood Survivors (play test deck)
Post by: kariusvega on March 30, 2018, 03:56:32 PM
Anb looks awesome. Bravo for such concise wording.

Covenant of the rainbow is just what flood survivors need. I love it! Thanks for sharing these!
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 04:08:20 PM
All cards that will be spoiled today have been linked in the first post. The Lost Souls, the remaining UR, Josiah's Nats winner card and the last Dominant will all be revealed at a future time. Enjoy!
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 04:09:12 PM
Mayhem that lets me take an extra turn seems pretty good.
Title: Re: Flood Survivors (play test deck)
Post by: Bobbert on March 30, 2018, 04:12:34 PM
All cards that will be spoiled today have been linked in the first post. The Lost Souls, the remaining UR, Josiah's Nats winner card and the last Dominant will all be revealed at a future time. Enjoy!

Wait, does that mean Golden Calf is the last UR? Fascinating. I'm pleasantly surprised that it's not the remaining dom.
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on March 30, 2018, 04:18:48 PM
Wait, does that mean Golden Calf is the last UR? Fascinating. I'm pleasantly surprised that it's not the remaining dom.

Good guess for the last UR but incorrect. But it is accurate to say there are not UR Dominates this year.
Title: Re: Flood Survivors (play test deck)
Post by: NathanW on March 30, 2018, 04:27:03 PM
Wait, does that mean Golden Calf is the last UR? Fascinating. I'm pleasantly surprised that it's not the remaining dom.

Good guess for the last UR but incorrect. But it is accurate to say there are not UR Dominates this year.

Yay.
Title: Re: Flood Survivors (play test deck)
Post by: adevine on March 30, 2018, 04:28:12 PM
 +1
Title: Re: Flood Survivors (play test deck)
Post by: sepjazzwarrior on March 30, 2018, 04:52:35 PM
So correct me if I'm wrong, but is ANB already broken?

ANB
negate protect abilities.  if it is your turn, banish this card: Shuffle all cards in play, set aside, and hands.  Each player must draw 8.  Begin a new turn.

Each sentence in a different ability, correct?  So if you don't play it on your turn, you would just force all to draw 8 and begin a new turn, right?  Please tell me I'm wrong...
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on March 30, 2018, 04:55:30 PM
You're wrong. Everything after the : is part of the "if it is your turn, banish this card" clause.

The only thing you can do outside of your turn is negate protect abilities (which does have some value in certain situations).
Title: Re: Flood Survivors (play test deck)
Post by: sepjazzwarrior on March 30, 2018, 04:56:43 PM
so everything in an ability after a ":" is part of the same ability?
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on March 30, 2018, 04:58:23 PM
I believe they are considered separate abilities, but they all fall under the : in terms of whether they work or not. Aggie would be a better person to explain that than me.
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 05:02:09 PM
so everything in an ability after a ":" is part of the same ability?

They are separate abilities but since they are after the ":" they all are conditional on that being met. The only scenario I think this would matter in is that if this weren't a dominant, and thus CBN, if a card that negated draw abilities was out the draw portion would be negated but the rest of the card would work.
Title: Re: Flood Survivors (play test deck)
Post by: TheJaylor on March 30, 2018, 09:22:01 PM
You can play ANB and take another turn after you've rescued a LS, right? I vaguely remember some sort of "your opponent has to be able to take a turn after a successful rescue" thing being made after the last ANB debacle but obviously that wasn't the case with the Eternal Inheritance/Christ's Triumph bidniz.
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 09:32:53 PM
You can play ANB and take another turn after you've rescued a LS, right? I vaguely remember some sort of "your opponent has to be able to take a turn after a successful rescue" thing being made after the last ANB debacle but obviously that wasn't the case with the Eternal Inheritance/Christ's Triumph bidniz.

With the current wording of the card spoiler here you can use it to take two turns in a row each with a successful rescue, yes.

