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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: MitchRobStew on November 14, 2012, 08:00:08 PM

Title: Disciples Magicians
Post by: MitchRobStew on November 14, 2012, 08:00:08 PM
Cards in deck: 52
Lost Souls: 8
   Lost Soul (*/4)
   Lost Soul (can't be prevented)
   Lost Soul (Wanderer)
   Lost Soul (N.T. only)
   Lost Soul (punisher)
   Lost Soul (revealer)
   Lost Souls (2-line)
        Lost Soul (Hopper)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Grim Reaper Dominants: 2
   Christian Martyr
   Mayhem

Fortresses: 2
   Fishing Boat
   Herod's Temple

Artifacts: 5
   Crown of Thorns
   Four-Drachma Coin
   Lampstand of the Sanctuary
   Magic Charms
   Unholy Writ

Multi-Color Heroes: 1
   Simon the Zealot (Red/Purple)

Red Heroes: 1
   Peter

Purple Heroes: 8
   Bartholomew (Nathanael)
   James, Son of Alphaeus
   James, Son of Zebedee
   John
   Matthew (Levi)
   Philip
   Thaddeus
   Thomas

Multi-Color Hero Enhancements: 3
   Faith as a Mustard Seed (Purple/Gold)
   Passover Hymn (Purple/White)
   Pentecost

Purple Hero Enhancements: 3
   Authority of Christ
   My Lord and My God
   Reach of Desperation

Multi-Color Evil Characters: 4
  Astrologers
  Damsel with Spirit of Divination
  Egyptian Magicians
  King Manasseh

Pale Green Evil Characters: 2
   Assyrian Survivor
   Balaam

Brown Evil Characters: 1
   Gomer

Multi-Color Evil Enhancements: 2
   Invoking Terror
   Magicians' Snakes (Gold/Pale Green)

Pale Green Evil Enhancements: 4
   Confusion
   Death of Unrighteous
   Divination
   Forgotten History

Brown Evil Enhancements: 1
   Haman's Plot

Any advice appreciated.  Could definitely use some soul gen.
Title: Re: Disciples Magicians
Post by: Captain Falcon on November 14, 2012, 08:20:43 PM
Looks solid, though I would maybe put in FA for GoYS.  I would try to get an achan's sin in the defense, as you have no interrupts.
Title: Re: Disciples Magicians
Post by: Warrior_Monk on November 14, 2012, 09:00:09 PM
Achan's Sin with CBP is killer. I'd probably drop Divination for it, as much as I love that card.

Also, I'd cut it down a bit. I'd drop Faith as a Mustard Seed. I'd also consider dropping Unholy Writ, but it's really up to you.

Also, I like GoYS over Falling Away any day.
Title: Re: Disciples Magicians
Post by: Captain Falcon on November 14, 2012, 10:39:37 PM
I really like writ, I myself would keep it.  Concerning deck size, I think 52 is a fine number  ;) I would maybe drop divination for achan's sin though, achan's is important, especially with all the FBTN going around.  As for GoYS and FA, it's personal preference. That's totally up to you.
Title: Disciples Magicians
Post by: jbeers285 on November 15, 2012, 05:48:18 AM
I personally would play words of discouragement or even tkhorses over confusion.

Just my preference

Id also consider dropping plot, divination and confusion to add Peter 4D coin and TGT


TAS and uzzah may be good adds as well depending on what you drop
Title: Re: Disciples Magicians
Post by: Captain Falcon on November 15, 2012, 12:24:25 PM
I would really try to get an Uzzah and TAS in there and keep plot.  Confusion isn't as important as having an interrupt play next, although  it could be nice first turn.
Title: Re: Disciples Magicians
Post by: JSB23 on November 15, 2012, 01:30:34 PM
Be careful when you activate Crown of Thorns, as it will kill your Gomer, Survivor, and Astrologers.
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