Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: xCaLeBx on August 28, 2009, 11:30:19 PM
-
took a stab at astrologers and Royals...comments?
Cards in deck: 56
Lost Souls: 8
Lost Soul (1st round)
Lost Soul (hopper)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (revealer)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 4
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Fortresses: 2
The Throne of David
Wall of Protection
Artifacts: 5
Burial Shroud
Chariot of Fire
Priestly Crown
Three Nails
Unholy Writ
Purple Heroes: 9
Ethiopian Treasurer
John
King Asa
King David
King Hiram
King Lemuel
King Solomon
King's Daughter
Widow
Multi-Color Hero Enhancements: 1
Pentecost
Purple Hero Enhancements: 8
Authority of Christ
Five Smooth Stones
Glittering Sword
Great Faith
Peace Treaty
Reach of Desperation
Royal Parade
Unified Kingdom
Pale Green Evil Characters: 3
Enchanter
User of Curious Arts
Women as Snares
Multi-Color Evil Enhancements: 4
Following Demons (Orange)
Sinning Hand (Orange)
Two Possessed by Demons (Orange)
Worshipping Demons (Orange)
Pale Green Evil Enhancements: 4
Achan's Sin
Confusion
Sin in the Camp
Words of Discouragement
Multi-Color Evil characters: 2
Astrologers
Damsel with spirit of divination
-
This deck is extremely weak. Your kidding yourself if you think the defense is going to hold off a well-built offense. Achan's Sin is the only interrupting card, and the rest are very weak, bland battle-winners (and Confusion) with no initiative characters. Plus, remember that AoCP wipes out your defense as well. Have you ever seen an Assyrian defense? Even a mediocre one could tear this deck in two. Caleb, I know this will sound crazy to you, but BUMP THIS DECK UP TO 56 AND PUT IN A REAL DEFENSE. Don't focus on speed (With Darius' Decree out, Pentecost is not recommended), but focus on a sturdy deck frame.
-
(With Darius' Decree out, Pentecost is not recommended)
Just add Joseph's Silver Cup. honestly Darius Decree is probably the card I'm least worried about.
-
Right, put in two extra cards to draw three cards from your deck. :P
-
its more of a stalling/block 3 times mebbe defense just long enough for me to pull out my offense
name some cards I should put if I did 56
-
its more of a stalling/block 3 times mebbe defense just long enough for me to pull out my offense
name some cards I should put if I did 56
I'm not going to make your deck for you Caleb. I honestly believe that you have the ability to make a good fair-sized defense by yourself. You're just stuck in your Speed/TGT world and don't want to leave your box.
-
This defense is terrible. Why stall with this when you can stall with Uzzah, TD, etc, and do it better?
-
its more of a stalling/block 3 times mebbe defense just long enough for me to pull out my offense
name some cards I should put if I did 56
I'm not going to make your deck for you Caleb. I honestly believe that you have the ability to make a good fair-sized defense by yourself. You're just stuck in your Speed/TGT world and don't want to leave your box.
but my box is fast ^.^
-
This deck is extremely weak. Your kidding yourself if you think the defense is going to hold off a well-built offense. Achan's Sin is the only interrupting card, and the rest are very weak, bland battle-winners (and Confusion) with no initiative characters. Plus, remember that AoCP wipes out your defense as well. Have you ever seen an Assyrian defense? Even a mediocre one could tear this deck in two. Caleb, I know this will sound crazy to you, but BUMP THIS DECK UP TO 56 AND PUT IN A REAL DEFENSE. Don't focus on speed (With Darius' Decree out, Pentecost is not recommended), but focus on a sturdy deck frame.
fine tomorrow ^.^
-
Right, put in two extra cards to draw three cards from your deck. :P
No, it was assumed that Pentecost, First Fruits and there like were in the deck, so I'm adding one card to protect my heros. And even if I don't use it for that purpose the card is actually pretty neat. one of my favorite plays is to activate it the turn after you use captured ark - I force you to waste the second use of it, plus I get my JSC reset!
-
updie dated
-
5 EC's and 11 EE's? *sigh*
-
no 5 ECs 10 EEs I always if that if I use defense
-
5 EC and 10 EE is a recipie for disaster.
use at least 9 EC if you have that many EEs.
Also, you have 3 battle winners on offense. If I have a protection fort, there goes your offense.
-
I always have theissueof running out of EC's though
-
Well now that risk is even larger, and you also have a worse chance of drawing them in the first place.
-
Yeah, if the offense had enough punch, it could work. But as it stands, you only have 3 that can potentially win a battle. A badly timed CM or negate and your offense is toast, then the defense would quickly follow suit.
The theme isnt bad, it just needs more umph.
-
changed some.the defense is their to hurt'em not rly block much
-
Why do you still have Words of Discouragement in there? Its kind of a... meh.... enhancement unless paired with a crapload of Sin in the Camps.
Offense looks a little better now.
-
its just to hurt them while sin is up