Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Aelec Enitnel on July 29, 2011, 05:45:03 PM
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I play a really slow brigade (red) I hate speed but am now facing the fact
that I need to draw more than three cards per turn when facing a disciples
deck. Which defense would be the best at drawing? I figure a drawing defense
would be pretty much the only way I could get a Red deck to draw.
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I play a really slow brigade (red) I hate speed but am now facing the fact
that I need to draw more than three cards per turn when facing a disciples
deck. Which defense would be the best at drawing? I figure a drawing defense
would be pretty much the only way I could get a Red deck to draw.
Pharisees.
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Gray. Not only is it fast, but it's probably the best with red (if anything is good with red).
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What drawing cards does gray have?
Gray. Not only is it fast, but it's probably the best with red (if anything is good with red).
Hey! Red has actually done pretty good! (9th out of 40 at NC reg) Okay that's not that good :)
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I play a really slow brigade (red) I hate speed but am now facing the fact
that I need to draw more than three cards per turn when facing a disciples
deck. Which defense would be the best at drawing? I figure a drawing defense
would be pretty much the only way I could get a Red deck to draw.
Pharisees.
I agree, I use Pharisees in my 50 card Red deck, It's not as fast as Disciples but it's moderately fast. You should try it.
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Oh good pick with red ;)
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What drawing cards does gray have?
Proud Pharisee, Namaan's Chariot, and Tenants Kill the Son. Combine with Romans, and you can get a little more. Also, be sure to have Namaan.
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What drawing cards does gray have?
Proud Pharisee, Namaan's Chariot, and Tenants Kill the Son. Combine with Romans, and you can get a little more. Also, be sure to have Namaan.
I think the whole point of Pharsees is to have a smaller defence so you can use more red cards.
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What drawing cards does gray have?
Proud Pharisee, Namaan's Chariot, and Tenants Kill the Son. Combine with Romans, and you can get a little more. Also, be sure to have Namaan.
I think the whole point of Pharsees is to have a smaller defence so you can use more red cards.
According to the OP, the point is to have more drawing to speed up the deck (and thus I assume be able to use the red cards he already has). The decision to make the defence smaller should be based on the playstyle of the deck user.
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Well, actually both are legit options.
I right now am trrying to get my deck to do better than 9th place, anything would work.
(I'm probably going to make both and test them out)
If I'm playing gray then I would definatly have Balaam, (cuz he uses gray) mostly because of Balaam's
disobedience and to get my Rain Becomes dust and Confusion of Mind back if/when destroyed
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This is my speed defense
Emperor Vitellius
Uzzah
Damsel with the spirit of divination
Sabbath Breaker
King Manny
2k horses
Forgotten history
gibeonite trickery
DoU
Magic charms
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Oh yeah, forgot about Sabbath Breaker.
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That's pretty good, I might try a variation of that (I HATE copying other's decks)
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It's not my idea it's just a standard defense meant for speed and pulling off a few blocks. It's all over the boards from when M. Polarius was describing how amazing King M. was going to be for different defenses after last years nats and I must admit he was correct.
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What drawing cards does gray have?
Proud Pharisee, Namaan's Chariot, and Tenants Kill the Son. Combine with Romans, and you can get a little more. Also, be sure to have Namaan.
Don't forget Pretension.
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Let me clarify that Manasseh was the ruler of all defense only before T2 ruined Golgotha for all of us.
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Needs more Ashdod.
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Let me clarify that Manasseh was the ruler of all defense only before T2 ruined Golgotha for all of us.
Manasseh isn't good T2 but is excellent in T1. Actually I'd say Abe's Kids ruined T2 along with Golgotha.
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Actually I'd say Abe's Kids ruined T2 along with Golgotha.
You're obviously not a T2 player. ::)
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Pretty sure Pol means that Type 2 caused the Golgotha errata and hurt Manny.
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Golgotha has errata?
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im still having trouble grasping nintendo would condone a pokemon so mentally challenged it doesnt know a seashell with eyes is living on its tail.
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It can only hold 1 EE now.
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I'm still having trouble grasping why 'Merica wouldn't condone a country so not 'Merican it doesnt know how to properly make Pocket Monsters.
Fixed.
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What does golgotha have to do with Manny? ???
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It's a lot harder to recur enhancements now.
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What does golgotha have to do with Manny? ???