Apparently there's a rule that prevents this.
Title: Re: Flood Survivors (play test deck)
Post by: RedemptionAggie on March 30, 2018, 09:40:51 PM
EI resulted in a failed rescue, because no LS was rescued in battle resolution. We changed that so EI is a successful rescue.

There is a rule that stops you from making 2 successful rescue attempts before each opponent has had a turn.

On the colon, unless the ability before the colon is a look or reveal, everything after the colon is dependent on that ability. Look and Reveal is at least the rest of the sentence, maybe more. Ends of the Earth stinks for defining the colon. (Not that it's the only card - it's just the first one that comes to mind.)

Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 10:18:02 PM
There is a rule that stops you from making 2 successful rescue attempts before each opponent has had a turn.

What section is that under? Found it.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on March 30, 2018, 10:24:57 PM
Actually the rule was there before that you could not make another rescue attempt after making a successful one before your opponent had taken a turn. However, because cards like Eternal Inheritance were considered failed rescues, you could double dip.
Title: Re: Flood Survivors (play test deck)
Post by: Jeremystair on March 30, 2018, 10:30:46 PM
With eternal inheritance does the hero have to have access to the lost soul if it's in a site?

And who gets to choose which lost soul is rescued?
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 30, 2018, 10:35:38 PM
With eternal inheritance does the hero have to have access to the lost soul if it's in a site?

And who gets to choose which lost soul is rescued?

Eternal Inheritance just lets you pick a soul from any opponent and rescue it (Assuming it's not protected). Site access or lack thereof is irrelevant.
Title: Re: Flood Survivors (play test deck)
Post by: Watchman on March 31, 2018, 09:04:27 AM
You're wrong. Everything after the : is part of the "if it is your turn, banish this card" clause.

The only thing you can do outside of your turn is negate protect abilities (which does have some value in certain situations).

A solution to make it more clear that everything after the "banish this card" clause is a part of the : is instead of periods use semi-colons:

"Negate protect abilities.  If it is your turn, banish this card: Shuffle all cards in play, set aside, and hands; each player must draw 8; begin a new turn."
Title: Re: Flood Survivors (play test deck)
Post by: goalieking87 on March 31, 2018, 10:06:48 AM
You're wrong. Everything after the : is part of the "if it is your turn, banish this card" clause.

The only thing you can do outside of your turn is negate protect abilities (which does have some value in certain situations).

A solution to make it more clear that everything after the "banish this card" clause is a part of the : is instead of periods use semi-colons:

"Negate protect abilities.  If it is your turn, banish this card: Shuffle all cards in play, set aside, and hands; each player must draw 8; begin a new turn."

I like this. Grammatically, it makes sense too as semicolons are used for separate complete sentences that are a part of the same thought. For Redemption, this would connect all of those actions. 

Great suggestion.
Title: Re: Flood Survivors (play test deck)
Post by: Red on March 31, 2018, 10:25:55 AM
You can play ANB and take another turn after you've rescued a LS, right? I vaguely remember some sort of "your opponent has to be able to take a turn after a successful rescue" thing being made after the last ANB debacle but obviously that wasn't the case with the Eternal Inheritance/Christ's Triumph bidniz.

With the current wording of the card spoiler here you can use it to take two turns in a row each with a successful rescue, yes.

Apparently there's a rule that prevents this.
This rule came about because of the first ANB for a fun trivia fact.
Title: Re: Flood Survivors (play test deck)
Post by: Kor on March 31, 2018, 12:39:03 PM
So for territory class characters with instant abilities like 'look at opponent's hand', can you do these at any time?  Or just when you first put them into play?
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on March 31, 2018, 12:44:03 PM
So for territory class characters with instant abilities like 'look at opponent's hand', can you do these at any time?  Or just when you first put them into play?

