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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: adotson85 on February 06, 2011, 03:05:38 AM

Title: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 06, 2011, 03:05:38 AM
Seems like I make a new deck every week, so I figured I would start posting some of them here to both improve them and to give other players some ideas. Here is my newest creation. Basically just wanted to combine two of the strongest offenses and try out the small, but powerful Pharisee defense. I have played one game and found the deck to work pretty much as expected. The deck drew very fast, won souls without too many problems and held off my opponent.

56 Cards

Lost Souls 7
Beggar
Revealer
Wanderer
Shuffler
2 Liner
Shut Door
First Round


Doms 9
Grapes
AotL
SoG
NJ
Falling Away
Mayhem
CM
DoN
Burial

Artifacts 4

Chariots of Fire
Crown of Thorns
Blue Tassels
Unholy Writ

Sites 2
The Ends of the Earth
Marketplace

Forts 4
Herod's Temple
Fishing Boat
TGT
High Priests Palace

Heroes 11
Philip
Bart
James, Son of Alph
Thad
Matthew
Thomas
Mary the Mother of James
Salome
Joanna
Mary Mag
Susanna

Good Enhancements 8
Words
He Is Risen
Consider the Lillies
Magnificant
AoC
Reach
My Lord and My God
Passover Hymn

Evil Characters 6
Proud Pharisee
The Entrappisng Pharasees
Pharisees
Pharisees
Scribe
Sabbath Breaker

Evil Enhancements 5
Just a Hireling
Tenants Kill the Son
Balaam's Disobedience
Self-Righteous Prayer
Casting Lots

Any Comments, Questions or Concerns are appreciated.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: RTSmaniac on February 06, 2011, 09:47:30 AM
looks strong but do i see only one enhancement Scribe can recur? and hey Nazzy doesnt stop Susanna so thats a plus. Casting Lots for the win.

Passover Hymn (Di)
Type: Hero Enh. • Brigade: Purple/White • Ability: X / 4 • Class: Territory • Special Ability: Negate and discard up to X Curses or evil Enhancements in play. Negate immune abilities on evil cards this turn. • Identifiers: NT, Involves Music • Verse: Matthew 26:30 • Availability: Disciples booster packs ()x= #of disciples or musicians

AoC or AoC(p)?

looks hard to get initiative. besides james and susanna

wrath of satan on scribe :) ?
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Deck Metrics on February 06, 2011, 12:54:34 PM
How are those character to enhancement ratios? 11 heroes, is it too much? I find it a bit high, 9 for me is offense heavy. The defense looks a light light, how's that working for you?
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Alex_Olijar on February 06, 2011, 02:08:06 PM
11 heroes is pretty light. 15 heroes or bust.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: JSB23 on February 06, 2011, 03:35:39 PM
Why Casting lots?
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: CJSports on February 06, 2011, 03:40:06 PM
Your going to try and pull thad off with six disciples. Good Luck
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Gabe on February 06, 2011, 03:43:01 PM
Your going to try and pull thad off with six disciples. Good Luck

Thad for 6 is still really strong.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: CJSports on February 06, 2011, 03:45:37 PM
I still feel like it would not be worth six card slots. It may not even get you a rescue.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Gabe on February 06, 2011, 03:50:43 PM
I still feel like it would not be worth six card slots. It may not even get you a rescue.

Thad takes 1 card slot.  The other Disciples have value on their own.  It's not like he's playing with Andrew... ::) :)
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Warrior_Monk on February 06, 2011, 04:40:18 PM
Philip and Bart are beasts. I'd use them over both of the James'.

Don't be hatin' on Andrew. I use him every game.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: RTSmaniac on February 06, 2011, 05:59:33 PM
speaking of Andrew...  ;)
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 06, 2011, 10:33:13 PM
Sciribe is basically in there for the banding and end game. Scribe + Proud Pharisee + Balaam's Disobedience = hope you have an angel. Using AoC just in case I need to recurr it and can make it cbn on Thomas. Casting Lots gives me the ability to get rid of lampstand so that I can use my evil doms. Six disciples and Crown of Thorns still makes Thad very powerful. I put 11 heroes in here because it is supposed to be offense heavy. Pharisees are a very strong, small defense and thus allow me to run an offense heavy deck.



Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: RTSmaniac on February 07, 2011, 12:18:56 AM
Scribe (Di)
Type: Evil Char. • Brigade: Black/Gray • Ability: 2 / 4 • Class: None • Special Ability: Search discard pile for an O.T. Enhancement and place it beneath deck. Negate ignore abilities. May band to a Pharisee or Sadducee. • Identifiers: Generic NT Male Human • Verse: Luke 20:46 • Availability: Disciples booster packs

Im an idiot. I was so happy with the first part of his ability and that he could be recurred with marketplace that i didnt even read the banding ability. This card is insane.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Minister Polarius on February 07, 2011, 12:30:10 AM
11 Heroes is actually a tad low for offensive decks. I'd get rid of James and John and Sons of Thunder and add Philip, Bartholomew and Lydia.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: RTSmaniac on February 07, 2011, 01:01:51 AM
PLAYTEST!
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 07, 2011, 02:31:47 AM
11 Heroes is actually a tad low for offensive decks. I'd get rid of James and John and Sons of Thunder and add Philip, Bartholomew and Lydia.

I thought about doing this. Lydia was the last card I cut and I like John, but James isn't as useful and Sons of Thunder requires one of those two heroes in order to work. I haven't played with Disciples much, but I do see where Philip and Bart could be of help.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Noah on February 07, 2011, 06:35:04 PM
11 Heroes is actually a tad low for offensive decks. I'd get rid of James and John and Sons of Thunder and add Philip, Bartholomew and Lydia.

 +1
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Noah on February 08, 2011, 11:06:57 AM
It could also use a benedictus to get around Golgotha.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Warrior_Monk on February 08, 2011, 11:09:16 AM
Agreed. I'd take out Passover Hymn or Magnificat for Benedictus.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Noah on February 08, 2011, 03:51:07 PM
I would take out Magnificat for Benedictus and maybe take out Blue Tassels and The Ends of the Earth for Lydia and Bart since you have Fishing Boat for access and Lydia and Bart protect from capture.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 08, 2011, 04:17:40 PM
I would take out Magnificat for Benedictus and maybe take out Blue Tassels and The Ends of the Earth for Lydia and Bart since you have Fishing Boat for access and Lydia and Bart protect from capture.

Not too crazy about getting rid of Magnificant. I have found it to be a very useful battle winner, whereas Benedictus is more situational. If I run into site access problems I may look at adding in a few lost soul generators instead of site access. Blue Tassels is a must for Disciples due to Herods and is almost a must in general due to how often I see writ and magic charms used. However I did just realize that I left out Herod's Temple.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Noah on February 08, 2011, 04:31:28 PM
Benedictus is to stop Golgotha.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 08, 2011, 04:34:22 PM
Benedictus is to stop Golgotha.

Yes I know, but Golgotha isn't too big of a concern for me in this deck. The ignore ability of TGT is useful, but I really use it for the CBN banding it provides.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Carl deuty on February 08, 2011, 04:46:27 PM
you forgot to tell the people that I had rescued 3 souls without SoG and Nj. You just got lucky with shufflers and 3 liners.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: adotson85 on February 08, 2011, 04:50:53 PM
you forgot to tell the people that I had rescued 3 souls without SoG and Nj. You just got lucky with shufflers and 3 liners.

Not according to Silva's left foot.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Carl deuty on February 08, 2011, 05:04:19 PM
Always with the Silva jokes. I don't care, I luv him. Also, this deck does good things.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: Noah on February 08, 2011, 06:09:45 PM
Benedictus is to stop Golgotha.

Yes I know, but Golgotha isn't too big of a concern for me in this deck. The ignore ability of TGT is useful, but I really use it for the CBN banding it provides.

Well if thats the reason then throw in Blessings.
Title: Re: Disciples/TGT Offense and Pharisee Defense
Post by: RTSmaniac on April 26, 2011, 09:57:15 AM
No Peter?
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