I think it has to do with Manny being multicolor? Now that I think of Golgotha's wording, that's probably not it.
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It used to be you could pile your whole defense onto Golgotha from the Discard Pile and use DoU alternating Threatened Lives to have an infinite loop of Gibeonite Trickery and Forgotten History. Now the most shenanigans you can pull are getting an infinite loop off the much less stable Scribe/Abe's Kid alternation.
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It used to be you could pile your whole defense onto Golgotha from the Discard Pile and use DoU alternating Threatened Lives to have an infinite loop of Gibeonite Trickery and Forgotten History. Now the most shenanigans you can pull are getting an infinite loop off the much less stable Scribe/Abe's Kid alternation.
I personally don't consider that a bad thing. Infinite loops in general are bad for the game IMO.
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Not when it was the only reliable way to defeat Thad. Now there is no reliable way to defeat Thad.
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...Satan's Seat works pretty stinkin' well
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...Satan's Seat works pretty stinkin' well
Except for My Lord and My God
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Okay... then Confusion of Mind + Balaam (for recur)
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Okay... then Confusion of Mind + Balaam (for recur)
That's not reliable at all. Your opponent gets rid of Confusion of Mind once, Balaam will never be able to get it back, assuming your opponent isn't mentally challenged and uses Thad to rescue the rest of the game. And even if you use him in a side battle or something to get back CoM, your opponent can go ahead and get rid of it real quick once more, and in the meantime he'll be making successful rescues.
You guys wanna know what a reliable counter to Thad is? You wanna hear it? Guards. That's right. Put it on a purple site and keep blocking with KoT or Claudius. Works every time...
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Okay... then Confusion of Mind + Balaam (for recur)
That's not reliable at all. Your opponent gets rid of Confusion of Mind once, Balaam will never be able to get it back, assuming your opponent isn't mentally challenged and uses Thad to rescue the rest of the game. And even if you use him in a side battle or something to get back CoM, your opponent can go ahead and get rid of it real quick once more, and in the meantime he'll be making successful rescues.
Thad doesn't protect cards in discard piles from the blocking EC. Therefore, Balaam/CoM is reliable, assuming you can continue to block with Balaam and stop rescues.
Thad not protecting cards in discard piles from the blocking EC is what makes Goliath's Armor recursion such a good way to stop Thad.
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Best way to stop Thad: win before the end of the game when he's actually good.
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Not like they have 5x AOC and 5x Reach. The best counter is to Molech Worship Uzzah for 14 turns. 5 Uzzahs.
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Best way to stop Thad: win before the end of the game when he's actually good.
It is impossible to win before the end of the game. When you win, the game ends. You can, however, win before the game gets very far along. ;)
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Not like they have 5x AOC and 5x Reach. The best counter is to Molech Worship Uzzah for 14 turns. 5 Uzzahs.
Not like I don't care, but... I don't care about T2 ;)
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Thad isn't great in t1...
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It's not that Thad isn't great in T1, it's that Phil+Bart are as good, if not better.
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Actually Matthew is probably the most evil of the disciples...
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Actually Matthew is probably the most evil of the disciples...
Actually, I'd say Judas is...
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heh heh*, true...
*fake laughter
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Actually Matthew is probably the most evil of the disciples...
I hate getting him endgame, he's next to useless.
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you're kidding, right?
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I know that Passover Hymn + Matt is useful, but I've only done it once. What am I missing?
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no, that was it. i dont consider infinite card recursion that you'll see the next turn anywhere next to useless. at nc regionals, i ran completely out of my deck, but was able to recur hymn 4 or 5 times to beat down a turtle herod defense.
he also recurs he is risen as well.
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By the time you've got that ready to go, Thad should already be proving his Raddness. It's good, but dwarfed by other options.
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well no one was debating what hero is more effective than the other late-game...if we were, w.servant would win that debate everytime (and we all know how garbo w.servant is...::)). im just pointing out how matthew isnt near as useless late-game as some may perceive. what is thad going to do against turtle herods late game that continually capture him with dungeon? overall, i would say matthew is 'better' than thad point for point since he isnt useless early game like thad is.
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Hmm... We should have another March Madness.
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Hmm... We should have another March Madness.
its august
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August Anti-Sanity?
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August Anti-Sanity?
you're reaching again
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I'm with Kittens