When you first put them in territory and when they enter battle.
Title: Re: Flood Survivors (play test deck)
Post by: TheJaylor on March 31, 2018, 01:36:13 PM
EI resulted in a failed rescue, because no LS was rescued in battle resolution. We changed that so EI is a successful rescue.

There is a rule that stops you from making 2 successful rescue attempts before each opponent has had a turn.

On the colon, unless the ability before the colon is a look or reveal, everything after the colon is dependent on that ability. Look and Reveal is at least the rest of the sentence, maybe more. Ends of the Earth stinks for defining the colon. (Not that it's the only card - it's just the first one that comes to mind.)
So if you rescue on your first turn then can you not make a rescue attempt on your next turn at all? Or would any attack just default to a battle challenge?
Title: Re: Flood Survivors (play test deck)
Post by: Red on March 31, 2018, 02:07:39 PM
Shem's wife's special ability is somewhat cumbersome. Could "search" not still be employed where it's smoother?
Title: Re: Flood Survivors (play test deck)
Post by: Watchman on March 31, 2018, 03:00:34 PM
Covenant of the Rainbow’s CBN modifier (CBN if a hero is in Noah’s Ark) is interesting in light of the scripture saying that all of the flood survivors had already exited the ark before God established this covenant. :)
Title: Re: Flood Survivors (play test deck)
Post by: Isildur on April 01, 2018, 01:14:57 AM
Japeth's wife's special ability is somewhat cumbersome. Could "search" not still be employed where it's smoother?

I agree (assuming you're talking about Shem's Wife), but apparently search is being phased out entirely in favor of take, regardless of whether it ends up looking/sounding clunky or not.
I'm not sure I'm the biggest fan of search and take abilities becoming the same thing but I can understand why and get behind the decision.

How does the combining of those two abilities work retroactively? Are all anti search cards now also going to be anti take cards?
Title: Re: Flood Survivors (play test deck)
Post by: RedemptionAggie on April 01, 2018, 02:27:53 AM
Search is not it's own thing. Sometimes we can't state it (exchange) or we don't state it (discard from deck, banish from discard pile, top/underdeck from Reserve, etc.). But the search still happens.

Prior to Fall of Man, we were down to 3 situations where we actually used the word "search" (X is a searchable location, Y is what you search for):
- "Search X for Y (and add it to hand)", which has been replaced with "Take Y from X" (which works because of a different change that allows you to take cards you do not control, not just opponent's cards)
- "Search X for Y and put it in play" or "Search X for Y and play it", which has been replaced with "Play Y from X" (Sample (http://landofredemption.com/wp-content/uploads/2018/03/Corrupted-Temple.png))
- "Search opponent's X for Y and put it in play" (where Y is usually a Lost Soul), which is Shem's Wife. (And it is clunky, IMO.)

Basically, since we can't always state the search, we never state the search.
Title: Re: Flood Survivors (play test deck)
Post by: Isildur on April 01, 2018, 02:54:01 AM
Great explanation RedemptionAggie! I'm not sure if you were responding to me or the other posts... but I'd still like to throw it out there again as to what happens to old search abilities and anti search cards? Do we now just have a complicated blob of "play as" in the REG for each old card?

Unless if this was changed in a previous REG update and I just missed the boat on the change then please ignore the old fossil over here ;)
Title: Re: Flood Survivors (play test deck)
Post by: TheJaylor on April 01, 2018, 03:41:17 AM
Great explanation RedemptionAggie! I'm not sure if you were responding to me or the other posts... but I'd still like to throw it out there again as to what happens to old search abilities and anti search cards? Do we now just have a complicated blob of "play as" in the REG for each old card?

Unless if this was changed in a previous REG update and I just missed the boat on the change then please ignore the old fossil over here ;)
"Search" is now more of an action as a result of an ability rather than an ability itself. Anytime you "take" a card from a searchable location (so basically anywhere but hand or play) then that is considered a search and would trigger a Music Leader, for example. It's essentially the same as with "exchange." Exchanging to deck is a search whereas exchanging in play is not.
Title: Re: Flood Survivors (play test deck)
Post by: Isildur on April 01, 2018, 09:44:42 AM
Beautiful! Thanks KoalaKing!

