New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Remove tribal elder and centurion and angel in the path. Add Abishai (WC) and Asahel TxP and Covenant with Moses. I assume by the W you mean Warrior class and not the "Warriors" version? You definitely want the Warrior class versions of all. Add Dragon Raid for site access. Add I am Salvation for Lost Soul access (and to fight the annoying "cannot be prevented" and "more than 3 brigades" lost souls). Have a bunch of ways to destroy/shuffle artifacts, and you have a strong offense.
actually instead of dragonraid you will need new jerusalem and promised land bcuz a site lockout with pergamum would wipe out your deck. Also the warriors ones are sometimes better bcuz i block you with zimri your offense goes byebye. BUT if you wanna go mass banding warrior class go for - Asahel to Heldai to Mahari to Helez to your choice of Beneniah or Ira...well i would forgo the strong angel (warrior class) and go to warrriors (since no one bands to him anyway) and maybe a simeon, jacob, CoTH (warriors)
Quote from: fyero on June 02, 2010, 05:27:29 PMactually instead of dragonraid you will need new jerusalem and promised land bcuz a site lockout with pergamum would wipe out your deck. Also the warriors ones are sometimes better bcuz i block you with zimri your offense goes byebye. BUT if you wanna go mass banding warrior class go for - Asahel to Heldai to Mahari to Helez to your choice of Beneniah or Ira...well i would forgo the strong angel (warrior class) and go to warrriors (since no one bands to him anyway) and maybe a simeon, jacob, CoTH (warriors)Good point if they are using Pergamum. Priestly Crown is a good choise too. For the Zimri issue have a Brass Serpent Promo in there, or COF of course or Name of the Lord.
Remove tribal elder and centurion and angel in the path. Add Abishai (WC) and Asahel TxP and Covenant with Moses. I assume by the W you mean Warrior class and not the "Warriors" version? You definitely want the Warrior class versions of all. Add Dragon Raid for site access. Add I am Salvation for Lost Soul access (and to fight the annoying "cannot be prevented" and "more than 3 brigades" lost souls). Have a bunch of ways to destroy/shuffle artifacts, and you have a strong offense.This is one of my favorite decks. Have fun with it.
Just as an FYI - Since the CBP soul grants a CBP ability it in itself is CBP.
Quote from: Red Dragon Thorn on June 02, 2010, 06:27:12 PMJust as an FYI - Since the CBP soul grants a CBP ability it in itself is CBP.Cannot be prevented is not the same as cannot be negated. It it was then the lost soul would be an even stronger Asherah Pole and make all evil enhancements CBN. Thus it is my understanding that I am Salvation DOES negate the special ability on the CBP lost soul, and every other Lost Soul except the Lost Souls card.
Quote from: stefferweffer on June 02, 2010, 06:44:50 PMQuote from: Red Dragon Thorn on June 02, 2010, 06:27:12 PMJust as an FYI - Since the CBP soul grants a CBP ability it in itself is CBP.Cannot be prevented is not the same as cannot be negated. It it was then the lost soul would be an even stronger Asherah Pole and make all evil enhancements CBN. Thus it is my understanding that I am Salvation DOES negate the special ability on the CBP lost soul, and every other Lost Soul except the Lost Souls card.To stop a CBP ability, you have to interrupt it, then basically remove it from play. I Am Salvation interrupts it (first part of negate), but then all it does is try and prevent it (which it can't). So the CBP lost soul keeps on preventing.
Quote from: jmhartz on June 02, 2010, 07:04:01 PMQuote from: stefferweffer on June 02, 2010, 06:44:50 PMCannot be prevented is not the same as cannot be negated. It it was then the lost soul would be an even stronger Asherah Pole and make all evil enhancements CBN. Thus it is my understanding that I am Salvation DOES negate the special ability on the CBP lost soul, and every other Lost Soul except the Lost Souls card.To stop a CBP ability, you have to interrupt it, then basically remove it from play. I Am Salvation interrupts it (first part of negate), but then all it does is try and prevent it (which it can't). So the CBP lost soul keeps on preventing.I don't think this is right. Negate is interrupt + prevent in a sense, but not exactly.If you play an evil cannot be prevented enhancement, I can still negate it.... I think
Quote from: stefferweffer on June 02, 2010, 06:44:50 PMCannot be prevented is not the same as cannot be negated. It it was then the lost soul would be an even stronger Asherah Pole and make all evil enhancements CBN. Thus it is my understanding that I am Salvation DOES negate the special ability on the CBP lost soul, and every other Lost Soul except the Lost Souls card.To stop a CBP ability, you have to interrupt it, then basically remove it from play. I Am Salvation interrupts it (first part of negate), but then all it does is try and prevent it (which it can't). So the CBP lost soul keeps on preventing.
Cannot be prevented is not the same as cannot be negated. It it was then the lost soul would be an even stronger Asherah Pole and make all evil enhancements CBN. Thus it is my understanding that I am Salvation DOES negate the special ability on the CBP lost soul, and every other Lost Soul except the Lost Souls card.
@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played.
