Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: 12tipton3 on October 15, 2009, 09:08:48 PM
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Cards in deck: 52
Lost Souls: 8
Lost Soul (Shuffler)
Lost Soul (RoA tin #11)
Lost Soul (NT Only)
Lost Soul (Female Only)
Lost Soul (RoA tin #19)
Lost Soul (Deck g discarder)
Lost Soul (Speed Bump)
Lost Soul (Hopper)
Sites: 2
The Ends of the Earth
Dragon Raid
Fortresses: 1
The Garden Tomb
Multi-Color: 2
Feast of Trumpets
First Fruits
Dominants: 7
Angel of the Lord
Son of God
New Jerusalem
Harvest Time
Burial
Christian Martyr
Falling Away
Artifacts: 3
Holy Grail
Thirty Pieces of Silver
Chariot of Fire
White Heroes: 3
Lydia (Deck H)
Mary the Mother of James
Salome
White Enhancements: 3
Scarlet Line
Gentle Resolution
Words of Encouragement
Purple Heroes: 2
John (g and h)
Ethiopian Treasurer
Purple Enhancements: 2
Authority of Christ
Reach of Desperation
Teal Heroes: 3
Joshua the High Priest
Ahimaaz
Abiathar
Teal Enhancements: 4
Jordan Interrupted
Burning Incense
Trumpet Blast
Zeal for the Lord
Crimson Evil Characters: 2
Red Dragon (Deck G)
Seven Sons of Sceva
Crimson Evil Enhancements: 1
Dream
Green Evil Characters: 1
Woman as Snares
Orange Evil Characters: 4
Mary's Seven Demons
Seizing Spirit
Prince of this World
King of Tyrus
Orange Evil Enhancements: 4
Deafining Spirit
Sinning Hand
Two Possessed by Demons
Pride Before Calamity
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You really should add E.T., Lydia (G&H), reach of Desperation and words of encouragement
Switch John promo for G&H John, Ahimaaz for Phineas, Feast of trumpets for Pentecost.
As far as the defense goes I don't understand what your trying to do with it but either way
it doesn't appear to be working very well.
Just my :2cents:
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I would recommend reducing your deck to 50 cards, a speed deck has the most problems with other speed decks. If they have 6 less cards than you they are much more likely to draw dominants quicker.
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As far as the defense goes I don't understand what your trying to do with it but either way
it doesn't appear to be working very well.
Just my :2cents:
I agree. I don't see what you are trying to do with your defense especially with TGT out. Your best bet is to stick with one color, imho, crimson or pale green, and that is it. No splashes or anything.
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As others have already mentioned, you should stay at 50 cards.
On defense, splash is indeed the way to go if you want the best chance of making your TGT work. The problem is that some of the splash you have in right now doesn't make much sense. Egyptian Horsemen and King Menehem aren't going to make any successfull blocks. There isn't a very good chance of them actually discarding a card that makes it worth giving up a free Lost Soul. Cut them both and possibly add Red Dragon for more splash, stand alone blocking goodness. The Pit isn't worth the room it takes up in this deck.
Your offense is all over the place. Try to narrow it down to 3 brigades at most. I'll agree with JSB23 that adding Lydia to the white, and ET to the purple (in place of James) are both good choices. I'd take out all the good red cards to add another teal hero (Phinehas comes to mind) and Pentecost. For your other purple Enhancements I'd suggest using only Reach + AoC (promo if you have it). For the white Enhancements I would only use Blessings and He is Risen.
Hopper and Harvest time are also great additions when you need to rescue early and often like you do with a Speed deck.
Last tip, add at least one more Site access. You will get locked out with only Dragon Raid.
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LADIES AND GENTLEMEN. I NEED MORE ADVICE BEFORE THE TOURNAMENT!!!!!!!!!!!!!!! PLEASE!!!!!!!!!!!!
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Build a new defense
If you have the cards Crimson Babylonians work very well
Other than that if follow our suggestions you should do fine
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I need more advice! please.
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I need more advice! please.
No you don't. You've been given tons of advice. You need to follow the advice you already have.
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I need more advice! please.
No you don't. You've been given tons of advice. You need to follow the advice you already have.
+1 When people disregard good advice that's given to them it makes me reluctant to ever waste my time trying to help them again.
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One question. do you think I should have the thief in their or should I have Mary's seven demons? I used to have the thief. but today I swapped them out. what do you think?
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Thief is not a good card in this deck.
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+1
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I wouldn't put mary's seven demons in either. You really only want evil characters that can win by themselves; philistine garrison, red dragon, prince of this world, king of tyrus, etc.
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I'm confused. How come you want to splash in a TGT deck?
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I'm confused. How come you want to splash in a TGT deck?
If you play a solid color defense in your TGT deck and you face an opponent that's playing the same color defense, you'll have a harder time getting your TGT to work. Any Evil Character you put in play help your opponent and allow them to surprise block you from hand.
If you play a splash of effective blockers from different brigades, when you face an opponent that's using the same brigade as one of your characters you can keep that character in your hand so that you don't help them block against TGT. If you need to, you'll still be able to put your Evil Characters from other brigades into play.
Another good reason to use a splash defense in speed or TGT is that you often only need to make a few, one time blocks with characters like Uzzah. You don't need a defense that can last a really long time since your offense wins before your opponent gets to play out their entire strategy.
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That makes sense. I see what you are saying.
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I don't want to be a drag in asking for advice and starting that thread again. The current record for this deck is 7-1. It has performed very well and I would like to thank everybody for their imput. You have made it what it is. Now. The district tournament where I live is week from today (Saturday.) I would like some more advice before the tournament but if not, that is okay. thanks guys!!!!!
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Remember. you have to go against my deck too lol XD j/k but i think that you should throw in ark of the covenant. With the ignores from white, even iif they stay alive ark will take care of the pesky ones you cannot beat with the ignores.