Yep haha so I am out of the loop :P
Title: Re: Flood Survivors (play test deck)
Post by: Red on April 01, 2018, 03:35:45 PM
Search is not it's own thing. Sometimes we can't state it (exchange) or we don't state it (discard from deck, banish from discard pile, top/underdeck from Reserve, etc.). But the search still happens.

Prior to Fall of Man, we were down to 3 situations where we actually used the word "search" (X is a searchable location, Y is what you search for):
- "Search X for Y (and add it to hand)", which has been replaced with "Take Y from X" (which works because of a different change that allows you to take cards you do not control, not just opponent's cards)
- "Search X for Y and put it in play" or "Search X for Y and play it", which has been replaced with "Play Y from X" (Sample (http://landofredemption.com/wp-content/uploads/2018/03/Corrupted-Temple.png))
- "Search opponent's X for Y and put it in play" (where Y is usually a Lost Soul), which is Shem's Wife. (And it is clunky, IMO.)

Basically, since we can't always state the search, we never state the search.
Can't you change "give it to opponents territory" to the older "put it in play?" Or have I missed "put" becoming a keyword? Are we trying to avoid unstated default language?
Title: Re: Flood Survivors (play test deck)
Post by: RedemptionAggie on April 01, 2018, 04:54:56 PM
Great explanation RedemptionAggie! I'm not sure if you were responding to me or the other posts... but I'd still like to throw it out there again as to what happens to old search abilities and anti search cards? Do we now just have a complicated blob of "play as" in the REG for each old card?

Unless if this was changed in a previous REG update and I just missed the boat on the change then please ignore the old fossil over here ;)
The first part (about exchange and other things from deck) was an indirect response to you - since search is already partially integrated into a lot of abilities, this just does the same with take - some takes are searches, some aren't, it just depends on where the target is. The rest was in general.

We do have a document called the ORCID, which has Play As for all of the cards, trying to bring them to the current wording. Here's an article (http://landofredemption.com/?p=7075) about it on Land of Redemption.

Search is not it's own thing. Sometimes we can't state it (exchange) or we don't state it (discard from deck, banish from discard pile, top/underdeck from Reserve, etc.). But the search still happens.

Prior to Fall of Man, we were down to 3 situations where we actually used the word "search" (X is a searchable location, Y is what you search for):
- "Search X for Y (and add it to hand)", which has been replaced with "Take Y from X" (which works because of a different change that allows you to take cards you do not control, not just opponent's cards)
- "Search X for Y and put it in play" or "Search X for Y and play it", which has been replaced with "Play Y from X" (Sample (http://landofredemption.com/wp-content/uploads/2018/03/Corrupted-Temple.png))
- "Search opponent's X for Y and put it in play" (where Y is usually a Lost Soul), which is Shem's Wife. (And it is clunky, IMO.)

Basically, since we can't always state the search, we never state the search.
Can't you change "give it to opponents territory" to the older "put it in play?" Or have I missed "put" becoming a keyword? Are we trying to avoid unstated default language?
Once you take a card, you control it - so "put it in play" would put in your territory, and "put it in their territory" would leave the card under your control, which I don't think we want.
Title: Re: Flood Survivors (play test deck)
Post by: Red on April 01, 2018, 06:10:20 PM
Great explanation RedemptionAggie! I'm not sure if you were responding to me or the other posts... but I'd still like to throw it out there again as to what happens to old search abilities and anti search cards? Do we now just have a complicated blob of "play as" in the REG for each old card?

Unless if this was changed in a previous REG update and I just missed the boat on the change then please ignore the old fossil over here ;)
The first part (about exchange and other things from deck) was an indirect response to you - since search is already partially integrated into a lot of abilities, this just does the same with take - some takes are searches, some aren't, it just depends on where the target is. The rest was in general.

