Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Minister Polarius on October 22, 2009, 05:37:56 PM
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56 Card Version
Cards in deck: 56
Lost Souls: 7
Lost Soul (discarder)
Lost Soul (Female Only)
Lost Soul (N.T. only)
Lost Soul (revealer)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 3
Angel of the Lord
New Jerusalem
Son of God
Grim Reaper Dominants: 2
Christian Martyr
Destruction of Nehushtan
Fortresses: 4
Assyrian Camp
Raiders' Camp
The Garden Tomb
Zerubbabel's Temple
Artifacts: 5
Gifts of the Magi
Hidden Treasures
Lampstand of the Sanctuary
Magic Charms
Temple Veil
Multi-Color Heroes: 3
Jeremiah (Green/Teal)
Joiada, Son of Eliashib (Teal)
Joshua the High Priest (Teal)
White Heroes: 4
Ittai
Mary the Mother of James
Salome
Susanna
Green Heroes: 5
Haggai
Hur
Joanna
Micah
Midwives
Multi-Color Hero Enhancements: 4
Burning Incense (Teal)
Pentecost
Spiritual Warfare
Zeal for the Lord (Teal)
White Hero Enhancements: 2
Consider the Lilies
'He Is Risen'
Green Hero Enhancements: 3
Plague of Frogs
Sword of the Lord
Two Bears
Pale Green Evil Characters: 6
Assyrian Archer
Enchanter
King Asnappar
Prince of this World
The Tartan
Women as Snares
Pale Green Evil Enhancements: 7
Achan's Sin
Captured by Assyria
Confusion
Death of Unrighteous
Forgotten History
Infectious Diseases
Two Thousand Horses
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I just threw this deck together and I think it could do well. I'd like to streamline it into 56, though.
Cards in deck: 63
Lost Souls: 8
Lost Soul (discarder)
Lost Soul (Female Only)
Lost Soul (N.T. only) (out)
Lost Soul (revealer)
Lost Soul (shame)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 3
Angel of the Lord
New Jerusalem
Son of God
Grim Reaper Dominants: 3
Burial (out)
Christian Martyr
Destruction of Nehushtan
Fortresses: 4
Assyrian Camp
Raiders' Camp
The Garden Tomb
Zerubbabel's Temple
Artifacts: 6
Assyria's Tribute (out)
Gifts of the Magi
Hidden Treasures
Lampstand of the Sanctuary
Magic Charms
Temple Veil
Multi-Color Heroes: 4
Jeremiah (Green/Teal)
Joiada, Son of Eliashib (Teal)
Joshua the High Priest (Teal)
Zechariah (green/teal)
White Heroes: 4
Ittai (out)
Mary the Mother of James
Salome
Susanna
Green Heroes: 5
Haggai
Hur
Joanna
Micah
Midwives (out)
Multi-Color Hero Enhancements: 4
Burning Incense (Teal)
Pentecost
Spiritual Warfare
Zeal for the Lord (Teal)
White Hero Enhancements: 3
Consider the Lilies
'He Is Risen'
No Need for Spices
Green Hero Enhancements: 3
Plague of Frogs
Sword of the Lord
Two Bears
Pale Green Evil Characters: 7
Assyrian Archer
Enchanter
King Asnappar
Prince of this World
The Assyrian Spoilers
The Tartan
Women as Snares
Pale Green Evil Enhancements: 8
Achan's Sin
Assyria Conquers Israel (out)
Captured by Assyria
Confusion
Death of Unrighteous
Forgotten History
Infectious Diseases (out)
Two Thousand Horses
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At first I thought you just quoted the whole thing.
I don't really understand your suggestions. Taking out the self-capture will severely weaken the reliability factor of this deck, and Midwives enables me to not run CoF. Infectious Diseases is a battle-winner that there's no protection for and potentially takes the Hero out permanently. I could see taking out Assyria Conquers and Assyria's Tribute, as well as Burial, but idk about the others.
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At first I thought you just quoted the whole thing.
