Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: The Warrior on October 19, 2010, 07:12:24 PM
-
Cards in deck: 84
Lost Souls: 11
Lost Soul (anti-burial)
Lost Soul (demon discard)
Lost Soul (Female Only)
Lost Soul (first round)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (revealer)
Lost Soul (shame)
Lost Soul (shuffler)
Lost Soul (Thorns)
Lost Soul (Wanderer)
Lamb Dominants: 4
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Grim Reaper Dominants: 3
Burial
Christian Martyr
Destruction of Nehushtan
Fortresses: 6
High Places
House in Bethany
Jerusalem Tower
Storehouse
The Garden Tomb
The Gates of Hell
White Sites: 1
Golgotha
Red Sites: 1
Caesarea Philippi
Artifacts: 6
Asherah Pole
Golden Calf
Holy Grail
Household Idols
Magic Charms
Wash Basin
White Heroes: 6
Joanna
Joseph of Arimathea
Mary Magdalene
Mary the Mother of James
Salome
Susanna
Gold Heroes: 5
Lazarus
Martha
Mary of Bethany
Sower
The Woman at the Well
White Hero Enhancements: 6
Consider the Lilies
'He Is Risen'
Moses and Elders
No Need for Spices
Scarlet Line
Spirit as a Dove
Gold Hero Enhancements: 5
A New Creation
Acts of Solomon, The
Convincing Miracle
Deborah's Directive
Meeting the Messiah
Pale Green Evil Characters: 5
Pagan Priest
Panic Demon (5)
User of Curious Arts
Women as Snares
Workers with Familiar Spirits
Orange Evil Evil Characters: 4
Wandering Spirit
Spirit of Temptation
SWS
Prince-O-Dis-Place
Multi-Colored Evil Characters: 2
Damsel With Da Spirit
Winged Leopard
Multi-Color Evil Enhancements: 9
Built on Sand (Orange)
Destructive Sin (Orange)
Following Demons (Orange)
Lukewarm (Orange)
Lying Unto God
Poison of Dragons (Orange)
Sinning Hand (Orange)
Torment
Worse than the First (Orange)
Pale Green Evil Enhancements: 8
Confusion
Death of Unrighteous
Defiant
Divination
Fear of Danger
Leprosy
Sin in the Camp
Two Thousand Horses
-
Make it 105 and don't use WttF.
-
84 is beyond bloated. Make it 100-102 (<--absolute maximum) or 56-63 (<--absolute maximum).
-
84 is beyond bloated. Make it 100-102 (<--absolute maximum) or 56-63 (<--absolute maximum).
yesterday was my first RTS win in some time.... with this deck.....
-
Lol, you didn't win. You played slowly and wouldn't attack for two hours and your opponent got fed up.
-
Lol, you didn't win. You played slowly and wouldn't attack for two hours and your opponent got fed up.
>:( Lier
-
we were both in a position where neither would attack without taking mass casulties. A draw beyond measure.
-
we were both in a position where neither would attack without taking mass casulties. A draw beyond measure.
what he said
-
A draw is not a victory.
-
A draw is worse than a loss. For example, instead of getting a girlfriend or not getting a girlfriend, it'd be like kissing your sister. Never settle for that!!
-
A draw is not a victory.
It is not a victory, but you are still undefeated if you haven't lost.
-
Yeah but imo if i don't get the win, i have lost so i wouldn't be undefeated...
-
Yeah but imo if i don't get the win, i have lost so i wouldn't be undefeated...
Yup.
Go for 105. in America.
I'd put in a master's table.
-
I'm curious why you have Deborah's Directive in there? You don't have any O.T. heros.
-
I'm curious why you have Deborah's Directive in there? You don't have any O.T. heros.
Stealing Heroes Ftw
-
Wall of Protection FTL
-
Wall of Protection FTL
... is one card in at LEAST 50 cardz if they dont draw it its awesome
Plus Ive Got 2 cards that discard WoP
-
Stealing Heroes Ftw
Imo, don't think it is worth it. Sure it is nice when it works but I'm seeing a lot more N.T. offences now which will make your card frequently worthless.