We do have a document called the ORCID, which has Play As for all of the cards, trying to bring them to the current wording. Here's an article (http://landofredemption.com/?p=7075) about it on Land of Redemption.

Search is not it's own thing. Sometimes we can't state it (exchange) or we don't state it (discard from deck, banish from discard pile, top/underdeck from Reserve, etc.). But the search still happens.

Prior to Fall of Man, we were down to 3 situations where we actually used the word "search" (X is a searchable location, Y is what you search for):
- "Search X for Y (and add it to hand)", which has been replaced with "Take Y from X" (which works because of a different change that allows you to take cards you do not control, not just opponent's cards)
- "Search X for Y and put it in play" or "Search X for Y and play it", which has been replaced with "Play Y from X" (Sample (http://landofredemption.com/wp-content/uploads/2018/03/Corrupted-Temple.png))
- "Search opponent's X for Y and put it in play" (where Y is usually a Lost Soul), which is Shem's Wife. (And it is clunky, IMO.)

Basically, since we can't always state the search, we never state the search.
Can't you change "give it to opponents territory" to the older "put it in play?" Or have I missed "put" becoming a keyword? Are we trying to avoid unstated default language?
Once you take a card, you control it - so "put it in play" would put in your territory, and "put it in their territory" would leave the card under your control, which I don't think we want.
Thanks for the explanation. I appreciate the effort to become precise in wording even if it makes the English minor cringe.
Title: Re: Flood Survivors (play test deck)
Post by: Reth on April 01, 2018, 06:46:30 PM
This becomes more and more interesting and tempting! Still not sure where this new set the meta will be shifting to (with RoJ I first was expecting Angels rising and maybe Martyrs - but after all those test plays and the article about Coney it became more and more obvious that this was not the case).

But one thing I find irritating: The usage of "give" where we used "place in ..." or "take into ..." before. So when it is constituded by the definition of control-handover I wonder how this worked so far when cards have been "placed" into anothers player's territory like hopper lost soul or when things like "convert and take it" happened where also a control-handover takes place?

For me it looks as if we introduce another keyword for topics which have been handled more or less unquestionable while not replacing any of the already existing keywords or reducing the overall amount of keywords at all!

What is the benefit in introducing this new keyword? For me it looks for now like making the entire gameplay more complex and confusing without any need (when considering the already existing control-handover scenarios where at least during the game play experiences I could paticipate there have never been considerable/reasonable questions or [mis-]interpretations)?
Title: Re: Flood Survivors (play test deck)
Post by: RedemptionAggie on April 01, 2018, 07:23:13 PM
But one thing I find irritating: The usage of "give" where we used "place in ..." or "take into ..." before. So when it is constituded by the definition of control-handover I wonder how this worked so far when cards have been "placed" into anothers player's territory like hopper lost soul or when things like "convert and take it" happened where also a control-handover takes place?

For me it looks as if we introduce another keyword for topics which have been handled more or less unquestionable while not replacing any of the already existing keywords or reducing the overall amount of keywords at all!

What is the benefit in introducing this new keyword? For me it looks for now like making the entire gameplay more complex and confusing without any need (when considering the already existing control-handover scenarios where at least during the game play experiences I could paticipate there have never been considerable/reasonable questions or [mis-]interpretations)?

Give is already a keyword, first appearing in Kings (King Abijah) - but it appears on less than 10 cards, so it's not as well known (Canaan is probably the most played). Hopper should have been a give (and has been given errata to be a give). I don't understand the question about "convert and take it", because take puts a card into your control, so it's only changing control the once.

In the original "search opponent's deck for a Lost Soul and put it in play" wording, the player using the ability never gained control of the LS, so there was no need to give it back to the owner.
Title: Re: Flood Survivors (play test deck)
Post by: Reth on April 02, 2018, 05:09:58 AM
Regarding the Hopper Errata - I could not find it yet in forum/subfora. Where has this been published?