Yes, I could negate a CBP evil enhancement with Flaming Sword.The CBP soul was created to slow those mean old captain bands, probably.
Quote from: Rawrlolsauce! on June 02, 2010, 08:03:09 PMYes, I could negate a CBP evil enhancement with Flaming Sword.The CBP soul was created to slow those mean old captain bands, probably.Hypothetical situation. I have an occupied site in play, you RA against me, I block with a small orange character, play Corrupted, which is CBP. You play Flaming Sword, which interrupts Corrupted. Then Flaming Sword tries to prevent Corrupted, but since Corrupted is CBP, it can't be prevented and your hero is still converted. Captain's ongoing ability (preventing special abilities) is no different from Flaming Sword's ability after it has interrupted the last enhancement (prevent the previous enhancement).
Quote from: jmhartz on June 02, 2010, 08:10:57 PMQuote from: Rawrlolsauce! on June 02, 2010, 08:03:09 PMYes, I could negate a CBP evil enhancement with Flaming Sword.The CBP soul was created to slow those mean old captain bands, probably.Hypothetical situation. I have an occupied site in play, you RA against me, I block with a small orange character, play Corrupted, which is CBP. You play Flaming Sword, which interrupts Corrupted. Then Flaming Sword tries to prevent Corrupted, but since Corrupted is CBP, it can't be prevented and your hero is still converted. Captain's ongoing ability (preventing special abilities) is no different from Flaming Sword's ability after it has interrupted the last enhancement (prevent the previous enhancement).No. You play Corrupted, and I play Flaming Sword (which is a negate). The conversion never takes place, as Corrupted cannot be prevented: it may still be negated after you have played it.EDIT: REALLY BAD, INCORRECT WORDING.
But it can be negated.
The important thing is that I Am Salvation will stop the CBP lost soul because it says "Unless a covenant is in play..."
Quote from: that one kid on June 02, 2010, 07:52:21 PM@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played. cards like Moses negate all the enhancements, not just prevent. so if you play a CBP enhancement, you interrupt and prevent after the fact.
Quote from: Ring Wraith on June 23, 2010, 02:06:15 PMQuote from: that one kid on June 02, 2010, 07:52:21 PM@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played. cards like Moses negate all the enhancements, not just prevent. so if you play a CBP enhancement, you interrupt and prevent after the fact. Moses interrupts and prevents when he enters battle. His ability is not "interrupting" every card that enters battle in the future - he interrupts every ability already in the battle, and then prevents all abilities going forward (including the interrupted ones). CBP's main purpose is to work against FBTN - it can't be stopped by Moses' ongoing prevent. I don't think it's possible to have an interrupt ability that interrupts a card not yet played...
Moses would cancel a CBP enhancement that was played BEFORE he entered battle.Moses would NOT prevent a CBP enhancement that is played AFTER he enters battle.
Quote from: Prof Underwood on June 23, 2010, 02:56:07 PMMoses would cancel a CBP enhancement that was played BEFORE he entered battle.Moses would NOT prevent a CBP enhancement that is played AFTER he enters battle.even if you played words of encouragement+transfiguration to bring him in?
Negate all is an ongoing ability.
Quote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.
Quote from: Ring Wraith on June 23, 2010, 05:05:52 PMQuote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.Isn't the ongoing ability actually a "prevent"? You can't interrupt an ability that hasn't happened yet. Interrupt happens once - when the negate-all character enters battle. Moses enters battle, all abilities are interrupted (only affects ones already in battle), all abilities are prevented (including those interrupted). CBP cards (like The Trap of the Devil grants) were designed to deal with Captain bands and the like, and it has been ruled that nothing, not even a negate all, can stop a CBP ability ahead of time.
Quote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.Yes, it is ongoing, but it can't stop a CBP
after much searching, I found this thread which agrees with me.
if your "cannot be prevented" card is played after TSA's negate all is in effect your card will work.
Quote from: STAMP on February 05, 2009, 07:03:31 PM'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.There aren't two separate abilities. It's one ability. Negate all.Check the REG, negate all cards are listed under "Ongoing abilities".The Strong AngelType: Hero Char. • Brigade: Silver • Ability: 10 / 8 • Class: Warrior • Special Ability: All special abilities on non-warrior class characters and non-weapon class enhancements are negated.
'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.
Quote from: BrianGabe on February 05, 2009, 07:21:23 PMThere aren't two separate abilities. It's one ability. Negate all.seems to agree with me, since Gabe is saying that not only the prevent part of TSA's SA is onging.
There aren't two separate abilities. It's one ability. Negate all.
Quote from: Ring Wraith on June 23, 2010, 08:23:30 PMQuote from: BrianGabe on February 05, 2009, 07:21:23 PMThere aren't two separate abilities. It's one ability. Negate all.seems to agree with me, since Gabe is saying that not only the prevent part of TSA's SA is onging.Yes, Gabe is saying that the entire "negate" ability is ongoing. However, that still doesn't stop CBP cards that are played after TSA or Moses enters battle (which Gabe says in the last post of the thread).
got it.