I don't really understand your suggestions. Taking out the self-capture will severely weaken the reliability factor of this deck, and Midwives enables me to not run CoF. Infectious Diseases is a battle-winner that there's no protection for and potentially takes the Hero out permanently. I could see taking out Assyria Conquers and Assyria's Tribute, as well as Burial, but idk about the others.
Just saying what I'd do. good luck with it
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Anybody? Anybody?
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Here's my suggestions:
Out:
Burial (stopped by LotS anyway)
Raider's Camp (too much protection from capture)
Magic Charms (doesn't work with RC anyway)
Enchanter (don't need without Magic Charms)
Women as Snares (opp's defense won't be a problem)
Captured by Assyria (too much protection from capture)
Ittai
Sword of the Lord
Assyria Conquers Israel
Infectious Diseases
one LS
In:
Grapes of Wrath (it just rocks)
King Sargon (to get A-Camp)
Unknown Nation (to get an EC)
The Amelekite's Slave (to get an EC & create a LS)
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i like astrologers with confusion and desecrate the temple ouch
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I get where you're coming from, but here are why I need more convincing.
Grapes of Wrath is just a judgment thing for me. I've never found it all that useful.
There's little to no protection from self-capture. Two of my EC's will win the battle just by blocking if I have RC and the matching Hero.
Enchanter is just great any way as a battle-winning EC that doesn't need initiative.
The Tartan negates the most popular form of Capture protection, leaving me free to do so.
Captured by Assyria can capture Evil Characters as well, making TGT more potent.
Sword of the Lord+Hidden Treasures is one of the best combinations in the game.
Again, infectious diseases is a battle-winner against which there is no protection. For someone discouraging me capturing, I find it odd that you encourage taking out such a hoss card.
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Grapes of Wrath is just a judgment thing for me. I've never found it all that useful.
Try it, you'll like it.
There's little to no protection from self-capture.
Yes, but I've never liked it. You don't hurt their offense at all, you lose an EC, and just stall for 1 turn. And that's assuming Raider's Camp has come out already.
The Tartan negates the most popular form of Capture protection, leaving me free to do so.
True, but Captured by Assyria will cause hand clog waiting for him to show up.
Captured by Assyria can capture Evil Characters as well, making TGT more potent.
Again, your opp's defense won't be a problem anyway.
Sword of the Lord+Hidden Treasures is one of the best combinations in the game.
Maybe, but it's another enhancement combo you have to wait to get together. I really hate hand clog.
Again, infectious diseases is a battle-winner against which there is no protection. For someone discouraging me capturing, I find it odd that you encourage taking out such a hoss card.
This is another card that only stalls for 1 turn, and doesn't really hurt their offense.
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Try it, you'll like it.
I have tried it. I find it marginally useful sometimes, but it's usually still in my hand at the end of the game if I win, and if I lose then it obviously didn't help.
Yes, but I've never liked it. You don't hurt their offense at all, you lose an EC, and just stall for 1 turn. And that's assuming Raider's Camp has come out already.
Actually, that's not true of self-capture characters. Both Asnappar and The Tartan capture one of my own Heroes to stuff Raider's Camp. They're then free to win the battle on their own merits, and in either case it's an answer to an AotL or a CBN battle-winner.
True, but Captured by Assyria will cause hand clog waiting for him to show up.
That assumes my opponent will always get Capture protection before I get Captured.
Maybe, but it's another enhancement combo you have to wait to get together. I really hate hand clog.
The potential of creating a side-battle that Discards their SoG, draws two cards, and fills my Raider's Camp is worth one card's worth of potential hand-clog.
This is another card that only stalls for 1 turn, and doesn't really hurt their offense.
Not necessarily. If they have few heroes drawn at the time it can stall for a lot longer than that, and if they have one particular hero that is crucial to their offense, or particularly harmful to me, getting rid of it permanently is a good thing.
*EDIT* Decklist updated. It's at 56 now.
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i like astrologers with confusion and desecrate the temple ouch
muh ha ha ha!