Ok, the "convert and take" resp. "take into" have been wrongly chosen - just wanted to emphasise that the control-handover stuff we have seems to be working for me without (re)emphasising a rarely used keyword.
But there are also other examples where cards are placed with/without control handover like ABom (without control handover) or Gibeonite Treaty  (is this using control-handover? - Gibeonite Treaty:"Holder's human Evil Character may be converted to a Hero in brigade of choice, or may be placed in opponent's Land of Bondage and treated as a Lost Soul.") or The Amalekites' Slave (is this including control-handover? - "If blocking, you may place this card in opponent's Land of Bondage to search your deck for a human Evil Character and add it to battle.").

Things like these are used for quite a long time now and are working fine IMHO. I fear reamphasising the give-keyword might lead to some more confusion or interruption of game-flow.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 02, 2018, 10:07:40 AM
Nothing is really changing about how the old cards are played--we are simply trying to streamline the wording.

If I "place" a LS into opponent's land of bondage, I no longer control that LS (which everyone understands from years of playing that way), but since we have a rule that says placed cards are controlled by the player who placed them, that is actually inconsistent. In order to surrender control of a card to an opponent, we need a different keyword and "give" is the optimal choice since we've had "give" cards since Kings as Aggie pointed out.
Title: Re: Flood Survivors (play test deck)
Post by: Red Wing on April 02, 2018, 10:14:03 AM
Regarding the Hopper Errata - I could not find it yet in forum/subfora. Where has this been published?
Quote from: ProfA
Lost Soul "Hopper" (II Chronicles 28:13) (Kings) - Special Ability: When drawn, place this Lost Soul in one opponent's Land of Bondage. Identifier: Does not count toward Lost Soul deck building requirements.
http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510 (http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510)
Title: Re: Flood Survivors (play test deck)
Post by: Reth on April 02, 2018, 10:41:56 AM
Quote from: ProfA
Lost Soul "Hopper" (II Chronicles 28:13) (Kings) - Special Ability: When drawn, place this Lost Soul in one opponent's Land of Bondage. Identifier: Does not count toward Lost Soul deck building requirements.
http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510 (http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510)
This one I found as well. But where is there the mentioned "correction" from place to give as mentioned by RedemptionAggie here:

Hopper should have been a give (and has been given errata to be a give).
?
Title: Re: Flood Survivors (play test deck)
Post by: TheJaylor on April 02, 2018, 10:55:45 AM
Quote from: ProfA
Lost Soul "Hopper" (II Chronicles 28:13) (Kings) - Special Ability: When drawn, place this Lost Soul in one opponent's Land of Bondage. Identifier: Does not count toward Lost Soul deck building requirements.
http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510 (http://www.cactusforums.com/redemption-official-rules/errata-reworded-special-abilities/msg471510/#msg471510)
This one I found as well. But where is there the mentioned "correction" from place to give as mentioned by RedemptionAggie here:

Hopper should have been a give (and has been given errata to be a give).
?
Probably the ORCID.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 02, 2018, 10:56:37 AM
The errata on the errata list and the ORCID did not match, but the ORCID is correct. I have updated the errata list here on the forum.
Title: Re: Flood Survivors (play test deck)
Post by: Reth on April 02, 2018, 11:44:28 AM
Thank you!

But my other question still remains: Why reemphasising the give keyword while control-handover seemed to work so far - see also my examples given previously?
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 02, 2018, 11:49:26 AM
Nothing is really changing about how the old cards are played--we are simply trying to streamline the wording.

