Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Nameless on September 03, 2011, 02:01:53 PM
-
Cards 56
Lost Souls 7
NT
Womans
Thorns
Speed Bump
Shut Door
Anti Burial
Nt Shuffler
Doms
Angel
SoG
NJ
Goys
Grapes
Buriel
CM
FA
Mayhem
Arts
Hidden Treasures
Charms
Forts
Oby’s Caves
Heros
Seraph
Seraph with the Live Coal
Strong Angel
Isaiah
Hosea
Habby
Nate
Micah
John the B
Good Enhancements
Birth Foretold
Protection of Angels
Striking Herod
Isaiah’s Call
Wheel
Provisions
Plague of frogs
Search
Two Bears
Evil Characters
Manny
Damsel
Users
KoT
Astrologers
Egyptian Magicians
Deceiving Sprit
Evil Enhancements
Bellys Banquit
Forgotten History
Gib Trick
Baalam’s Disobedience
Plot
Death of Unrighteous
Failed Objective
Invoking Terror
Any Thoughts?
-
I see what your getting at in your defense- standalones with characters able to play two brigades, with tons of cbn enhancements. But it seems a little bulky, especially because your deck isn't drawing much. How does it play?
-
Three of your EEs discard your EC. Those are all excellent blocks but you need more ECs to support that type of defense.
-
i haven't made it yet. I was watting for sugestions.
-
A 56 card deck with 16 enhancements is probably going to have a tough time with 50 card decks with 8-12 enhancements (mostly offensive GEs). Hands can get clogged quick when both your offense and defense are fairly enhancement heavy, and I'm not sure this deck has the speed to utilize all 16 enhancements efficiently.
-
Habakkuk > Nathan, imho.
-
I have both
-
Ah, my bad, I didn't recognize Habby as Habakkuk, lol.
Unholy Writ is nice, but I don't see it.
-
Oops Self was suposto be in there