Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: adotson85 on December 20, 2010, 01:01:12 PM
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So I am pretty well set as to what offense to use, but have yet to find a defense I really like to pair with it. Has anyone tried a Crimson/Orange defense or have any suggestions for mine? Here is my rough draft thus far:
56 Cards
Lost Souls- 7
Beggar
Revealer
Hand Discarder
Far Country
Shut Door
1st Round
Demon Discard
Sites- 4
Chorazin
CP
Marketplace
Golgotha
Forts- 3
The Gates of Hell
Herod's Temple
TGT
Artifacts- 3
Lampstand
Bronze Laver
Holy of Holies
Dominants- 6
CM
Mayhem
Grapes
SoG
NJ
AoTL
White Heroes- 8
Salome
Susanna
Mary the Mother of James
Mary Mag
Joanna
Ethan
Asaph
Chenaniah
White Enhancements -7
Blessings
Magnificant
He Is Risen
Consider the Lillies
Benedictus
Words
Cymbal of the Levites
Crimson Evil Characters- 4
Creeping Deceiver
False Teachers
Sapphira
Nebby
Crimson Enhancements -4
Christian Suing Another
Neb's Pride
Midianite Attack
Bel's Banquet
Orange Evil Characters- 5
Wandering Spirit
Spirit of Temptation
Deceiving Spirit
KoT
Trembling Demon
Orange Enhancements- 4
Defeaning Spirit
Sinning Hand
Suicidal Swine Stampede
Worshipping Demons
Multi-Color Evil Enhancements- 1
Torment
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LOOKS NICE!
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LOOKS NICE!
I figured you would like it because of the orange ;)
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*COUGH COUGH COUGH SEVEN SONS OF SCEVA COUGH*
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and captured ark. and im guessing after doms your prob looking at around 14 cards for offence?
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and captured ark. and im guessing after doms your prob looking at around 14 cards for offence?
I have considered captured ark, seven sons, holy of holies and several others. Those are probably my cards that are on the bubble right now I guess you could say. I run around 4 good doms and the offense is 17 cards I think.
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It's really impossible to comment fully on an Orange defense without seeing the offense. One thing's for sure, you need Nebuchadnezzar.
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It's really impossible to comment fully on an Orange defense without seeing the offense. One thing's for sure, you need Nebuchadnezzar.
You would recognize the offense ;)
Salome
Susanna
Mary the Mother of James
Mary Mag
Joanna
Ethan
Asaph
Chenaniah
Blessings
Magnificant
He Is Risen
Consider the Lillies
Passover Hymn
Benedictus
Words
TGT
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Ok, good, that's the type of offense one should use with Orange. Needs Laver and Nebuchadnezzar to maximize the usefulness of Susanna and Gates. The strength of a White/Orange+Crimson deck is getting double-duty of of Susie and the Laver.
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Ok, good, that's the type of offense one should use with Orange. Needs Laver and Nebuchadnezzar to maximize the usefulness of Susanna and Gates. The strength of a White/Orange+Crimson deck is getting double-duty of of Susie and the Laver.
So is this an indirect suggestion to cut Naz?
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Didn't notice that in there, but Nazareth definitely shoots this kind of deck in the foot.
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Didn't notice that in there, but Nazareth definitely shoots this kind of deck in the foot.
Well I'm missing a card as it stands right now so I may as well go ahead and cut Naz. That makes room to add Nebby and Laver.
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I would highly recommend cutting most of the Orange Enhancements. Orange's strength lies in characters, not Enhancements. That would give you room for Cymbals of the Levites and another Crimson Enhancement or two. Also, Crimson fallen angel is inferior to Orange, and they're both inferior to a lot of other cards.
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I would highly recommend cutting most of the Orange Enhancements. Orange's strength lies in characters, not Enhancements. That would give you room for Cymbals of the Levites and another Crimson Enhancement or two. Also, Crimson fallen angel is inferior to Orange, and they're both inferior to a lot of other cards.
Thats the card. Cymbals of the Levites was the card I forgot. Yeah I wasn't too sure about fallen angel, but I needed another crimson evil character. Now that I have Nebby I can cut it. What crimson enhancements are you referring to? The orange enhancements I have seem stronger than any other crimson enhancements that aren't already in this deck.
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Marketplace doesn't seem very useful since you only have 3 (4 w/ Torment) crimson enhancements (Marketplace doesn't recur your orange demons).
Fallen Angel could swap for Winged Lion to help with character/enhancement matching.
Sinning Hand and Evil Armor aren't that strong. Corrupted might be a good choice since you have Sites.
Holy of Holies can turn Wandering Spirit/Trembling Demon/Gates of Hell into an infinite endgame block depending on what their offense is.
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Marketplace doesn't seem very useful since you only have 3 (4 w/ Torment) crimson enhancements (Marketplace doesn't recur your orange demons).
Fallen Angel could swap for Winged Lion to help with character/enhancement matching.
Sinning Hand and Evil Armor aren't that strong. Corrupted might be a good choice since you have Sites.
Holy of Holies can turn Wandering Spirit/Trembling Demon/Gates of Hell into an infinite endgame block depending on what their offense is.
Marketplace helps recurr my 2 heretics as well as helps meet the criteria for creeping deceivers ability. It also helps me stall via site lock and gives me access to purple sites if need be. Fallen Angel will be coming out, but not sure for what yet. I have considered Winged Lion and may revisit it now that I added Nebby. Evil Armor may go, but I think Sinning Hand will stay. Any card that can remove Thad from the game is alright bye me. Not a big fan of Corrupted since it is only CBP. Still debating on whether to add Holy of Holies or not.
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Evil Armor is in no way better than Christian Suing Another.
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Evil Armor is in no way better than Christian Suing Another.
I've never had much luck with Christian Suing Another, but I did cut Evil Armor in my lastest update.
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You should definitely add another Crimson enh. (like Christian Suing Another) then to make Marketplace as effective as it can be.
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You know that the entire side-battle from CSA happens under the interrupt umbrella, right? So if they play something that kills you, sets you aside, whatever, you can play CSA and they have to win the side-battle or it gets effectively Negated via lack of activation.
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You know that the entire side-battle from CSA happens under the interrupt umbrella, right? So if they play something that kills you, sets you aside, whatever, you can play CSA and they have to win the side-battle or it gets effectively Negated via lack of activation.
I guess it doesn't hurt to give it a try and see how it works.
Deck Updated.