If I "place" a LS into opponent's land of bondage, I no longer control that LS (which everyone understands from years of playing that way), but since we have a rule that says placed cards are controlled by the player who placed them, that is actually inconsistent. In order to surrender control of a card to an opponent, we need a different keyword and "give" is the optimal choice since we've had "give" cards since Kings as Aggie pointed out.
Title: Re: Flood Survivors (play test deck)
Post by: TheJaylor on April 04, 2018, 10:35:22 PM
EI resulted in a failed rescue, because no LS was rescued in battle resolution. We changed that so EI is a successful rescue.

There is a rule that stops you from making 2 successful rescue attempts before each opponent has had a turn.

On the colon, unless the ability before the colon is a look or reveal, everything after the colon is dependent on that ability. Look and Reveal is at least the rest of the sentence, maybe more. Ends of the Earth stinks for defining the colon. (Not that it's the only card - it's just the first one that comes to mind.)
So if you rescue on your first turn then can you not make a rescue attempt on your next turn at all? Or would any attack just default to a battle challenge?
Title: Re: Flood Survivors (play test deck)
Post by: Kevinthedude on April 04, 2018, 10:41:02 PM
EI resulted in a failed rescue, because no LS was rescued in battle resolution. We changed that so EI is a successful rescue.

There is a rule that stops you from making 2 successful rescue attempts before each opponent has had a turn.

On the colon, unless the ability before the colon is a look or reveal, everything after the colon is dependent on that ability. Look and Reveal is at least the rest of the sentence, maybe more. Ends of the Earth stinks for defining the colon. (Not that it's the only card - it's just the first one that comes to mind.)
So if you rescue on your first turn then can you not make a rescue attempt on your next turn at all? Or would any attack just default to a battle challenge?

Quote from: REG
However, once a player has made a successful rescue attempt, they may not make another rescue attempt until each other player has had a turn.
Quote from: REG
The battle is considered a rescue attempt if a Hero has access to a Lost Soul at any point in the battle.

Going strictly off this wording in REG you couldn't even attack during the second turn with a Hero that has access to any of the opponent's souls.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 04, 2018, 11:34:54 PM
Correct^^
Title: Re: Flood Survivors (play test deck)
Post by: Jeremystair on April 08, 2018, 08:19:33 PM
What am I missing here, I thought when you added an extra dominant you had to add an extra lost soul that would put the deck at 58 cards right?
Title: Re: Flood Survivors (play test deck)
Post by: TheHobbit13 on April 08, 2018, 08:22:22 PM
If you have 7 lost souls, the deck already has 8 so it's good.
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 08, 2018, 08:27:23 PM
What am I missing here, I thought when you added an extra dominant you had to add an extra lost soul that would put the deck at 58 cards right?

He has 8 dominants, 8 Lost Souls and 41 other cards.
Title: Re: Flood Survivors (play test deck)
Post by: Jeremystair on April 08, 2018, 08:32:12 PM
Okay cool. I didn't realize this. Are we going to get to see the Wages of sin (FoM) and the Golden calf (FoM) any time soon?
Title: Re: Flood Survivors (play test deck)
Post by: Gabe on April 08, 2018, 08:36:06 PM
Okay cool. I didn't realize this. Are we going to get to see the Wages of sin (Fom) and the Golden calf (Fom) any time soon?

Other elders have committed to doing preview articles which include a group of cards those cards are part of. When their articles are published the cards will be previewed.
Title: Re: Flood Survivors (play test deck)
Post by: Red Dragon Thorn on April 11, 2018, 12:44:04 PM
You know Gabe,

I understand why you played Animals, but I just can't help feeling like you missed out by not playing Antediluvians:

 
Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
Title: Re: Flood Survivors (play test deck)
Post by: Ironisaac on April 11, 2018, 12:49:18 PM
I think the backgrounds on these have to be my favorite so far.  :thumbup:
Title: Re: Flood Survivors (play test deck)
Post by: The Guardian on April 11, 2018, 12:52:45 PM
I think the backgrounds on these have to be my favorite so far.  :thumbup:

Tubal-Cain is definitely one of my favorites.
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